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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
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Posted - 2014.01.15 14:58:00 -
[1] - Quote
It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ.
The rail turret is great at CQ with it's burst function. The rail turret is great at long range. The blaster is great at CQ.
I really love missiles and want to use it on the tank they were meant for. But, because of the effectiveness of the rail and blaster the large missile turret just doesn't cut it as medium to CQ. It works better on a madrugar.
I still don't understand why a mddy should be able to easily fit a rail and missile vs the caldari tank.
As it stands I have to dance too much around another tank in CQ and at that point can't do enough damage fast enough vs. the damage a blaster or rail can put out for the amount of time I can keep hardeners up. I can't then roll away without being taken out if I don't take the other tank out in a couple or so volleys.
There is no reason a missile tank should have to worry about a rail at CQ and no reason why I should have to go madrugar just to make a rail and missile more effective in an extended fight.
If the shield tank is supposed to be hit and run then it should dish a buttload more damage with missiles.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
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Posted - 2014.01.15 15:12:00 -
[2] - Quote
BL4CKST4R wrote:Operative 1171 Aajli wrote:It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ.
The rail turret is great at CQ with it's burst function. The rail turret is great at long range. The blaster is great at CQ.
I really love missiles and want to use it on the tank they were meant for. But, because of the effectiveness of the rail and blaster the large missile turret just doesn't cut it as medium to CQ. It works better on a madrugar.
I still don't understand why a mddy should be able to easily fit a rail and missile vs the caldari tank.
As it stands I have to dance too much around another tank in CQ and at that point can't do enough damage fast enough vs. the damage a blaster or rail can put out for the amount of time I can keep hardeners up. I can't then roll away without being taken out if I don't take the other tank out in a couple or so volleys.
There is no reason a missile tank should have to worry about a rail at CQ and no reason why I should have to go madrugar just to make a rail and missile more effective in an extended fight.
If the shield tank is supposed to be hit and run then it should dish a buttload more damage with missiles. Are you kidding that thing can take out hardened maddys.
If close enough. When that maddy has a rail on it you have to dance with it up close. If you are in a gunnlogi you don't get to dance as long. Further back you just get railed to death and can't take a maddy out in one volley. A blaster tank can just roll up on you and then you also have to do the two step with hardeners because again, you can't one volley from a distance.
If you are in a maddy you have an adequate amount of play time in CQ.
And forget going against another gunnlogi if it sees you and pops a hardener. If it has a rail (and they usually do) it's a no go.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
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Posted - 2014.01.15 17:02:00 -
[3] - Quote
CUSE TOWN333 wrote:Operative 1171 Aajli wrote:It'd be nice to either get more range for ranged fights or get more damage and better reload for CQ.
The rail turret is great at CQ with it's burst function. The rail turret is great at long range. The blaster is great at CQ.
I really love missiles and want to use it on the tank they were meant for. But, because of the effectiveness of the rail and blaster the large missile turret just doesn't cut it as medium to CQ. It works better on a madrugar.
I still don't understand why a mddy should be able to easily fit a rail and missile vs the caldari tank.
As it stands I have to dance too much around another tank in CQ and at that point can't do enough damage fast enough vs. the damage a blaster or rail can put out for the amount of time I can keep hardeners up. I can't then roll away without being taken out if I don't take the other tank out in a couple or so volleys.
There is no reason a missile tank should have to worry about a rail at CQ and no reason why I should have to go madrugar just to make a rail and missile more effective in an extended fight.
If the shield tank is supposed to be hit and run then it should dish a buttload more damage with missiles. you must not have proto missiles yet that thing is a tank killer in PC.
I just got to proto missiles. I shot at two tanks from a distance but still didn't take them out in one volley. I can already do damage at point blank or near that with an adv turret. It'd be nice though to do that kind of point blank damage at med range which is what the missile turret is supposed to be for. I can't mount a damage mod if I'm going to have any kind of defence before rolling back to the redline to cooldown.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1035
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Posted - 2014.01.15 23:44:00 -
[4] - Quote
TechMechMeds wrote:I only go into cqc with my tanker alts proto large missile turret if I have a confirmed tank target to ambush, otherwise its clearly a medium - long range bombardment turret but I can snipe people easy with it, it just needs a splash radius increase.
Its just one of those things you pick if you enjoy a challenge, I'd be bored entirely of dust if everything was as 'efficient' as people seem to want.
Ps missiles have targeting systems, rockets do not, wtf missile turret? Lol
That's why I like to play it. It's hard mode. But, eventually it gets tiresome trying to get kills so I end up either camping the redline untilthe match ends or grab a rail maddy like the rest of the scrubs.
Rommel, you magnificent bastard, I read your book!
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