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Dagger-Two
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Posted - 2014.01.15 07:36:00 -
[1] - Quote
ehhhhh, have to agree with adamance on this one. Like the story, but actually entering airspace on a throne world planet? 15 minute response time from the Imperial Navy? That's beyond far-fetched. the shuttle would have been blown from the sky the moment it illegally entered the planet's airspace.
Playing since 1st batch of closed beta keys.
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![Dagger-Two Dagger-Two](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dagger-Two
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Posted - 2014.01.15 22:31:00 -
[2] - Quote
True Adamance wrote:Dagger-Two wrote:ehhhhh, have to agree with adamance on this one. Like the story, but actually entering airspace on a throne world planet? 15 minute response time from the Imperial Navy? That's beyond far-fetched. the shuttle would have been blown from the sky the moment it illegally entered the planet's airspace. Empire Navies respond the moment you enter a system... from my experience running the Minmatar border systems on my way in and out of Molden Heath.
Only if you`re flagged a criminal or enemy of the empire. If it was marked as a civilian or othersise non-hostile craft, it would come under no harassment other than the routine scans from customs vessels.
Warping to the planet, it would likely be immediately detected and tracked by orbital and ground tracking systems.
Flying AT the planet would definitely raise red flags, you would be contacted as to the nature of your business, your approach, destination, etc.
Failing to comply with that: planetary anti-ship installations and high-speed atmospheric craft come to say hello.
Playing since 1st batch of closed beta keys.
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Dagger-Two
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Posted - 2014.01.15 22:43:00 -
[3] - Quote
Ray-Of Matar wrote:True Adamance wrote:Dagger-Two wrote:ehhhhh, have to agree with adamance on this one. Like the story, but actually entering airspace on a throne world planet? 15 minute response time from the Imperial Navy? That's beyond far-fetched. the shuttle would have been blown from the sky the moment it illegally entered the planet's airspace. Empire Navies respond the moment you enter a system... from my experience running the Minmatar border systems on my way in and out of Molden Heath. You can agree up is down, it does not alter the actual fact. I wonder if you actually play EVE. Unless you have criminal status or are enrolled in the militia you can fly into any system in EVE without fear of the local Navy or Concord. This is a story boys, a 15 minute response time is enormously fast. Unless you think every home on the Throne Worlds has a hotline to Navy dispatch. Even then you'd have to get your call for assistance answered, approved, and a ship or ships tasked to respond. This is an era of interplanetary commerce, it is unrealistic to think every ship entering Throne Worlds airspace would be targeted by the Navy. In fact Navy units usually are only seen around jump gates after enemy militia units have been detected in the area. Even Concord gives pilots with criminal tags notice to vacate the area around gates. I forgot once that a character of mine had a um ... history with the Caldari State and sent him towards Jita to sell some Sleeper loot. Fortunately I was able to tank the gate guns and flee. If the Amarr Empire had impenetrable security around their planets there would be no such thing as Minmatar terrorists, you speak as if perfection of protection was possible, it is not and thankfully never will be anywhere in EVE. No Place In EVE Is Truly Safe, that is an indisputable fact!
Yes, actually, I have been playing EVE for over 5 years now.
You assume that gameplay 100% mimics lore, which is does not because gameplay takes precedence.
Otherwise you would:
-See hundreds of civilian vessels in space with you all the time (something which would just put WAY too much strain on the system)
-Have to wait at stargates due to jump queues, again, from all those civilian vessels.
-Have to wait to dock because of the massive amount of civilian traffic that goes through there.
-Have to wait to undock see: Civilian Ships
-See the hustle and bustle of activity surrounding planets. You can't ACTUALLY interact with planets in the game apart from PI (only on low-population or uninhabited worlds, and an activity entirely represented by dots on a planets surface) or bombardment (lowsec space only, and only on battlefields where mercs are fighting). Therefore there is no reason to devote any resources to maintain an in-game example of planetary security. Do you really think anyone could just land and take off from a planet as they wish?
-No delay time in gate guns or navy ships from engaging you on a gate. You're an enemy, why the hell would they give you time to escape if not for making the gameplay a bit more accessible.
