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True Adamance
Kameira Lodge Amarr Empire
5572
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Posted - 2014.01.12 07:17:00 -
[1] - Quote
For the most part in most matches the Railgun becomes to default weapon to use, since you are likely to see other HAV on the field, not to mention dropships and LAV, the issue now that I find in engagement with tanks is that even at MLT level the railgun is easily the best turret by a country mile.
When I say best weapon I even include this consideration in close combat fights at the 2-3 shot nature if the rail gun makes it insanely potent at what it does. Which for he most part is somewhat fitting.
My only suggestion in regards to HAV turrets at this time is consider reducing the Railguns Rate of Fire. Its pretty fast right now, meaning in some cases dropshippers on have a seconds warning after the first rail round lands, it is also the same issue for tankers.
I feel the current Railgun actively encourages Redline sniping, and continuing forum complaint, because of the insanely high Alpha, rapid rate of fire, and range.
Please consider this, for what its worth I like the railgun, personally I find using it distasteful though as all I need is a Sica and MLT damage mod to win most engagements against anything from tanks, to drops, ships , and even against infantry at long range.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5573
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Posted - 2014.01.12 07:45:00 -
[2] - Quote
Cooper Eudaemon wrote:I think this is a great idea, personally.
Actually, I've suggested in other posts that the Large (and only the large) railgun should fire like a forge gun. You have to charge it for every shot, and there is a bright, visible glow when charging.
I don't know about that....but it feel like so sort of Rate of Fire change could be beneficial to all kinds of vehicle based combat situations.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5578
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Posted - 2014.01.12 18:03:00 -
[3] - Quote
Doshneil Antaro wrote:Rail gun is fine. Railgun w/damage mods is OP, but that is a discusion for another thread. I can destroy them with mlt blasters in CQC at least 70% of the time. The slow turning of the Rail turret is slow. 25% of my deaths to them in CQC is due to my own bad driving, running into terrain and getting stuck. If a rail is hitting you, dont park and try to engage sitting still.
Your anecdotal evidence really suggests nothing to me though I appreciate the input....frankly speaking though if you every went up against a well fit tank you would not be able to achieve this. My own HAV very easily can take MLT and STD blaster hits and shrug them off like they were nothing.
70% of the time I can nail a blaster turret in CQC with and MLT rail turret...... I really shouldn't be able to do that. What I'm suggesting isn't slightly game breaking, or all that revolutionary but it definitely does help with the situation of massive number of rail tanks.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5578
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Posted - 2014.01.12 19:29:00 -
[4] - Quote
Doshneil Antaro wrote:It is true my mlt/std blaster has a hard time vs a well fit tank, but they have just as much of an issue taking my tank down as my tank is heavy survivability in lue of alpha damage. Most of these engagements vs a decent tank/tanker, ends in a stalemate, and both parties just driving their seperate directions.
There is also the fact that skilled players have adapted to the slow turn speed and can use them in cqc succesfully. A players skill is not "game breaking" and should not be punished.
Not to mention the fact that most missle tankers are relatively new at using them atm, due to the fact that missles always were a sp sink and did not work well. As these tankers learn to use them properly, they can and will own in cqc 80% of the time.
Yet why do you never see more than the occasional Missile tank? The answer is you don't need it.
3 Rail shots from any range CQC or Redline will maul any tank..... and if you are using a shield Rail like all rail gunners should, with its tracking speed, you simply can tank Missle volleys and Alpha down that enemy HAV.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5581
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Posted - 2014.01.12 19:40:00 -
[5] - Quote
Doshneil Antaro wrote:So many QQ posts about railguns lately. Railguns are designed to destroy other vehicles with great prejudice. The blasters do the same to infantry. Why are all of you complaining that your apple does not taste like my banana? Seems that everything is working as intended.
Indeed and I don't want railguns to change from that role, however I would like it to be slightly more balanced, Railguns do not need the RoF they currently have, a slight nerf of say 10-20% which equates to something like 0.2 per second between shots would still go a long ways to balancing them out a bit more, and even an equivalent 10% to charge up time.
Not massive changed but makes it so that I can just roll my Sica to the centre of the map and blap tanks in CQC like I do now.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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