Fox Gaden
Immortal Guides
2185
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Posted - 2014.01.16 13:26:00 -
[1] - Quote
Heinrich Jagerblitzen wrote: Stuff...
As the author of the Swarm Launcher Guide, and a long time participant in the Vehicle/AV debate, as well as a current Forge Gun user, I totally agree with your assessment.
While balance seems way off, the foundation of the Vehicle/AV system seems more solid in 1.7. Some small tweaks would make a big difference in the balance. I think the Swarm Launcher and AV Grenades getting over nerfed is probably the biggest factor. Most people run Medium Frame suits, and they do not have access to effective AV weapons any more.
The Forge Gun seems to be fairly well balanced right now, so I think we should use it as the bench mark when balancing other AV weapons. The effectiveness of Swarms Launchers need to approach the current effectiveness of Forge Guns more closely. Of course these weapons are very different so you canGÇÖt compare them on DPS alone. So I favour a small buff to Swarm Launchers, and then an assessment of the impact of that buff before considering a second small adjustment.
I have been thinking: +30 Damage per missel = 250 Damage (Down from 330 in 1.6) +25m range = 200m (Down from 400 in 1.6)
The most fun I had with Swarm Launchers was in 1.0 and 1.1 having duels with blaster tanks from within their range where I was using cover to avoid their fire and then popping out at unexpected places and trying to get a shot off and get back behind cover before getting riddled by the Blaster. That was before the Swarm Launcher was buffed twice and became completely overpowered.
I think the range nerf will actually make the Swarm Launcher more fun once they are made a bit more effective. The lock-on time made the challenge of using it to survive while getting the lock, rather than aiming skill, and getting the lock from a sniper nest was not too much of a challenge.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2192
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Posted - 2014.01.16 17:58:00 -
[2] - Quote
Dirks Macker wrote:Fox Gaden wrote: I think the range nerf will actually make the Swarm Launcher more fun once they are made a bit more effective. The lock-on time made the challenge of using it to survive while getting the lock, rather than aiming skill, and getting the lock from a sniper nest was not too much of a challenge.
Why does there have to be just one missile launcher in the game? Can't there be a long-range low DPS missile and a high DPS short range (possibly unguided) missile? You make a good point. A point that may be further reinforced when fighters are eventually released. I do think though that to make a long range missile fun and balanced, vehicles should have counter measures.
Fox Gaden: DUST Wall of Fame, 2014
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