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Sir Snugglz
Red Star. EoN.
253
|
Posted - 2014.01.14 23:00:00 -
[1] - Quote
If you know already then dont read this. This is for those that are new to this or those who have not figured it out.
Don't worry CCP, I'll explain this one. Consider it a freebie.
To understand this problem, you need to know about an issue that has existed since open beta and probably even longer than that.
Since I can remember, there has been a controversy as to what happens to a hacked vehicle. For a vehicle that gets destroyed, the answer is simple, the vehicle is gone and cannot be returned to anyone.
But what if the vehicle survives the match???? Questions been brought up like, Should the ownership be switched to the red dot that hacked it? what if they do not have the skills to drive it, should it be added to their inventory anyway? What if it gets re-hacked by a bluedot, should it get returned to the original owner or be transferred to the new blue dot? and if they do not have the skills to drive it, should they be allowed to keep it?
CCP has yet to make any changes to how hacking affects assets.
As of now, a vehicle remains under the ownership of the person who called it in. If it is hacked by an enemy, and it survives the match, it returns to the original owner. Likewise if a blue dot hacks it back, that blue dot can not recall it into their inventory. Only the original owner.
So if you haven't figured out the connection yet, here it is:
Because of the current settings, if a vehicle is hacked, the game still considers it under control of the blue dot that called it in. Which means that you will be SHOOTING at a FRIENDLY VEHICLE that is being DRIVEN by an ENEMY instead of what we usually think, SHOOTING at an ENEMY VEHICLE. This is why people get kicked.
This makes it more difficult to fix because its not a simple matter of telling the game that a vehicle gets hacked it becomes an enemy.
Before CCP can fix the friendly fire problem, they first need to change what happens to a HACKED VEHICLE. You can not just say that the vehicle becomes an enemy. Vehicles can be controlled by either side. The color changes based on whose in it. but the vehicle itself does not change.
I think there was some lore as to how mercs interacted with vehicles. hacking vehicles is simply unlocking the door because the tank for example, wont just let anyone go in. You can not hack the vehicle's systems until you are inside.
so their are two things you can do with this, this is my possible fix. Adding a second hacking cycle. The first hack (outside hack) changes who can enter the vehicle. If an enemy hacks the vehicle, it will keep you from getting in, and you will need to hack it back before you can recall/jump in.
If an enemy successfully hacks the vehicle. They can jump in the tank, but still cant use it. because the vehicle's ownership still belongs to the person that called it in. Once inside, they will begin a second hack that will switch ownership. This allows the original owner an opportunity to regain control. If the enemy achieves the 2nd hack, they now become owner of the vehicle and gets added to their inventory if it survives.
More importantly, with the ownership changing, the game will read the vehicle as becoming an enemy.
A simpler fix will be to simply switch ownership from the first hack but then we go back to arguing as to what should happen to a hacked vehicle and I dont want to start that.
But i hope I atleast explained clearly as to why you get kicked for shooting at a hacked vehicle. |
DJINN Nukem
Black Phoenix Mercenaries Legacy Rising
501
|
Posted - 2014.01.14 23:14:00 -
[2] - Quote
I still don't like it but +1 for the great write up man. thanks for the info
Trample The Weak Hurdle the Dead
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Sir Snugglz
Red Star. EoN.
256
|
Posted - 2014.01.14 23:50:00 -
[3] - Quote
DJINN Nukem wrote:I still don't like it but +1 for the great write up man. thanks for the info
I dont like it either but at least I understand why they cant simply do a hotfix. And I need to remind myself sometimes. |
Cody Sietz
Bullet Cluster Legacy Rising
1988
|
Posted - 2014.01.14 23:55:00 -
[4] - Quote
I think the problem is they can't figure out how to make BPOs not get transferred.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Atiim
Living Like Larry Schwag
3470
|
Posted - 2014.01.14 23:56:00 -
[5] - Quote
You dared to scratch the paint of Vehicle Master Race?!
Your fate was inevitable, and well deserved.
