I-Shayz-I
I-----I
1913
|
Posted - 2014.01.14 04:44:00 -
[1] - Quote
Man, I've been asked this question a lot lately so I figured I might as well just make a post here for you guys.
First of all, here's something I wrote earlier about the subject (keep in mind, I wrote this BEFORE the new suit bonuses were revealed):
I-Shayz-I wrote:I'd love to be a part of the CPM just because I'm not biased towards one thing or another. I'm also not aligned to any certain corp or group, leaving me very neutral. Instead, I usually rely on facts to form any opinions I might have about the game or issues.
If you've seen my videos, I want to help the community, not hurt it. I fully support Dust and will do so for many years to come. I am very active in-game and on the forums, always looking for chances to help other players, or to explain things that have been brought up by the DEVs. _______________________________________
The things I'd like to push towards:
-Better NPE (new player experience) Obviously with the new tutorials, CCP is already trying to make steps towards this. I would like to see a much wider range of options for players to choose from in the beginning (especially with all 4 racial rifles now) instead of just militia ARs, snipers, and swarm launchers. The starting fits need to showcase medium, light, and heavy frames, along with each type of equipment (seriously, I never knew about the repair tool until I had played the game for 3 months).
On top of that, having a new way to progress in skills would be the logical next step. Having "pre-fit" dropsuits that you can buy in the market for isk, along with a skill list that tells you how much sp you need in order to unlock each skill required for that fitting, and how much sp you need total for the fitting. I don't know how similar this is to the certificate system in EVE, but something like this would be very helpful.
-Proper bonuses for suits/roles to define them better. They've already stated that they were working on new logistics bonuses to better differentiate them from assault suits, but I feel there needs to be a complete rework just like they did with tanks. There are just some bonuses that don't make much sense currently, like the reduction in weapon feedback for sentinels, or the melee bonus for minmatar scouts.
The Amarr Assault bonuses are a great example of what I'd like to see more of. The assault bonus gives faster shield regeneration as a passive bonus to the suit, whereas the Amarr bonus reduces the heat buildup of laser weapons, a bonus that applies to something EQUIPPED to the suit. Minmatar Logistics on the other hand gets two passive bonuses to the suit...armor regeneration and a hacking bonus. While I do like the extra hacking speed, a bonus to the minmatar repair tool would be much better as a logistics bonus. OR we could have more options like "suit proficiency" that would further allow us to increase our suit's capabilities.
About a week ago I wrote a VERY long post about my reasons for wanting to be CPM, and well, my internet connection went wonky and the draft didn't save. At this point I did a rage quit, and in combination with some things Jenza said, decided I wasn't going to run.
However, now that I've had some time to think about it, I want to know what the community thinks. I'd feel much better about doing this if I knew I already had support behind me. But what would you be supporting exactly? I really don't want to make another super-long post explaining everything, but here's a brief overview of some additional thoughts I have aside from what I've already stated up above:
-The community, and its connection to CCP, is my number 1 focus I really want to make sure that the connection between the DEVs and the community stays solid. The problem is, the forums get so cluttered in GD that some of the best ideas are lost to the wind. I originally created a thread that held all of the important posts we have made, but stopped updating it because there wasn't enough support behind the idea. If I was CPM, I'd like to see a place made on the forums specifically dedicated to hold these threads in a way that won't ever be cluttered by trolling and spam posts.
Other additions I'd like to see would be to give us the ability to delete our own threads, create poll options, and maybe even give some of us "forum warriors" a private area to make some good think tank threads.
Getting new players introduced to the community earlier is also very important to me. The current NPE is already bad enough, but we need to at least have some sort of explanation about corporations or chat channels. The squad finder is a good start, but that's about as useful as lfs-ing in local.
-The way CCP wants to make their game is their decision, not mine. I don't have very strong opinions on whether certain items should be buffed or nerfed. I feel that in the end it is all up to CCP how they want to balance the game. Sure there are things that might need a slight change this way or that, but I'm not here to just be an idea person. I'd like as much as possible to collect the opinions on CCP's ideas from the community, and use that as my reasoning for why or why not something should change.
Looking at the facts, both sides of the discussion, that's what I'm all about.
-I want to find ways to improve our game experience, without just changing stats? My best example for this is matchmaking. It's an obvious issue, and the obvious solution would be to put pros with pros and noobs with noobs...but there's a problem. With our small playerbase, the matches with pros would almost always never be full or evenly sided.
Instead, what if we had smaller 8v8 maps for times when a 16v16 match can't be filled? In a skirmish it could just be a 5 point map converted to a 3 point map. With no outside objectives you could push the MCCs and ground spawns closer in. Joining one of these matches with a full squad means you only risk two of your players being blueberries.
Links:
List of Most Important Threads
I make logistics videos!
|
I-Shayz-I
I-----I
1915
|
Posted - 2014.01.14 05:56:00 -
[5] - Quote
Mithridates VI wrote:Do tell me if you think that's not fair. It may be that I need to take a look at that first impression.
Great feedback!
As for not handling losing well, it all comes down to fairness. Even when I was little I always had problems dealing with people that didn't play by the rules. It's because they take advantage of my willingness to stick to what's right and truthful.
I don't know anyone that likes it, or thinks it is okay to let someone win by cheating; however, I am all about facts. If it was my own fault I will accept it and move on.
I try to be a likable person, but popularity isn't my thing. Even so, I still want to be unique, to be somewhat immune to having people think one way or another towards me. I know I can't prevent anything, but confusing people into wondering what kind of person I am helps.
But then again this is the internet and I don't have to care what other people think about me on the internet if I don't want to. In-game is a different story, but even there I can mute people, or remove myself from the situation.
To be perfectly honest, I might rage in the game a bit more than I really should, but it's how I get rid of stress from everything else in my life. Instead of yelling at my girlfriend, co-workers, or customers, I yell at a TV screen...sometimes with the mic on XD In the end, no matter how much something annoys me, I always return back to a somewhat calm and normal state.
Links:
List of Most Important Threads
I make logistics videos!
|