Ghost Kaisar
Titans of Phoenix Legacy Rising
1905
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Posted - 2014.01.15 17:01:00 -
[1] - Quote
Okay, I have been using the Flaylock as my ONLY sidearm for the past 2 months.
Why? I love the flaylock, and I love the challenge of the skill shot weapon.
What I've discovered:
It needs to do more damage. Period. It needs to have INSANE direct damage and decent splash damage. You only get three shots, so you need those shots HURT a target.
Direct damage needs to be as follows: 200 for STD, 250 for ADV and 300 for Proto. Please remember that these shots are VERY hard to pull off. Also, this should serve as an excellent "Armor Killer" weapon. At pro V, a direct flaylock shot will deal 431 armor damage. Not enough to kill an armor tank in one shot, but dear god will he feel the hit, or kill a weakened one. You could probably mop him up with one Direct and 2 splash. Shield tanks are a different story. You will NOT be able to kill a shield tank in a single clip. That's the way it should be. The flaylock is made to kill armor, so you should be punished for bringing the wrong tool to the table.
Splash Damage: Needs a buff. It should be at 150, 175, 200. At pro V, this makes the damage 172, 201, 230. (see how my values jump tiers? At Pro V, this makes the ADV flaylock as good as the Proto's base stats.)
Splash Radius is "fine" where it's at, though it could use a small buff. I would love to have it go 1.25,1.5,1.75 for the tiers. This will make the lower level flaylocks more viable, while still not being as easy to use as pre-nerf flays (which were 1.5, 1.75, 2.0 if I remember correctly.) With Op 5, this makes the splash for tiers equal 1.56, 1.88, and 2.2.
This makes the "General" damage per clip around 900 against armor (1 direct and 2 splash) and around 605 versus shield tanks (1 direct 2 splash). Max DPC is 780 versus shields and 1300 versus armor. See that armor damage per clip? This thing will DESTROY any unshielded heavy it can find if you can land direct shots. Since heavies will receive a splash damage resistance, this will make breach MD's and Flaylocks great "Heavy Busters" as they can rip through in armor tank with direct hits.
ROF IS FINE. DON'T FREAKING TOUCH IT. NEVER AGAIN.
Clip size is fine. If these changes are added, you will be fine with a 3 round clip. Ammo skill needs to be changed though. I will not spend oodles of SP just to get one extra missle per level. That's wasting almost 217k SP just to get 1 extra clip. Even more if you want an extra 2 rounds. Not worth it.
Breach Flaylock: Just get rid of it. It is such a niche weapon it is almost useless. Great if you can land direct shots ALL THE TIME, but you will only be able to land one or two if you are lucky. Just trash it.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1911
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Posted - 2014.01.15 19:33:00 -
[2] - Quote
D legendary hero wrote:Ghost Kaisar wrote:-Snip- Dang, I wrote a lot All of this is perfect. The only thing i would adjust is the radius to be pre-nerf. 1.5m std, up to 2.0 m. Hell i actually think that STD radius should be 1.75m. This may sound outrageous but in practice this won't hurt to many players. Only people who like to strafe back and forth within the same 1m radius (these were the people who comlained in the first place..)
I put the values lower because I still think this should still be a "skill shot" weapon. 2.5m splash is EASY to use, and would make the gun a bit TOO deadly because of it's increased damage to go with it. If too many people start using it, the word "Nerf" seems to pop up a lot, and then we would be back where we started.
In short, I have a feeling that increasing the Radius back to pre-nerf would ruin the philosophy behind the weapon. It's supposed to be difficult to use and balanced by high alpha and a low clip.
It should reward players who can land direct shots and get shots on target. Every missed splash effectively reduces it's DPS by 1/3, which is crippling for a weapon. It's high damage and low clip count act's as a balance, making it a "finisher" sidearm or a "last resort". It should be effective at quickly killing a wounded target, or for killing two or three bunched targets without their shields.
And I also hope I was correct with all of it. I have over 2 months of feedback on the dang gun!
SOURCE: Refer to signature
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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