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Fox Gaden
Immortal Guides
2230
|
Posted - 2014.01.24 13:29:00 -
[6] - Quote
Fix the problem, not the symptom!
No second hack. One hack and you own it. No more parking hacked vehicles in the red line so the owner wonGÇÖt get it back. Hack a LAV, make some ISK.
If you hack it you should own it, no matter who the original owner was. If a red dot hacks your tank, that red dot should get to keep it. If a blue dot hacks it back, that blue dot hacked an enemy tank (it was not yours any more), so the blue dot should keep it.
Ownership should not transfer if a Blue dot takes your vehicle though. Only hacking should transfer ownership.
If the vehicle survives the battle its components should be broken down into your inventory. If you donGÇÖt have the skills to fit those items, then sell them on the open market. Soon (TM)
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2230
|
Posted - 2014.01.24 13:30:00 -
[7] - Quote
Cody Sietz wrote:I think the problem is they can't figure out how to make BPOs not get transferred. Interesting point. They need to make those turn into single use items if hacked.
Or have BPO vehicles disappear at the end of the match. It would make BPO vehicles less of a juicy hacking target. You might get some modules off a BPO LAV through. I always add some shield extenders on mine.
Fox Gaden: DUST Wall of Fame, 2014
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
659
|
Posted - 2014.01.24 13:42:00 -
[8] - Quote
Just reduce the penalty from friendly fire on vehicles. Or, reduce FF penalty in the event that you kill a red player in the same stroke as a blue vehicle, like collateral damage forgiveness.
It would open the door a little on trolling, but people will always troll anyway. I think it's more important to protect the people who are trying to play the game in earnest. |
Repe Susi
Rautaleijona Top Men.
958
|
Posted - 2014.01.24 13:58:00 -
[9] - Quote
The ownership should flip when vehicle is hacked. How easy it is to implement that? I don't know but it's the solution for this.
EDIT: but the BPOs are problem indeed.
Smeehf.
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Needless Sacermendor
Red Fox Brigade
645
|
Posted - 2014.01.24 14:19:00 -
[10] - Quote
Fox Gaden wrote:Cody Sietz wrote:I think the problem is they can't figure out how to make BPOs not get transferred. Interesting point. They need to make those turn into single use items if hacked. Or have BPO vehicles disappear at the end of the match. It would make BPO vehicles less of a juicy hacking target. You might get some modules off a BPO LAV through. I always add some shield extenders on mine. I don't think BPO's should be deployed on the battlefield full stop ... when you deploy a fitting that uses a BPO it should simply deploy as a BPC ... as it would if you had manufactured a single run from the BPO or BPC (if you understand how they work in Eve)
Basically your fitting as deployed on the battlefield shouldn't contain BPO or BPC information (since these are blueprints used to manufacture an item) ... it should just contain 1 unit of that item, whether it was made from a BPO or a BPC is irrelevant ... once recalled or at the end of the match your personal assets are recalled in the current way, but hacked assets are converted back into BPCs and added to your loot window.
Edit : This is yet another case of DUST screwing around with the way things work in Eve to try to incorporate them in DUST, but completely botching it up because the mechanics aren't there yet to incorporate it properly ! |
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Fox Gaden
Immortal Guides
2232
|
Posted - 2014.01.24 14:53:00 -
[11] - Quote
Needless Sacermendor wrote:Fox Gaden wrote:Cody Sietz wrote:I think the problem is they can't figure out how to make BPOs not get transferred. Interesting point. They need to make those turn into single use items if hacked. Or have BPO vehicles disappear at the end of the match. It would make BPO vehicles less of a juicy hacking target. You might get some modules off a BPO LAV through. I always add some shield extenders on mine. I don't think BPO's should be deployed on the battlefield full stop ... when you deploy a fitting that uses a BPO it should simply deploy as a BPC ... as it would if you had manufactured a single run from the BPO or BPC (if you understand how they work in Eve) Basically your fitting as deployed on the battlefield shouldn't contain BPO or BPC information (since these are blueprints used to manufacture an item) ... it should just contain 1 unit of that item, whether it was made from a BPO or a BPC is irrelevant ... once recalled or at the end of the match your personal assets are recalled in the current way, but hacked assets are converted back into BPCs and added to your loot window. Edit : This is yet another case of DUST screwing around with the way things work in Eve to try to incorporate them in DUST, but completely botching it up because the mechanics aren't there yet to incorporate it properly ! I agree, but I foresee potential for exploitation if a LAV from a BPO fit becomes a single use item with ISK value. If two friends get into a match on opposite sides, one could start calling in BPO LAVGÇÖs, while the other hacks and recalls them. Then they sell the LAVGÇÖs on the market (when available) and split the profits. Thus, something from nothing.
