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jerrmy12 kahoalii
The Phoenix Federation
341
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Posted - 2014.01.13 03:55:00 -
[1] - Quote
how about 2 bonuses 45% complex 5% damage resistance or 5% more total shield or 10% more recharge, also lower cpu cost or greatly buff caldari cpu & lower cpu of energisers slightly
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
341
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Posted - 2014.01.13 04:17:00 -
[2] - Quote
GET ATMESON wrote:stlcarlos989 wrote:Badly or the base shields regen delay time on caldari suits seeds to be slightly reduced. I have put on 3 enhanced regulators on my my heavy and played around with it. I drop my recharge time from 7 seconds to 5 and depleted from 10 to 7. I strongly disagree with this. Shield tankers have 4 lows on there caldari logy suit. With 4 enhanced on there suit they could have 4.5 seconds for delay and 6 for depleted. With the assault they could still drop it down to 5 seconds. Keep in mind I only used enhanced for this. Im not sure how I would do with complex. I haven't had anyone to test this. Shields also rep alot more then armor if you dont count to nanohives or repair tool. Personally I waited for the day Armor was > Now shields need to be messed with but I dont think messing with the regulators will help 3 regulaters gave you 2 sec less? regulaters need a HUUUUUGE buff also 4 seconds is too long, 2 seconds or 1.5 will make it worth it (complex)
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
342
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Posted - 2014.01.13 07:37:00 -
[3] - Quote
stlcarlos989 wrote:jerrmy12 kahoalii wrote:GET ATMESON wrote:stlcarlos989 wrote:Badly or the base shields regen delay time on caldari suits seeds to be slightly reduced. I have put on 3 enhanced regulators on my my heavy and played around with it. I drop my recharge time from 7 seconds to 5 and depleted from 10 to 7. I strongly disagree with this. Shield tankers have 4 lows on there caldari logy suit. With 4 enhanced on there suit they could have 4.5 seconds for delay and 6 for depleted. With the assault they could still drop it down to 5 seconds. Keep in mind I only used enhanced for this. Im not sure how I would do with complex. I haven't had anyone to test this. Shields also rep alot more then armor if you dont count to nanohives or repair tool. Personally I waited for the day Armor was > Now shields need to be messed with but I dont think messing with the regulators will help 3 regulaters gave you 2 sec less? regulaters need a HUUUUUGE buff also 4 seconds is too long, 2 seconds or 1.5 will make it worth it (complex) 4 complex regulators on a Caldari logi gets it to 2 seconds and and 6.28 fully depleted and thats with its 25% bonus to regulator mods Thats using all 4 slots with 4 complex with the bonus, maybe still too long, idk but that sounds reasonable for 1 or 2 complex regulaters if they get buffed
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
345
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Posted - 2014.01.13 08:21:00 -
[4] - Quote
RedZer0 MK1 wrote:Move damage mods to low slots, armor reppers to high. Combine regulators and rechargers (overall faster shield regen). Increase regulators from 10/20/25 to 15/25/35. Keep them in the low slots, done and done. 25/40/55 sounds better or 25/35/45
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
362
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Posted - 2014.01.13 08:26:00 -
[5] - Quote
Vulpes Dolosus wrote:Here's what needs to happen with with shields: Insanely buff the passive regen amount, like x2-x3-x4 what it is now, but buff the penalty to stacking shield extenders to include lessening the amount repaired and time delay. What this will do is allow two types of shield tanking: low HP/fast regen (rush in hard, get out quick) and high HP/low regen (stand and fight, though not as effective as armor).
We also need remote shield transporters (repair tools for shield) and hives that boost/repair shields as well. low hp as in get shot once gtfo get shot twice dead
good hp wait 2 bonuses for recharge just to get 1% shield in 1 second
I use a tablet so beware of typos
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