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Eko Sol
3dge of D4rkness SoulWing Alliance
38
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Posted - 2014.01.14 22:30:00 -
[1] - Quote
There is only one fix to close the gap and that is to allow for everyone the ability to use all gear. The fact that so many skills lower CPU/PG usage and other skills increase CPU/PG capacity will still allow for the gap in gear but keep it closer. In addition, the gap still exists and rewards high SP players because other skills that use SP will increase things like hack speed, damage, etc. On top of all of that, high sp players STILL have an advantage because of in game, playing experience. |
Eko Sol
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2014.01.14 22:50:00 -
[2] - Quote
Aero Yassavi wrote:Miokai Zahou wrote:Eko Sol wrote:There is only one fix to close the gap and that is to allow for everyone the ability to use all gear. Although tiereside is a good thing when introduced later on when all the essentials are released to dust currently all gear is avaliable to us, you just need to invest the SP into them. But if your asking that all gear is available right off the bat - then no. That will defeat the purpose of dust514 unless CCP releases more miltia gear/items to experiment our fittings on or AURUM items. All items available from the start, but skills providing bonuses to those items, actually holds a good bit of potential. However, that would take a major bite out of CCP Aurum sales so it will never happen.
You know that is 100% valid. I would argue that a model can be created to compensate for this although I haven't put much thought into it at the moment.
AUR items COULD have additional bonuses such as lower CPU/PG usage which would allow for better fits for all players. This would actually increase the the income for experienced players who don't normally use AUR products. They would now consider it more often given that they could squeeze that extra few HP or % bonus for hack or whatever.
Or you can make certain products AUR only period such as proto dampners.
If I was given the go ahead I could put a whole PP together that would be profitable and effective as a whole. It is, fundamentally, a big part of what I do for a living. I have done it for other dev projects. |
Eko Sol
3dge of D4rkness SoulWing Alliance
40
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Posted - 2014.01.14 23:19:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:I like this idea of new players having a chance, but i fear that it would not work out in the long run, as one of the main things that separates this game from others is the progression. If you take that away, you lose the specialness that we call dust 514. When i was a noob, i got stomped more matches than i could count, however, I kept playing in hopes of having a shot of getting my very own prototype gear one day. I could have easily gone back to the mindlessness of video games like CoD, however this game appealed more to me because of the huge amount of possible progression. I think a better idea would be a "post-grad" battle academy that would have far more players, and encompass all players up to 2-3 mil sp who have graduated from battle academy. Also, increase the amount of warpoints required to leave battle academy, prevent alternate clones from participating in battle academy once one clone has graduated, and if players throw up ridiculous numbers and have kdrs over 10 in the academy, immediately remove them from the academy and place them in the pos-grad system.
The only other alternative is a "scaled"/"tiered" bonus SP system. For example your first week has a 600k bonus SP, 2nd week 500k, 3rd week 400k, 4th week 300k, 5th through 8th week has 200k, and every week after is 100k. Give newbs a solid chance to get to ADV gear. No rollover though. |
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