Borne Velvalor
Endless Hatred
2132
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Posted - 2014.01.14 07:50:00 -
[1] - Quote
...the second damage amplifier on a tank adds more damage per shot than the first, even after penalties as its bonus is effectively additionally added to the bonus damage created by the first damage modifier. 3 amplifiers add slightly more damage a piece on average than a single amplifier on its own, again even after penalties. Total bonus over no amps for 3 amps is almost 92%. This is more than if you had no penalties and just added them together (not true for suit modifiers, as their bonuses are too small).
Just thought that was interesting. 3rd amp adds over 90% of the damage the first one did, even after a 33% penalty, which to me is hilarious.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2133
|
Posted - 2014.01.14 13:02:00 -
[2] - Quote
jordy mack wrote:You add numbers together, but multiply numbers by other numbers :-) Not according to everything I've been told recently. Using the calculator on the wiki, bonuses from modules are all multiplied together.
Bendtner92 wrote:Well, that's how it is, nothing weird about that. Although it can be argued that the stacking penalty should hit harder in Dust since our dropsuits have a more limited amount of slots over EVE's ships (or so I've been told), and so the stacking penalty is balanced from the higher amount of slots available in EVE, but don't really fit the lower amount of slots available in Dust.
Also I think you mean a 43% penalty on the third mod? As the third mod has around 57% efficiency. Sorry, wrote it late at night, yes, 43%. Also, I found it odd because most games do not work like this. In Pok+Žmon, 4 50% buffs from status moves are worth 200% combined. In Dust 514, they would be worth 1.5^4 = +406%/5.06x. Most games I know of add damage modifiers from the same source together and multiply those different sources' totals together after. I didn't find it very intuitive. You don't increase your gun damage by 50% two times in, say, Borderlands 2 in the same way (increasing a skill twice as apposed to adding 2 of the same modules) and get a 125% bonus. You would if the bonuses came from different sources but not from the same source.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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