Ghost Kaisar
Titans of Phoenix Legacy Rising
1829
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Posted - 2014.01.13 06:35:00 -
[1] - Quote
demens grimwulff wrote: Six Kin Assault Combat Rifle... Dmg without mod: 23.2 Dmg with mod: 25.52 Dmg with mod and proto bonus: 26.1
DPS without mod: 464 DPS with mod: 510.4 DPS with mod and proto bonus: 522
Don't forget the increase of ROF for Assault suits.
That Six Kin will now fire at 1320 RPM (22 shots a second)
At 23.2 dmg a shot, this makes it's BASE DPS 510.4
Lets add on Pro V. 26.68 dmg a shot. DPS is now ~587
NOW, lets add on the single Damage mod, with the bonus. A 12.5% Increase.
29.6 Dmg a shot. 651.2 DPS. This is how much damage is coming out of the barrel. Depending on the targets shields or armor, this gun will deal a DPS of around 618-716.
This is from ONE damage mod. That is around 1.40x the damage of a normal, non-assault variant using the same weapon.
That's pretty big.
Now, the difficult part is where it differs from the OTHER assaults. It will only deal about 1.02x the damage compared to another assault using a single damage mod.
Stacking two damage mods pushes your DPS to 702, wheras other assaults only hit 679 DPS. This is 1.03x the damage compared to another assault using two damage mods. This is the same amount as getting an extra level of prof over your target.
In short, the assault bonus in general is REALLY nice, but they really need to make the numbers for the damage mod bonus larger. It simply does not provide enough of a bonus to be beneficial. The edge it gives you is MINUSCULE.
I think they should scrap the Damage mod bonus entirely. Give me a 2% bonus to splash radius on weapons and a 5% bonus to projectile weapon clip size. (per level). I would love this. It doesn't directly increase the damage of the weapons, but will give you an incentive to use the Minmatar racial weapons.
This would give a bonus to the Flaylock and MD by making them more effective (without buffing damage)
This would also help alleviate a problem in the Assault bonus. We will tear through a 68 round clip in 3 seconds. This bonus will let us apply more DPS over time, since we will spend less time in reload (and more time spewing lead, which is something the Minmatar do well ). This bonus will give the Assault it's famous 100 round SMG, and give it the glorious 85 round ACR.
Just my 0.02 ISK on the matter.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1860
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Posted - 2014.01.14 05:03:00 -
[2] - Quote
Chief-Shotty wrote:^This That's what we need as minmatar, if you are going to sacrifice my survivability, at least let me be death reincarnate.
The bonus to splash radius of explosive weapons and increase to projectile clip increase will allow us to be able to deal massive damage in short (hit and run) tactics and then use the speed to break contact before the enemy even knows what hit them.
I still hate the fact that we don't get any health benefits like other suits are getting even worse is that our high slots have to compete with shield which is are primary defense. I would like 10 percent increase to damage mods so even from level one we would be able to tell the difference. 50% at max skill A single complex at max skills would net a 15% increase alone.......i can deal with that.
Yup.
I want to be a Glass Cannon or a Fragile Speedster
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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