I propose a class of temporary vehicle (Blue Print Copy), that a BPO fit spawns in as. If when recalled or at the end of the game, the BPC disappears, but any non Blue Print items go into your inventory. That way when hacked ownership of the BPC can change without effecting the BPO.
Fox Gaden: DUST Wall of Fame, 2014
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Yagihige
Crux Special Tasks Group Gallente Federation
545
|
Posted - 2014.01.24 15:06:00 -
[12] - Quote
I'm not sure if transferring ownership is a good idea. What about the modules installed in the vehicle? Do those transfer aswell? And what if people just use this to sell Aurum vehicles? What happens with BPOs?
I think that a simpler solution would be to consider that if you allowed the enemy to hack your vehicle, it should act as if you had already lost it. That would punish them for putting themselves in that position. What happens now, apart from kicking players in FW is a bit a contradiction. If i hack some guy's vehicle and i keep it intact until the end of the match, i'm helping him. Why would i do that?
em ta kool t'nod
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Dheez
STRONG-ARMED BANDITS Public Disorder.
51
|
Posted - 2014.01.24 15:37:00 -
[13] - Quote
ErmmGǪ Last night during FW Gallente.
I was in a Rail Tank, Cordoned off red berries from supporting a held objective & focusing fire on clone generator.
Blueberry in LAV bum rushed them, he gets killed, a red berry tried to use his LAV as cover to get close, I shot the LAV destroying it and killing the red berry. No Friendly Fire warning, Wasn't kicked. |
Scott Knight
Osmon Surveillance Caldari State
21
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Posted - 2014.01.24 15:44:00 -
[14] - Quote
Vehicles and everything on it should transfer when hacked. I don't think that there will be a major issue with AUR vehicles. I mean it's easy to hack a vehicle run it in front of a tank and the person lose the vehicle anyway. The question is what about those BPOs. I would say every BPO item gets transferred to a player after the match as the nearest equivalent normal item. Easiest way to handle BPOs.
Getting kicked is horrible though. I mean do I not destroy the tank that's killing everyone for fear of getting kicked? How do I even know if the tank started out as a blue? |
God Hates Lags
Fatal Absolution Covert Intervention
752
|
Posted - 2014.01.24 15:53:00 -
[15] - Quote
Sir Snugglz wrote:If you know already then dont read this. This is for those that are new to this or those who have not figured it out.
Don't worry CCP, I'll explain this one. Consider it a freebie.
To understand this problem, you need to know about an issue that has existed since open beta and probably even longer than that.
Since I can remember, there has been a controversy as to what happens to a hacked vehicle. For a vehicle that gets destroyed, the answer is simple, the vehicle is gone and cannot be returned to anyone.
But what if the vehicle survives the match???? Questions been brought up like, Should the ownership be switched to the red dot that hacked it? what if they do not have the skills to drive it, should it be added to their inventory anyway? What if it gets re-hacked by a bluedot, should it get returned to the original owner or be transferred to the new blue dot? and if they do not have the skills to drive it, should they be allowed to keep it?
CCP has yet to make any changes to how hacking affects assets.
