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The Robot Devil
molon labe. Public Disorder.
1555
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Posted - 2014.01.14 18:59:00 -
[1] - Quote
Maken Tosch wrote:Ludvig Enraga wrote:Maken Tosch wrote:After having so much debate with this, I have decided to just wait and see how CCP implements it. Besides, we have no clue how much of an overhaul the dropsuits will undergo in the next patch and we don't know the base stats of the cloak in question such as CPU/PG, cooldown, etc. or if there are going to be variants of it available. There are just too many variables that we don't know.
But overall, I have the following opinions that I am least certain about.
1. Scouts should definitely have full benefits to the cloaking equipment compared to the rest of the suit classes. 2. Cloaking should be an equipment item so that we can avoid the dreaded invisible heavies with HMGs. 3. There should be two variants. A standard for all classes and tiers and a covert ops version that can only be fitted on either a proto scout or specialty covert ops scout. The covert ops variant should offer perks that the standard doesn't offer. 4. Shooting while cloaked is a very tricky subject so I decided to let CCP decide on that. Hopefully they'll do it right. 5. Scouts should definitely have fitting bonuses for cloaks that are greater than the other classes. I guess what you are suggesting is pretty nice ONLY IF YOU ARE A PROTO SCOUT ; ) Way to balance the game. Scouts need plenty of love anyways and those proto scouts definitely need something that's worth the investment.
They need love but they shouldn't be the only thing a cloak works on. If a cloaky HMG doesn't sound fun to you then you are in the wrong line of work. Things should be balanced but I think restricting how modules are used should not be done. The choice should be on the merc who wants to fit it and if they want to make that sacrifice then they should be able to without any of us telling them how to play the game. Proto level cloak equipment/modules should be a proto scout tool of choice and virtually unusable by anyone else but the satndard version should pretty much a piece of junk off of a cloaky suit. If the heavy wants to wait 6 seconds before firing and lose a valuable slot then he should have the choice to do so.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1557
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Posted - 2014.01.14 21:47:00 -
[2] - Quote
Absoliav wrote:The Robot Devil wrote:Maken Tosch wrote: Scouts need plenty of love anyways and those proto scouts definitely need something that's worth the investment.
They need love but they shouldn't be the only thing a cloak works on. If a cloaky HMG doesn't sound fun to you then you are in the wrong line of work. Things should be balanced but I think restricting how modules are used should not be done. The choice should be on the merc who wants to fit it and if they want to make that sacrifice then they should be able to without any of us telling them how to play the game. Proto level cloak equipment/modules should be a proto scout tool of choice and virtually unusable by anyone else but the satndard version should pretty much a piece of junk off of a cloaky suit. If the heavy wants to wait 6 seconds before firing and lose a valuable slot then he should have the choice to do so. I like your outlook, luckily only Commandos have equipment slots, so no invisible HMGs/FGs anytime soon, I agree, nothing in this game should be so limited that it would only be viable to such a limited number of suits, even Nova Knives can be beneficial to more than just Minjas.
I am not all in for equipment cloaks I would like to see it module based so that a real sacrifice has to be made to fit a cloak. It isn't about the scout requiring a cloak to be useful it is how can a cloak be useful to the game.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1558
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Posted - 2014.01.15 01:53:00 -
[3] - Quote
Maken Tosch wrote:According to two dev blogs, the cloak will definitely be an equipment item. That much is certain. We just don't know the stats.
But if cloaks for HMG-wielding heavy suits were possible, them there needs to sufficient drawbacks imposed on the heavy to avoid making the cloak OP.
Agreed, there is a fine line between working as intended and OP. Cloaks are tricky and I would agree with equipment based cloaks if every suit could carry equipment, CCP is selling themselves short if a heavy can't use it. You are probably not that great of a heavy if you need a cloak or you are on a specific mission but either way it should be your choice to use it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1562
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Posted - 2014.01.15 04:59:00 -
[4] - Quote
Maken Tosch wrote:The Robot Devil wrote:Maken Tosch wrote:According to two dev blogs, the cloak will definitely be an equipment item. That much is certain. We just don't know the stats.
But if cloaks for HMG-wielding heavy suits were possible, them there needs to sufficient drawbacks imposed on the heavy to avoid making the cloak OP. Agreed, there is a fine line between working as intended and OP. Cloaks are tricky and I would agree with equipment based cloaks if every suit could carry equipment, CCP is selling themselves short if a heavy can't use it. You are probably not that great of a heavy if you need a cloak or you are on a specific mission but either way it should be your choice to use it. With all due respect to the heavies, they shouldn't have to use a cloak at all. Heavies are never meant to be alone anyways since they need a logi to provide ammunition and repairs while providing assault-like backup for the heavy. Two months ago, I heard of organized squads with just a heavy and two logis holding one objective and successfully holding off any onslaught of attacks for most of the match. Heavies are team-oriented suits while scouts are a little more lone wolf like. Assaults and logis on the other hand are the versatile types and should be ok with using standard cloaks.
You are 100% correct, cloaky heavies are ugly and probably useless but we shouldn't tell them no. If it works one time out of 100 and that merc QQs on the forum about that cloaky heavy then it was totally worth it. You are correct in every thing you said and in any other game I would totally be against it but this kind of thing is what gives New Eden its charm and its potential.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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