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Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:18:00 -
[1] - Quote
Iron Wolf Saber wrote:For me lately? The hostile Infantry surrounding them.
How many?
And how properly skilled do those infantry happen to be?
Have you been in many matches with one side fielding >1 tanks more than the other? You'd know, then, the likelihood of losing with superiority of armor (that's cheaper than most ADV infantry) is very small.
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Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:24:00 -
[2] - Quote
Iron Wolf Saber wrote:For me lately? The hostile Infantry surrounding them.
Also, this was true enough before 1.7, although at that tanks point didn't dominate everything that happened in a match.
Don't pretend there's equivalence here. Infantry who go AV have to sacrifice a grenade slot or a light weapon slot or both. This means not killing other infantry in order to confront tanks, and not even one of these choices is enough to take down a tank.
Tankers sacrifice nothing: blasters kill infantry, railguns kill slightly less infantry, and both can fight other tanks better than any infantry.
Let's not even start to pretend like this is balanced. |
Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:25:00 -
[3] - Quote
MINA Longstrike wrote:They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance.
Farther. Just, in the other direction.
There are none so blind as those who *will* not see, |
Emerald Bellerophon
Nenikekamen
80
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Posted - 2014.01.12 11:32:00 -
[4] - Quote
Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive.
Listen to yourself. 6 volleys? if hardeners or nitro AREN'T active?
Really?
What you're saying is that any tanker whatsoever should get off scott free almost without regard for the other team.
Considering how fast tanks are, any situation-aware tanker should be able to get away before 3 opposing infantry get off 6 volleys combined. Now your team has sacrificed one (you) tanker for three swarmers. What do you think your other infantry are going to do to that team, now with a +2 advantage in AP infantry? What do you think will happen after the <60 seconds it'll take for the opposing AV infantry to die without any kills of their own, beckoning you to come back and continue the pointless slaughter? If you think that's balanced, you need to take some harder drugs to spin your head farther than the 180 degrees its already gone. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:46:00 -
[5] - Quote
MINA Longstrike wrote:They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance.
Absolute crap? They spent as much as a proto suit- at least- and never expected to treat it with the same care that a squad might necessarily provide for any other proto suit?
Did tankers think they could go on their own and fare any better than proto-equipped infantry?
Apparently, now that they can, the answer is "yes." Let's hear for genuine, intellectually-honest narcissism.
I've been a protobear plenty often myself, and it certainly isn't a "pwn-everyone" pass.
Before 1.7, though, many have said to them: "HTFU."
I didn't say any such thing myself, having been killed by many-a tank turret, since clearly they weren't really useless before.
Now: I say that it is unbalanced.
Maybe MLT tanks have not nearly the risk/reward ratio of MLT infantry to consider, or maybe higher-level tanks are harder to kill than any reasonable assessment should allow, but either way, your comment sucks.
Think again.
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Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:49:00 -
[6] - Quote
B1G Boss wrote:As the title says why are tanks so goddamned OP?
http://songmeanings.com/songs/view/32810/
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Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:59:00 -
[7] - Quote
Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive.
Once upon a time, I could crash a militia murder jeep trying to run me over with a couple AV grenades. BOOM, kill.
Now, the same jeep isn't likely to kill me, but I am sure not to blow them up as they might have been.
This doesn't tell the whole story about balance- I appreciate the readjustment regarding murderLAVs- but is isn't exactly like those fitting AV grenades changes as well with that update.
Now, those of us left to that end get stuck in out end out in the vast, unseeming DUST. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:00:00 -
[8] - Quote
LudiKure ninda wrote:I really like how many people cry about tanks.... It makes me wanna buy 500 more maddys
How many of them do you think you'd go through before this game goes belly-up?
Tell us. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:04:00 -
[9] - Quote
LudiKure ninda wrote:Cry infantry cry
One time, infantry said the same.
I didn't pile on, so you're welcome.
Now? How long do you want DUST to last?
A year? That's already up. Open beta started looong ago.
Two years? Have fun with out me. I wouldn't be so smug in saying so if others weren't clearly without me.
Every dog has his day. You haven't, and you have.
You can do something that shows you can give a ****, or you can do something that shows you'd rather be king of the hill before that hill disappears rather soon.
Choose. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:47:00 -
[10] - Quote
LudiKure ninda wrote:Emerald Bellerophon wrote:LudiKure ninda wrote:I really like how many people cry about tanks.... It makes me wanna buy 500 more maddys How many of them do you think you'd go through before this game goes belly-up? Tell us. Even if they nerf tans again I'm still gonna stomp infantry like I used to stomp them pre 1.7 and now
You hope.
Pendulums swing.
Enjoy it in the meantime. |
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Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:48:00 -
[11] - Quote
LudiKure ninda wrote:Its not the tank fitting ,,....it's the skill. so Im gonna only run blasters in domination with few more frendly rail tank's so try to take me down with your lol swarms,lol nades hahaha your'e gonna be food for my blaster
Point proven |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:52:00 -
[12] - Quote
Takahiro Kashuken wrote:Tanks are OP because its no longer ARSCAN514 and they happen to be useful
Remember a year ago?
AR and SCAN used to be two different things.
Assault was the former, and scan was the former.
Maybe we should go back to that,,, but that would take help from the CCP devs, wouldn't it?
They wouldn't help... would they? |
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