As of now, a vehicle remains under the ownership of the person who called it in. If it is hacked by an enemy, and it survives the match, it returns to the original owner. Likewise if a blue dot hacks it back, that blue dot can not recall it into their inventory. Only the original owner.
So if you haven't figured out the connection yet, here it is:
Because of the current settings, if a vehicle is hacked, the game still considers it under control of the blue dot that called it in. Which means that you will be SHOOTING at a FRIENDLY VEHICLE that is being DRIVEN by an ENEMY instead of what we usually think, SHOOTING at an ENEMY VEHICLE. This is why people get kicked.
This makes it more difficult to fix because its not a simple matter of telling the game that a vehicle gets hacked it becomes an enemy.
Before CCP can fix the friendly fire problem, they first need to change what happens to a HACKED VEHICLE. You can not just say that the vehicle becomes an enemy. Vehicles can be controlled by either side. The color changes based on whose in it. but the vehicle itself does not change.
I think there was some lore as to how mercs interacted with vehicles. hacking vehicles is simply unlocking the door because the tank for example, wont just let anyone go in. You can not hack the vehicle's systems until you are inside.
so their are two things you can do with this, this is my possible fix. Adding a second hacking cycle. The first hack (outside hack) changes who can enter the vehicle. If an enemy hacks the vehicle, it will keep you from getting in, and you will need to hack it back before you can recall/jump in.
If an enemy successfully hacks the vehicle. They can jump in the tank, but still cant use it. because the vehicle's ownership still belongs to the person that called it in. Once inside, they will begin a second hack that will switch ownership. This allows the original owner an opportunity to regain control. If the enemy achieves the 2nd hack, they now become owner of the vehicle and gets added to their inventory if it survives.
More importantly, with the ownership changing, the game will read the vehicle as becoming an enemy.
A simpler fix will be to simply switch ownership from the first hack but then we go back to arguing as to what should happen to a hacked vehicle and I dont want to start that.
But i hope I atleast explained clearly as to why you get kicked for shooting at a hacked vehicle.
Eventually I hope we can have players who do nothing but hack enemy vehicles, and then recall them for cash. Looter514.
Doubles ISK
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
398
|
Posted - 2014.01.24 16:02:00 -
[16] - Quote
Sir Snugglz wrote:If you know already then dont read this. This is for those that are new to this or those who have not figured it out.
Don't worry CCP, I'll explain this one. Consider it a freebie.
To understand this problem, you need to know about an issue that has existed since open beta and probably even longer than that.
Since I can remember, there has been a controversy as to what happens to a hacked vehicle. For a vehicle that gets destroyed, the answer is simple, the vehicle is gone and cannot be returned to anyone.
But what if the vehicle survives the match???? Questions been brought up like, Should the ownership be switched to the red dot that hacked it? what if they do not have the skills to drive it, should it be added to their inventory anyway? What if it gets re-hacked by a bluedot, should it get returned to the original owner or be transferred to the new blue dot? and if they do not have the skills to drive it, should they be allowed to keep it?
CCP has yet to make any changes to how hacking affects assets.
As of now, a vehicle remains under the ownership of the person who called it in. If it is hacked by an enemy, and it survives the match, it returns to the original owner. Likewise if a blue dot hacks it back, that blue dot can not recall it into their inventory. Only the original owner.
So if you haven't figured out the connection yet, here it is:
Because of the current settings, if a vehicle is hacked, the game still considers it under control of the blue dot that called it in. Which means that you will be SHOOTING at a FRIENDLY VEHICLE that is being DRIVEN by an ENEMY instead of what we usually think, SHOOTING at an ENEMY VEHICLE. This is why people get kicked.
This makes it more difficult to fix because its not a simple matter of telling the game that a vehicle gets hacked it becomes an enemy.
Before CCP can fix the friendly fire problem, they first need to change what happens to a HACKED VEHICLE. You can not just say that the vehicle becomes an enemy. Vehicles can be controlled by either side. The color changes based on whose in it. but the vehicle itself does not change.
