
Pokey Dravon
OSG Planetary Operations Covert Intervention
1496
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Posted - 2014.01.14 20:58:00 -
[3] - Quote
Iron Wolf Saber wrote:Pokey Dravon wrote:Iron Wolf Saber wrote:Pokey Dravon wrote:Whats your opinion on modules? Keep them as is or change how they skill up? Modules will mostly still stay the same (withstanding balance needs between level) cept for in prices to eat up what suit prices are lost out with this change. How do you feel about modules having inherent disadvantages that decrease as tier increases paired with a smaller increase in benefit to what we have now? I'm mostly concerned with excessive stacking of modules, particularly HP and Damage modules on the fits we see currently. It would be much akin to some of the 1.7 vehicle modules. Most of the time this is done through fitting and gains, the gains from meta 4 to 5 is not as strong as 1 to 2 as well. Fitting will be more important under this model of tetricide I purposed (there are many other ways to do this, mine's slightly more complicated) so overall to go full proto requires a bit of dedication to make it all work out. A player in advanced gear would not feel entirely outclassed as much by a full proto but the full proto is paying a lot in time, isk, and risks for that slight edge he needs for whatever grudge match he's in and its not something he can casually use anymore.
So essentially you're saying cost runs a more linear scale but benefit is logarithmic, I can support that. Its like I tell people "I play EVE, and at the point I'm at now, I'd sell my soul for 1% more of anything". Regardless, while that serves to help the difference in STD>ADV>PRO, I am still concerned about how stale fitting has gotten. Particularly that 'active' tanking in Dust is really underutilized because More HP and Damage is usually the best option.
I currently have a thread up which needs to be updated. However it proses a sort of rock, paper scissors between modules where each have a benefit and downside which compliments each other so you're encouraged to mix and match to properly balance positives and negatives to fit your playstyle better.
https://forums.dust514.com/default.aspx?g=posts&t=135792
1.8 Analysis - Sentinel Damage Efficiency Calcs
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