The list goes on. Just because you wrote a story and you want it to be real, doesn't mean the lore fits.
Playing since 1st batch of closed beta keys.
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![Dagger-Two Dagger-Two](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dagger-Two
Gespenster Kompanie
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Posted - 2014.01.15 23:15:00 -
[4] - Quote
Ray-Of Matar wrote:Dagger-Two wrote:Ray-Of Matar wrote:True Adamance wrote:Dagger-Two wrote:ehhhhh, have to agree with adamance on this one. Like the story, but actually entering airspace on a throne world planet? 15 minute response time from the Imperial Navy? That's beyond far-fetched. the shuttle would have been blown from the sky the moment it illegally entered the planet's airspace. Empire Navies respond the moment you enter a system... from my experience running the Minmatar border systems on my way in and out of Molden Heath. You can agree up is down, it does not alter the actual fact. I wonder if you actually play EVE. Unless you have criminal status or are enrolled in the militia you can fly into any system in EVE without fear of the local Navy or Concord. This is a story boys, a 15 minute response time is enormously fast. Unless you think every home on the Throne Worlds has a hotline to Navy dispatch. Even then you'd have to get your call for assistance answered, approved, and a ship or ships tasked to respond. This is an era of interplanetary commerce, it is unrealistic to think every ship entering Throne Worlds airspace would be targeted by the Navy. In fact Navy units usually are only seen around jump gates after enemy militia units have been detected in the area. Even Concord gives pilots with criminal tags notice to vacate the area around gates. I forgot once that a character of mine had a um ... history with the Caldari State and sent him towards Jita to sell some Sleeper loot. Fortunately I was able to tank the gate guns and flee. If the Amarr Empire had impenetrable security around their planets there would be no such thing as Minmatar terrorists, you speak as if perfection of protection was possible, it is not and thankfully never will be anywhere in EVE. No Place In EVE Is Truly Safe, that is an indisputable fact! Yes, actually, I have been playing EVE for over 5 years now. You assume that gameplay 100% mimics lore, which is does not because gameplay takes precedence. Otherwise you would: -See hundreds of civilian vessels in space with you all the time (something which would just put WAY too much strain on the system) -Have to wait at stargates due to jump queues, again, from all those civilian vessels. -Have to wait to dock because of the massive amount of civilian traffic that goes through there. -Have to wait to undock see: Civilian Ships -See the hustle and bustle of activity surrounding planets. You can't ACTUALLY interact with planets in the game apart from PI (only on low-population or uninhabited worlds, and an activity entirely represented by dots on a planets surface) or bombardment (lowsec space only, and only on battlefields where mercs are fighting). Therefore there is no reason to devote any resources to maintain an in-game example of planetary security. Do you really think anyone could just land and take off from a planet as they wish? -No delay time in gate guns or navy ships from engaging you on a gate. You're an enemy, why the hell would they give you time to escape if not for making the gameplay a bit more accessible. The list goes on. Just because you wrote a story and you want it to be real, doesn't mean the lore fits. Please explain how crime and terrorism exists in the Amarr Empire according to your limitations on the lore.
Just because a story offends your imaginative parameters of the lore does not make it invalid.
You have elevated your opinion to CCP lore master because of what?
How about I counter that question with another question.
Could you please explain, in detail, how this act was planned, and all how all of the security safeguards mentioned were avoided?
Your story hardly offends me in any way, and I am hardly limiting the lore, only trying to work within it. (and common sense).
EVE lore is what has kept me enthralled with the game for the past half-decade. While my knowledge is definitely lacking in some areas, and I can't say I know everything, i like to think between reading all the books, chronicles, short stories, novellas, and spending many many hours on the lore sections of the Evelopedia, I have a relatively good grasp of the history and lore of New Eden.
Playing since 1st batch of closed beta keys.
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![Dagger-Two Dagger-Two](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dagger-Two
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Posted - 2014.01.15 23:28:00 -
[5] - Quote
And not just this
Playing since 1st batch of closed beta keys.
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