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Pokey Dravon
OSG Planetary Operations Covert Intervention
1520
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Posted - 2014.01.15 16:52:00 -
[1] - Quote
That really makes no sense at all, and as a previous responder pointed out, it not only penalizes shield tanks who use armor plates as additional buffer, but also forces pilots to carry a repair tool.
The only 'proper' fix would be to have an RDV actually fly down, pick up the HAV, cloak, and fly away. Same as deployment but in reverse.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1520
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Posted - 2014.01.15 16:57:00 -
[2] - Quote
Serimos Haeraven wrote:Lorhak Gannarsein wrote:Serimos Haeraven wrote:Vag Eye Lenol wrote:I may be wrong but I think this is already somewhat implement, not sure where the line is drawn though...
There have been many instances where i can't recall my dropship until i repair it up to a certain point.... It is, but only when its smoking/on fire Honestly, I think POTHEAD's timer is a better idea. Especially since, I'm assuming, by damage you mean armour damage. Which means shield tankers need to fit a repair tool (OR MAYBE CCP COULD MOVE THE SUPPLY DEPOTS -_-), while armour tanks just roll on their merry way. If you're playing in any mode besides ambush your supply depot access should be fine, but i do see your point about armor tankers. But, there was a post just above this one which added "and all active modules have refreshed". This would completely fix the idea that armor reppers could still recall because they would have to use an active module (that has a long cooldown time) before they could even begin the recall.
Except armor active modules have a shorter cooldown than shield modules.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1520
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Posted - 2014.01.15 17:08:00 -
[3] - Quote
Serimos Haeraven wrote:Pokey Dravon wrote:That really makes no sense at all, and as a previous responder pointed out, it not only penalizes shield tanks who use armor plates as additional buffer, but also forces pilots to carry a repair tool.
The only 'proper' fix would be to have an RDV actually fly down, pick up the HAV, cloak, and fly away. Same as deployment but in reverse. Consider how CCP handles the RDV simply dropping the vehicle, can you imagine their attempt at having it pick one up? And pilots DO NOT need to carry repair tools because all they have to do is sit next to a friendly supply depot, and SHABAM, their repaired very fast. The only mode this would limit pilots in is AMBUSH, and hey, isn't that a really good thing since people hate that vehicles plauge ambush? This would severely give them a disadvantage in ambush that infantry could use to their advantage.
So again, Armor tanks have the advantage over shield because they don't need to find a resupply.
And again, Armor tanks have the advantage over shield because their modules are shorter cooldown (if you go with the module idea)
Also I dont think you realize how difficult it is to find an accessible resupply...in most cases 80% of them are unreachable by HAVs, so if the enemy captures or destroys all of the available ones...are you just screwed because you decided to use a shield tank without an armor repper?
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1520
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Posted - 2014.01.15 17:23:00 -
[4] - Quote
Serimos Haeraven wrote: A repair tool should honestly be a sound requirement for vehicle users that run shield, who also want the ability to recall whenever they want. And only in certain cases are supply depots hard to find, I'm not sure if you're aware of this or not, but I'm a veteran dropship pilot, and know the locations of all the supply depots on every map when I'm flying. There is ALWAYS one at your ground spawn behind the redline, therfore making it only occasionally neccecary for a armor repair tool for a shield tanker that's in trouble.
The entire purpose of this mechanic would be to stop recalls in combat situations, and that's the most common way the recall mechanic is abused.
lol and again, armor vehicles have the advantage because they dont have to get out and repair with a repair tool, thus meaning they will have the advantage at recalling faster.
Im not arguing against the fact that something needs to be done, but this whole "you have to be at 100% health" thing drastically favors armor tanks over shield tanks, and that's unfair.
How do you think shield infantry would like it if they were unable to change fits at a supply depot unless they had full armor? Would you say "Sorry, you just HAVE to carry armor repair nanohives now to repair yourself. Oh you don't have a gear slot? I guess you're screwed."
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1520
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Posted - 2014.01.15 17:55:00 -
[5] - Quote
Takahiro Kashuken wrote:If your infantry suit is at all anyway damaged and doesnt have all ammo on it and equipment you cannot swap at a depot
Are you stating that as a suggestion or as fact? Because I'm fairly certain that isn't true, and it should not become true.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1521
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Posted - 2014.01.15 18:10:00 -
[6] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:Takahiro Kashuken wrote:If your infantry suit is at all anyway damaged and doesnt have all ammo on it and equipment you cannot swap at a depot Are you stating that as a suggestion or as fact? Because I'm fairly certain that isn't true, and it should not become true. But it should be true All vehicle have to have everything 100% perfect or we cant recall and thats the OP suggestion so why not do the same to infantry?
Well...I think OP suggestion is a bad one, but if it were true, then yes I would agree with you..
Problem is you can't favor one tanking type over the other when forcing a mechanic, it needs to be fair regardless of armor or shields.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1523
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Posted - 2014.01.15 18:36:00 -
[7] - Quote
I fully support WP for damaging vehicles.
I think if people had an incentive to just TRY to do damage, you would see more AV. More AV means more damage to the vehicle, which means it'll go down easier. I'd really like to see if they can add that in and see if the AV problem fixes itself.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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