Joseph Ridgeson
WarRavens League of Infamy
302
|
Posted - 2014.01.14 18:38:00 -
[1] - Quote
There are a couple potential problems that can arise from this kind of tieracide:
* The negative is too small to really care about, meaning that the Skill Points and increase in cost is meaningless. "Why should I spend SP and money to not get a noticeable benefit."
* The negative is noticeable, meaning the person with more SP and money is again flat-out better than you. Similar problem that we are having now.
* When WoW was first in beta, the Rested Experience didn't exist. Instead, it was called Fatigue when you weren't 'Rested' and you suffered a 50% Penalty to experience. People HATED it. Blizzard changed it so if you logged out for a while, you got Rested experience. That gave you double experience until you were not Rested. The experience did not change, only how it was perceived. Working to overcome a Penalty, IE spending SP and cash to get a better mod, SUCKS! Working to get better regen/HP is progression.
* Modules are easy. Dropsuits are a serious problem. It isn't like EVE where being a Caracal or a Moa changes everything about your play style. In DUST, using a Scout or Assault doesn't really change your play style all that much, all things considered. You are more or less putting in the same modules, equipment, and weapons. The Caracal vs. Moa thing has different weapons, completely different low slots, more drones, and different medium slots. Even a Logistics dropsuit has basically the same play style as an Assault. The only difference is that the Logistics generally throws down more equipment than the Assault but they still want to shoot the other guy in the face.
Hopefully CCP has better minds than those on the forums and finds an acceptable response to the problems of doing a tieracide in this game. Done well, it will certainly make the game better.
Be well. -Joseph |
Joseph Ridgeson
WarRavens League of Infamy
302
|
Posted - 2014.01.14 19:32:00 -
[2] - Quote
Pokey Dravon wrote:Joseph Ridgeson wrote: Hopefully CCP has better minds than those on the forums and finds an acceptable response to the problems of doing a tieracide in this game.
This sounds a little condescending, but whatever..
Oh, I never meant it like that. I didn't mean it as a "hopefully CCP is smarter than you"; I meant it as a "hopefully CCP knows what they are doing more than us forum goers and know how to do their jobs." I apologize for wording it unfortunately. Never meant to insult.
Now that is out of the way:
I didn't mean that Skills shouldn't be positive. I meant that Skilling to overcome a negative is really lame. Imagine if the basic Assault suit had 150 Shields with the skill that increases shields maxed and 100 with no points in that skill. But instead of saying "Adds 10% to your Maximum Shields", it said "Reduces the penalty on your Shields by 20%." Obviously the math wouldn't work like that, but I am just looking at it as a point. Skilling to overcome a negative (IE, "Armor Plate speed reduction reduced by 10%") is a lot less interesting than Skilling to gain a benefit (IE, "Speed increased by Y%.)
I am not disagreeing that tieracide should happen, only that it is going to be a royal pain in the butt to figure out a way that is fair and 'feels good to skill up and get better.'
Be well. -Joseph |