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Tebu Gan
Dem Durrty Boyz Renegade Alliance
399
|
Posted - 2014.01.11 02:07:00 -
[1] - Quote
Hmm, something new would be nice.
Milita only game mode. Where meta level 0 gear is the only gear allowed. I know there are a ton of people out there that would love a mode like this.
And I would take it a step further, and add in a vehicle free militia mode as well!
Somehow anything above meta level 0, needs to be disabled in game. If you load in with no saved fits < Meta Level 1, you won't be able to spawn.
Militia versions of all items needs to be added in. (We don't have this already do we? I'm a bit of an infantry noob)
In a mode like this, it would come down to the SP you have invested into your base skills. But! Most importantly, SKILL! Proto stomp this, proto stomp that. All comes down to skill in this mode. SP helps, but you won't have that huge advantage off the added slots and better mods.
Higher SP chars will have a very minimal advantage over the lower SP chars. Noobs would fair much better, and stick around for far longer in this way. People, for once, would LOVE to grind out SP. Everyone LOVES a fair fight. My few battles tonight, were pub stomps from our side.
And you know what, that **** is BORING.
You can't deny it. Yeah it's fun to totally obliterate the opposing team. But doing so means that you do a lot of waiting and searching. Truly to me it is a grind. I'm begging, please match, can you ******* hurry up already. We ******* beat them already, they have pretty much given up, a few scragglers here and there but at some point they stop too. Boring
You want to make a competitive game, then DO THIS.You know what makes PC so enjoyable. Because you know every single person is on your level. Everything is proto (or should be!). That's why we play this game, to compete. But many don't like feeling like they are gimped, to those of greater isk and SP.
Want player retention, THEN DO THIS.You got all the weapons, and mods and suits to play with. New players will learn a hellva lot faster in this way, what does what, what they like, blah blah blah. From there they can decided fully in which way they would like to go SP wise. But all the while they have this mode in which they don't have to feel gimped by those of greater SP.
This will also encourage people to gain SP, if you make more endgame content (aside from PC) or add more planets to PC (A LOT MORE).
Give people a mode play in cheap gear, with much lower payouts, but far fewer losses.
I know everyone wants this!!!! And I know someone has had to suggest this. Why don't we have it already!!
Nuff Said
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Atiim
Living Like Larry Schwag
3295
|
Posted - 2014.01.11 02:22:00 -
[2] - Quote
Make it a MLT/STD game-mode.
Why? Because not all items have MLT variants. That wouldn't be fair to the people who use items without MLT variants (such as Laser Rifles, Mass Drivers, Plasma Cannons, etc).
Along with this, I'm pretty sure that MLT items are not affected by skills (such as operation bonus, and specialization skills).
And no tanks. I couldn't imagine the poor soul trying to use MLT/STD AV against a tank with MLT/STD modules.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4417
|
Posted - 2014.01.11 02:22:00 -
[3] - Quote
Nope.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
401
|
Posted - 2014.01.11 02:27:00 -
[4] - Quote
Atiim wrote:Make it a MLT/STD game-mode.
Why? Because not all items have MLT variants. That wouldn't be fair to the people who use items without MLT variants (such as Laser Rifles, Mass Drivers, Plasma Cannons, etc).
Along with this, I'm pretty sure that MLT items are not affected by skills (such as operation bonus, and specialization skills).
And no tanks. I couldn't imagine the poor soul trying to use MLT/STD AV against a tank with MLT/STD modules.
That's why they need to add in militia versions of all items. Like I said!
And I did mention a no vehicle mode. Infantry need their own mode.
And if MLT items are not affected by skills, PERFECT.
This is like the hardcore mode of dust. All about skills and coordination!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
401
|
Posted - 2014.01.11 02:28:00 -
[5] - Quote
Mobius Wyvern wrote:Nope.
I disagree
Nuff Said
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LEHON Xeon
Pradox XVI Proficiency V.
