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trollsroyce
Ametat Security Amarr Empire
675
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Posted - 2014.01.11 11:22:00 -
[1] - Quote
The impact of skillpoints to the gameplay has to be lessened IMHO. I'd propose a 1% increase per skill level to any stat a skill affects anywhere, be it on passive stats or equipment. That would be the maximum for me.
I will just give one simple reason I think is strong enough to consider:
Existing Player Advantage vs. New Player Retention
Dust has two paths to go. Either keep milking the existing playerbase with promotional gear and stuff to keep them interested until the thing sinks, or to transition eventually into another platform (STEAM, PS4, PC) and hope for longevity. For the latter to succeed everything must be done to keep new players interested.
Current players have an advantage in 1) gear, 2) SP and 3) experience. These combined make for a wall of proto-SP-stomping, that forces the newcomers to think: "Will I stick around for half a year to possibly compete with this cultural advantage?". Do the veterans need the SP advantage on top of gear and experience?
The SP is the worst part in this question. You can get gear by getting friends. You can quickly accumulate experience by playing the game. You can have inherent and background skill in FPS games. But you cannot bridge the SP gap when you want to become competitive. There is no room for low SP players in a game with limited encounter numbers. In EVE the SP gap does not matter, because you just add to the group you fight with. In dust, you compete for the player slot of someone with higher SP.
This is why I think the top % gain for any SP related increase should be 1%. It all stacks up. |
trollsroyce
Ametat Security Amarr Empire
677
|
Posted - 2014.01.15 09:14:00 -
[2] - Quote
Draco Cerberus wrote:This sounds like a complicated idea to apply. Also it rewards new players for playing and while having new players would be nice I feel this would be unfair to new players because it would create a crutch, propping up their shortcomings with a dependency on a bonus not available to older players and one that would later be removed.
Nope, what I suggest here is that all skills impacts for all players are reduced so that skillpoints play much less of a buff role. It would affect everyone, and it would only lower the disadvantage newbies are at (or rather, that all players are at compared to further specialized characters). |
trollsroyce
Ametat Security Amarr Empire
677
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Posted - 2014.01.15 09:15:00 -
[3] - Quote
Anarchide wrote:This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly.
Right now it's like null-sec out there. The Academy being low-sec. There's no hi-sec at all in Dust for people to evolve.
I know that I wouldn't probably be playing EVE if there wasn't any hi-sec sectors at all.
PVE does not compete with skillpoints though. Both are needed IMHO. |
trollsroyce
Ametat Security Amarr Empire
677
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Posted - 2014.01.15 21:33:00 -
[4] - Quote
Harpyja wrote:trollsroyce wrote:Anarchide wrote:This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly.
Right now it's like null-sec out there. The Academy being low-sec. There's no hi-sec at all in Dust for people to evolve.
I know that I wouldn't probably be playing EVE if there wasn't any hi-sec sectors at all. PVE does not compete with skillpoints though. Both are needed IMHO. It kind of does.... Try completing even a level 2 security mission with a noob frigate. And I disagree with the OP. I find the skill bonuses as an incentive to keep playing. I want to get those skills to level 5. And it feels very rewarding when I get them to level 5. I suggest you go play another game where everyone has the same stats, such as CoD, where there is no player investment into the game.
Does not compete with means they are different approaches to alleviate a problem, both of which are needed, neither of which are competing with each other in a way that it's either or. You can have both.
1% bonuses are skill bonuses still, and unlocking gear is the prime incentive. |
trollsroyce
Ametat Security Amarr Empire
677
|
Posted - 2014.01.15 21:33:00 -
[5] - Quote
Aikuchi Tomaru wrote:Anarchide wrote:This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly.
Right now it's like null-sec out there. The Academy being low-sec. There's no hi-sec at all in Dust for people to evolve.
I know that I wouldn't probably be playing EVE if there wasn't any hi-sec sectors at all. PvE really is the solution to the problem. The skillsystem is fine. The proble is just that you're instantly thrown into a match with people who have much more SP than you do and you can either deal with it and farm until you have enough SP yourself, while constantly being killed, or you stop playing. Dust would benefit extremely from PvE. Not only would people have more to do, but it would also level the field in PvP.
PVE is one solution, I agree here. Skillpoint barrier reduction is another solution. |
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