I think there was some lore as to how mercs interacted with vehicles. hacking vehicles is simply unlocking the door because the tank for example, wont just let anyone go in. You can not hack the vehicle's systems until you are inside.
so their are two things you can do with this, this is my possible fix. Adding a second hacking cycle. The first hack (outside hack) changes who can enter the vehicle. If an enemy hacks the vehicle, it will keep you from getting in, and you will need to hack it back before you can recall/jump in.
If an enemy successfully hacks the vehicle. They can jump in the tank, but still cant use it. because the vehicle's ownership still belongs to the person that called it in. Once inside, they will begin a second hack that will switch ownership. This allows the original owner an opportunity to regain control. If the enemy achieves the 2nd hack, they now become owner of the vehicle and gets added to their inventory if it survives.
More importantly, with the ownership changing, the game will read the vehicle as becoming an enemy.
A simpler fix will be to simply switch ownership from the first hack but then we go back to arguing as to what should happen to a hacked vehicle and I dont want to start that.
But i hope I atleast explained clearly as to why you get kicked for shooting at a hacked vehicle.
I say hacking a vehicle should change the ownership over completely. Doesn't matter if they have the skills for it or not. You get salvage all the time of stuff you cannot use, so how is this any different. This will encourage people to STOP summoning vehicles in the middle of a fire fight for fear of being sniped before they can enter it and then having the enemy steal it and adding it to their own inventory.
I believe the real problem as to why they cannot code the vehicle ownership change like this is because there are a lot of bonuses (ie. armor and shield amounts) that would drastically change depending upon the skills of the owner. What should happen in some cases is if the vehicle is low in armor (within the margin granted by the original owner's vehicle armor skills) and someone without any vehicle armor skills hacks it, then the vehicle suddenly has no armor left... boom! Similarly for handling, weapons, etc. CCP is not able to dynamically change this yet, so they went with this silly way of doing it we have now.
But that's just my theory on it. CCP can say otherwise if I'm wrong. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
398
|
Posted - 2014.01.24 16:07:00 -
[17] - Quote
Scott Knight wrote:Vehicles and everything on it should transfer when hacked. I don't think that there will be a major issue with AUR vehicles. I mean it's easy to hack a vehicle run it in front of a tank and the person lose the vehicle anyway. The question is what about those BPOs. I would say every BPO item gets transferred to a player after the match as the nearest equivalent normal item. Easiest way to handle BPOs.
Getting kicked is horrible though. I mean do I not destroy the tank that's killing everyone for fear of getting kicked? How do I even know if the tank started out as a blue?
Don't want to do that with the BPO's. If you hack a fully BPO vehicle then you get to use it for the match etc, but at the end you get nothing for it. If it had non-BPO stuffs on it you can get those.
Why?
Because creating something out of nothing can become an exploit. We get onto the same match but opposite sides. I summon in BPO stuff, you hack it and then recall it. You now have a ton of vehicles to sell on the market and all the free ISK for doing so.
Heck maybe have BPO versions just disintegrate or disappear when hacked by the enemy. |
Sir Snugglz
Red Star. EoN.
291
|
Posted - 2014.01.24 17:31:00 -
[18] - Quote
The point is that you guys understand how deep this dilemma goes..... Which is why we can't quick fix it.
Luck is just one of my skills
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Teilka Darkmist
62
|
Posted - 2014.01.24 18:54:00 -
[19] - Quote
Yagihige wrote:I'm not sure if transferring ownership is a good idea. What about the modules installed in the vehicle? Do those transfer aswell? And what if people just use this to sell Aurum vehicles? What happens with BPOs?
I think that a simpler solution would be to consider that if you allowed the enemy to hack your vehicle, it should act as if you had already lost it. That would punish them for putting themselves in that position. What happens now, apart from kicking players in FW is a bit a contradiction. If i hack some guy's vehicle and i keep it intact until the end of the match, i'm helping him. Why would i do that?
So what you do is hack a tank, drive it around getting the other team kicked then blow it up just before the end of the match. :) Tanktrolling.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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