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Tch Tch
Red Shirts Away Team
118
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Posted - 2014.01.14 05:55:00 -
[1] - Quote
Should a semi automatic be able to shoot more rounds per minute than an auto?
Why are the clips so small? I'd sacrifice turn speed for a larger clip.
When is more ammo types coming out. I'd like to be able to have an equipment ammo pouch it could either increase the amount of ammo you have or change the ammo type.
Mind you I'd also like an equipment slot that makes my rifle into an RPG so I can lob flux grenades further...
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
332
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Posted - 2014.01.14 06:07:00 -
[2] - Quote
No, That's why its called *semi* fancy word for not automatic but not burst fire either. Like your ideas. +1
Dropship Surfer/Ninja
Trust me, you don't WANT me to play COD multiplayer.
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Cat Merc
Ahrendee Mercenaries EoN.
5565
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Posted - 2014.01.14 06:08:00 -
[3] - Quote
Cats are awesome?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kaltos Darksbane
Shadow Wolves Inc.
143
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Posted - 2014.01.14 06:12:00 -
[4] - Quote
Cat Merc wrote:Cats are awesome?
Everyone knows this!
Dust 514?...............More like Dust 5150.
I support SP rollover!
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Nocturnal Soul
Immortal Retribution
1574
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Posted - 2014.01.14 06:18:00 -
[5] - Quote
No you would not sacrifice turn speed for ammo trust me you just won't. And sometimes I get fingure cramps from pwning you AR scrubs If that counts as something.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Tch Tch
Red Shirts Away Team
119
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Posted - 2014.01.14 06:25:00 -
[6] - Quote
Cat Merc wrote:Cats are awesome?
Cats are more than awesome they are purrfect.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
492
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Posted - 2014.01.14 06:43:00 -
[7] - Quote
Semi autos should not be able to out pace full auto's This used to be part of the problem with the tak ar and modded controllers that have rapid fire. |
Kharga Lum
Arcana Imperii Ltd.
229
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Posted - 2014.01.14 07:07:00 -
[8] - Quote
Tch Tch wrote:Should a semi automatic be able to shoot more rounds per minute than an auto?
Why are the clips so small? I'd sacrifice turn speed for a larger clip.
When is more ammo types coming out. I'd like to be able to have an equipment ammo pouch it could either increase the amount of ammo you have or change the ammo type.
Mind you I'd also like an equipment slot that makes my rifle into an RPG so I can lob flux grenades further...
This comment was made ages ago when the auto-Tac was a problem. It's been made many times since then. If you can reach the listed ROF for a semi-auto weapon...do it. I don't see how someone can argue it's an exploit. It's the design specs. |
Tch Tch
Red Shirts Away Team
121
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Posted - 2014.01.14 07:10:00 -
[9] - Quote
Kharga Lum wrote:Tch Tch wrote:Should a semi automatic be able to shoot more rounds per minute than an auto?
Why are the clips so small? I'd sacrifice turn speed for a larger clip.
When is more ammo types coming out. I'd like to be able to have an equipment ammo pouch it could either increase the amount of ammo you have or change the ammo type.
Mind you I'd also like an equipment slot that makes my rifle into an RPG so I can lob flux grenades further... This comment was made ages ago when the auto-Tac was a problem. It's been made many times since then. If you can reach the listed ROF for a semi-auto weapon...do it. I don't see how someone can argue it's an exploit. It's the design specs.
So macros and turbo controllers aren't exploiting?
Raw input from mouse and keyboard is a level playing field?
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Leonid Tybalt
Dark Knightz Corp.
137
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Posted - 2014.01.14 10:44:00 -
[10] - Quote
Have you ever fired a real semi-automatic weapon?
It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who can even fire a Winchester rifle (not a semi-auto even, but a lever action rifle) faster than a fully automatic weapon firing roughly the same calibre.
It all depends on ones trigger finger and the reliability of the cycling mechanism of the weapon. |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 10:55:00 -
[11] - Quote
Leonid Tybalt wrote:Have you ever fired a real semi-automatic weapon?
It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who can even fire a Winchester rifle (not a semi-auto even, but a lever action rifle) faster than a fully automatic weapon firing roughly the same calibre.
It all depends on ones trigger finger and the reliability of the cycling mechanism of the weapon. Such people are not the john q average at all by any means. There is also that old standing revolver record of being able to shoot 12 rounds in 1.5 seconds. Which means the guy reloaded! While possible this is not what is normally possible. The everyday merc will not be able to fire a semi auto faster than a full auto weapon. And to be quite honest the people that do these things most likely will be using a controller with rapid fire or a mouse. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 10:58:00 -
[12] - Quote
Tch Tch wrote:Kharga Lum wrote:Tch Tch wrote:Should a semi automatic be able to shoot more rounds per minute than an auto?
Why are the clips so small? I'd sacrifice turn speed for a larger clip.
When is more ammo types coming out. I'd like to be able to have an equipment ammo pouch it could either increase the amount of ammo you have or change the ammo type.
