Dragonmeballs
Better Hide R Die
4
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Posted - 2014.01.13 01:04:00 -
[1] - Quote
To the OP,
I have played Ambush every night EST for at least three hours since 1.7 dropped. As you might have already observed each change CCP makes in the game requires adjustments to be made by the players. The new weapons and tank/AV tweaks have certainly made things interesting.
You no doubt have seen these changes unfold: 1. Ever increasing numbers of multiple tank on tank battles 2. Jihad jeeps 3. Team members making an effort to lay down new spawn points to curb the camping. 4. Somewhat cooperative AV tactics
I am sure there are more but these things have all started to become more prevalent in the last two weeks.
As for proto stomping.....
There is little a team of randoms can do to dominate against a six man squad that has been playing this game since or before the release of Uprising. The squad will have the advantage of communication, tactics and experience. If this squad is running proto gear the balance of their equipment and weaponry can be even more advantageous.
I have seen a team of randoms pull it together and make the game very interesting against a full squad. The kind of interesting that every clone does count. Those kinds of games are the reason I still play. Sadly though in Ambush roughly 1 in 10 games actually comes down to the last few clones.
From what I have seen, most Ambush games can be described in one of five somewhat simplified ways:
1. Game starts, three tanks drop, stomp squad scans and finds the enemy. Rest of team catches up and everybody camps the spawn. Drop multiple orbitals, game over in 4 minutes or less. Well that was awkward...if you are on the winning team....FML if you are not
2. Game starts relatively even but something happens before half clone count. One team is slightly more aggressive or skilled and the tide turns. The orbital seals the deal. Game over in 9-12 minutes. GG everybody. Now that is how you pull it together.
3. Close match throughout. 12 minutes in and it still is up for grabs. Each team has dropped their orbital and now all we need is two or three more kills and we got this....I gotta shoot somebody right now...damn it.....when will they put bells on the Scout suit......sneaky bastards.....now we are out of clones who hit zero first?.
4. Neither team is aggressive. Each stands on their side of the map firing in the general direction of the other team. Lines form. Nothing shifts or moves all that much. Nobody has much has dropped a LAV or HAV. Is this game going to time out before we clone them? It just might. Glad I made some popcorn before this match started, are we wearing underwear in these suits? what if it rides up....is that why I cant seem to jump over this stupid railing?.
5. Game starts with 4 players on one side and 9 on the other. Six of the nine are in a squad. This kind of match will go one of two ways. The full squad leaves as not to engage in douchebaggery and let the randoms fight it out....or.... the four leave to avoid the butt hurt and then general tomfoolery commences for the next 14 minutes among the nine that remained.
We have all been on both sides of these kinds of matches and everybody wants to on the winning side but frankly it is the evenly matched games that are truly the most fun win or lose. We are told to quit crying and "Get Gud". I know I'll never be "Gud" but I seem to learn more in the even matches and as a result I am getting better.
There are nights where there always seems to be a full squad on the other team. Several matches in row and you see five or six different squads in different games but Scotty can never seem to bring these squads into the same match. I too have asked WTF.
My frustration starts with the fact that all the players entering a match ended up on the Warbarge for about two minutes in earlier versions of the game. In that time a merc had a chance to join a squad. The longest I have spent in the Warbarge since the drop of 1.6 is 10 seconds. I suspect CCP has done this on purpose though I have no idea why....perhaps Squad Finder is their solution? If so, the general population of players have not embraced this feature as CCP might have intended.
Back to proto stomping:
I understand and have no problem with squads coming into Ambush and tuning up before a PC or FW match. For their point of view the ambush is a quick way to conduct an assessment or see what changes need to be made before heading off to their match. In these matches randoms clearly see the power of a squad and the corps shake the rust off without serious consequences.
I believe that is what happens in general but as you have noted one corp in particular has a habit of hanging around for what seems like hours just stomping for the sake of stomping.
There is a big difference in my mind between maintaining ones skills by working with your suit inventory, training new corp members and developing weapon skills and tactics. I bet some players get together with fellow corp members and squad up and play just for the fun of it. Kinda seems like what this whole thing is about...wouldn't you say?
As for the proto suits....If you got them and want to use them I have no right to say otherwise.
But if you are just going to hang around for hours proto stomping, spamming tanks and spawn camping randoms because you can....well that is just plain douchbaggery.
CCP owns the framework of the game. The player base to a large degree decides how the game is played. |