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Banjo Robertson
Bullet Cluster Legacy Rising
35
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Posted - 2014.01.15 14:27:00 -
[1] - Quote
There are two things that are most important in how quickly people are able to kill other people in the game, how much HP a person is, and how fast they can do damage.
Modules which increase your HP will either slow your movement or reduce your shield recharge rate. Increasing your damage does not have any downside yet.
I would suggest that damage increasing modules decrease rate of fire, and increase charge up time.
Something along the line of:
basic weapon mod 2% penalty
enhanced weapon mod 3% penalty
complex weapon mod 6% penalty
The penalty should still allow weapons to deal more DoT than they normally would be able to, but has even further diminishing returns from stacking more and more damage mods. |
Al the destroyer
NECROM0NGERS The CORVOS
42
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Posted - 2014.01.15 15:23:00 -
[2] - Quote
Banjo Robertson wrote:There are two things that are most important in how quickly people are able to kill other people in the game, how much HP a person is, and how fast they can do damage.
Modules which increase your HP will either slow your movement or reduce your shield recharge rate. Increasing your damage does not have any downside yet.
I would suggest that damage increasing modules decrease rate of fire, and increase charge up time.
Something along the line of:
basic weapon mod 2% penalty
enhanced weapon mod 3% penalty
complex weapon mod 6% penalty
The penalty should still allow weapons to deal more DoT than they normally would be able to, but has even further diminishing returns from stacking more and more damage mods. There is a downside you have to use a high slot to use a damage mod. This will decrease the persons overall HP potential. You have to trade off something for it. |
Banjo Robertson
Bullet Cluster Legacy Rising
35
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Posted - 2014.01.15 19:33:00 -
[3] - Quote
Not being able to use other modules is the same downside every other module has, which is to say, that its not a downside at all. |
Sev Alcatraz
Bullet Cluster Legacy Rising
402
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Posted - 2014.01.15 20:25:00 -
[4] - Quote
Yes damage mods need draw backs
closed beta vet
MAXIMUM ARMOR
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Shadow Archeus
OSG Planetary Operations Covert Intervention
229
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Posted - 2014.01.15 20:31:00 -
[5] - Quote
Remove them |
Draco Cerberus
BurgezzE.T.F Public Disorder.
690
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Posted - 2014.01.15 20:34:00 -
[6] - Quote
You are entitled to your opinion, I on the other hand think you are completely wrong. Damage mods have their place.
LogiGod earns his pips
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
2
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Posted - 2014.01.15 20:40:00 -
[7] - Quote
I think it's a little strange that there's a generic blanket 'damage mod' that just increases damage for a particular slot. It'd make more sense if they weren't confined to a specific slot, but still more specific in their effects. For instance, a damage mod that increases damage to shields with the drawback that it reduces the weapon's effectiveness against armour (not by an equal amount, mind, so that it's still increasing overall damage per second).
Or maybe they should modify rate of fire at the cost of accuracy? Accuracy at the cost of overall ammunition capacity? Stuff like that. |
bogeyman m
Learning Coalition College
13
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Posted - 2014.01.15 20:47:00 -
[8] - Quote
Choosing to equip Damage Mods, or not, has a more significant impact on Shield Tankers as they must make a bigger decision regarding 'gank' vs 'tank' than an Armour Tanker.
If the goal is to lengthen TTK (modestly), then I strongly believe that removing the Weapon Proficiency Skill is the best first step as it effects all players equally. (Additional corrections, if required, should be done after a pause to evaluate the first correction.) |
Ghermard-ol Dizeriois
Maphia Clan Corporation
74
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Posted - 2014.01.15 20:47:00 -
[9] - Quote
Complex damage modifier has already a big request in terms of CPU/PG, it prevents you from placing a Complex Shield Extender and there is the stacking penalty too.
What more do you want OP, to be shining all over the map so everybody becomes aware you're using a D.M.?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
2
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Posted - 2014.01.15 21:21:00 -
[10] - Quote
Ghermard-ol Dizeriois wrote:What more do you want OP, to be shining all over the map so everybody becomes aware you're using a D.M.?
Actually, I'd really like to see modules modeled on the player.
It's not like we're spaceships, so you can't just hand-wave it away as only taking up internal space. |
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Pamperin Witch
WASTELAND JUNK REMOVAL Top Men.
2
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Posted - 2014.01.15 21:47:00 -
[11] - Quote
Shadow Archeus wrote:Remove them
I think this is a good idea !!!
+1 |
Eko Sol
3dge of D4rkness SoulWing Alliance
45
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Posted - 2014.01.15 21:58:00 -
[12] - Quote
Draco Cerberus wrote:You are entitled to your opinion, I on the other hand think you are completely wrong. Damage mods have their place.
I second this. Damage mods aren't really that effective to begin with. When you do the math it just isn't effective enough to fully justify a detrement. Now, I do believe that if you had variants such as a 15% mod, it should most definitely have a negative effect. But something like 5%.
The only time I get a bit frustrated is the charged sniper rifle with max proficiency. You stack 3 complex mods and now you are hurting people in a crazy way. Same goes for the Thale. But I don't think it's game changing. |
Banjo Robertson
Bullet Cluster Legacy Rising
35
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Posted - 2014.01.15 22:43:00 -
[13] - Quote
Ghermard-ol Dizeriois wrote:Complex damage modifier has already a big request in terms of CPU/PG, it prevents you from placing a Complex Shield Extender and there is the stacking penalty too.
What more do you want OP, to be shining all over the map so everybody becomes aware you're using a D.M.?
Even with those drawbacks, people still magically find a way to equip 3 complex damage modifiers on their suits, with high RoF weapons like HMG, AR, ACR, ARR the damage gets such that even people who are fully stacked for shield and armor HP go down very quickly.
The very high volume of damage which can be dished out is too strong with the 'fake' drawbacks which exist right now. |
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