Mind you I'd also like an equipment slot that makes my rifle into an RPG so I can lob flux grenades further... This comment was made ages ago when the auto-Tac was a problem. It's been made many times since then. If you can reach the listed ROF for a semi-auto weapon...do it. I don't see how someone can argue it's an exploit. It's the design specs. So macros and turbo controllers aren't exploiting? Raw input from mouse and keyboard is a level playing field?
Personally to me Macro's are exploiting Turbo controllers are not "exploiting" but they are cheating the system. K/B and mouse support should be dropped this is not a pc game and these provide very obvious advantages in maneuverability and fire rate. I also find its much easier to aim using a mouse. I set up a k/b and mouse one night so i could see what its like but i dont use them because sitting on the floor and balancing a kb and mouse on my lap is not fun. |
Lorhak Gannarsein
1209
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Posted - 2014.01.14 12:03:00 -
[13] - Quote
Thurak1 wrote:Leonid Tybalt wrote:Have you ever fired a real semi-automatic weapon?
It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who can even fire a Winchester rifle (not a semi-auto even, but a lever action rifle) faster than a fully automatic weapon firing roughly the same calibre.
It all depends on ones trigger finger and the reliability of the cycling mechanism of the weapon. Such people are not the john q average at all by any means. There is also that old standing revolver record of being able to shoot 12 rounds in 1.5 seconds. Which means the guy reloaded! While possible this is not what is normally possible. The everyday merc will not be able to fire a semi auto faster than a full auto weapon. And to be quite honest the people that do these things most likely will be using a controller with rapid fire or a mouse.
We're not everyday mercs.
PRO tanker and proud.
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hgghyujh
Expert Intervention Caldari State
219
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Posted - 2014.01.14 12:08:00 -
[14] - Quote
the better thing to do with semiautos is to make it really hard to aim after 3 pulls over 5pulls per second and you should be more likely to shoot your self then the enemy over 8 pulls per second.
this doesn't penalize fast trigger fingers but forces them to use bursts or shoot at a slow pace, and makes modded controllers more trouble then they are worth. |
hgghyujh
Expert Intervention Caldari State
219
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Posted - 2014.01.14 12:12:00 -
[15] - Quote
Lorhak Gannarsein wrote:Thurak1 wrote:Leonid Tybalt wrote:Have you ever fired a real semi-automatic weapon?
It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who can even fire a Winchester rifle (not a semi-auto even, but a lever action rifle) faster than a fully automatic weapon firing roughly the same calibre.
It all depends on ones trigger finger and the reliability of the cycling mechanism of the weapon. Such people are not the john q average at all by any means. There is also that old standing revolver record of being able to shoot 12 rounds in 1.5 seconds. Which means the guy reloaded! While possible this is not what is normally possible. The everyday merc will not be able to fire a semi auto faster than a full auto weapon. And to be quite honest the people that do these things most likely will be using a controller with rapid fire or a mouse. We're not everyday mercs.
b......... yes and as players we are not nearly as bad ass so we should just have the game play for us so we can get up and take a crap when ever we want. While we are not normal mercs, for the game to function it has to be about player skill, which is why I don't think firerates should be hard limited, but should require skill and control to use at those high levels. |
dzizur
Zumari Force Projection Caldari State
24
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Posted - 2014.01.14 12:24:00 -
[16] - Quote
Thurak1 wrote:Tch Tch wrote:Kharga Lum wrote:Tch Tch wrote:Should a semi automatic be able to shoot more rounds per minute than an auto?
Why are the clips so small? I'd sacrifice turn speed for a larger clip.
When is more ammo types coming out. I'd like to be able to have an equipment ammo pouch it could either increase the amount of ammo you have or change the ammo type.
Mind you I'd also like an equipment slot that makes my rifle into an RPG so I can lob flux grenades further... This comment was made ages ago when the auto-Tac was a problem. It's been made many times since then. If you can reach the listed ROF for a semi-auto weapon...do it. I don't see how someone can argue it's an exploit. It's the design specs. So macros and turbo controllers aren't exploiting? Raw input from mouse and keyboard is a level playing field? Personally to me Macro's are exploiting Turbo controllers are not "exploiting" but they are cheating the system. K/B and mouse support should be dropped this is not a pc game and these provide very obvious advantages in maneuverability and fire rate. I also find its much easier to aim using a mouse. I set up a k/b and mouse one night so i could see what its like but i dont use them because sitting on the floor and balancing a kb and mouse on my lap is not fun.
hahaha , yeaaaah right, didn't you get the memo?
seriously though, i've been using kb/m for some time as i'm mainly a PC player, but stopped doing it since i'm a lot better with ds (in cqc you dont even have to aim, just strafe, the AA does the rest). and it's not because i suddenly became better at using ds than a mouse, it's because the support for that setup is broken. you can choose between "mouse smoothing" which smoothes out everything like you were underwater and lagged, or you can turn it of and have your mouse jump from one point to another because of unstable framerate. oh and try to fly a dropship as a gunner, you need 50 swipes just to turn the turret.
so yeah i think kb/m should be dropped, but not because its OP or whatever, it just broken and makes people believe it can be used properly :P
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