33
|
Posted - 2014.01.11 02:30:00 -
[6] - Quote
Sounds good to me. I always found academy style matches interesting. I'd support it.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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Henchmen21
Planet Express LLC
383
|
Posted - 2014.01.11 03:08:00 -
[7] - Quote
You can even pass it off lore wise as citizen militias clashing on Caldari Prime.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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OZAROW
Dem Durrty Boyz Renegade Alliance
1203
|
Posted - 2014.01.11 03:14:00 -
[8] - Quote
Mtl an std would be good, a lot of missing weapons in mtl till then academy ;)
SUPER NOVA KNIFE SAIYAN 4
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
477
|
Posted - 2014.01.11 03:17:00 -
[9] - Quote
I think it should be militi / standard gear. I would love to see this. Right now there is not a militia varient of every weapon out there. ( there should be!!!! ) but standard gear is nearly the same but at lower cpu and pwer grid costs. I think at the very least it would be a game mode that new player would flock to and have a place to learn how to play better. It would be a great place for me to play when i am low on funds or when i am getting tired of running into protos. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
|
Posted - 2014.01.11 18:21:00 -
[10] - Quote
Militia and standard then.
Sounds just as reasonable.
It will give the newbs a fighting chance against the higher SP chars.
Higher SP chars will enjoy the competition.
Sounds easy enough to implement
Introduces the SP system to the newer players, showing the differences base skills make. I could see a new guy sticking with this mode, focusing on base skills first as opposed to gaining the higher tiered gear.
Let's make this happen, pretty please!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
|
Posted - 2014.01.11 18:21:00 -
[11] - Quote
Henchmen21 wrote:You can even pass it off lore wise as citizen militias clashing on Caldari Prime.
Hell yeah
Nuff Said
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Takahiro Kashuken
Red Star. EoN.
2190
|
Posted - 2014.01.11 18:23:00 -
[12] - Quote
Say basic
We have basic everything items
Intelligence is OP
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
|
Posted - 2014.01.11 18:23:00 -
[13] - Quote
Takahiro Kashuken wrote:Say basic
We have basic everything items
Yeah just changed the title
Nuff Said
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ANON Cerberus
Tiny Toons
9
|
Posted - 2014.01.11 18:27:00 -
[14] - Quote
I always see threads like this pop up but I have to support it. Yes!
+1 |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
777
|
Posted - 2014.01.11 18:28:00 -
[15] - Quote
All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was.
That's "MR." Pothead to you.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
|
Posted - 2014.01.11 18:32:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was.
Agreed, but a MLT/STD mode for Skirm and Dom as well. With no tanks. Tanks are far too powerful for mlt/std gear atm.
But you gotta offer a vehicle mode as well, for the people who want to go the vehicle route. Maybe though, this mode type will need to be implemented differently. Like no std tanks or mods. Same with the other vehicle types.
And they did mention the were doing something about milita tanks.
Nuff Said
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stlcarlos989
SVER True Blood Public Disorder.
922
|
Posted - 2014.01.11 18:41:00 -
[17] - Quote
Also add a Proto/ADV only mode.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
R F Gyro
Clones 4u
986
|
Posted - 2014.01.11 18:45:00 -
[18] - Quote
Yep, +1
But it should be the first rung on a ladder leading to the current "everything goes" combat, and I'd suggest it is tied to the security level of the system the battle is in.
Something like...
1.0 = starter fits only, no squads, zero SP+ISK payout 0.9 = militia only, 20% payout 0.7 = no proto/complex, 60% payout 0.5 = 80% payout 0.4 and lower = no restrictions, 100% payout
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Kovinis Sparagas
Bullet Cluster Legacy Rising
117
|
Posted - 2014.01.11 18:47:00 -
[19] - Quote
nope
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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Kam Elto
KILL-EM-QUICK RISE of LEGION
168
|
Posted - 2014.01.11 18:47:00 -
[20] - Quote
but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. |
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
|
Posted - 2014.01.11 19:02:00 -
[21] - Quote
Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage.
That's cool, at least the battles won't be gear dependent. And people will still want to run proto modes.
Matchmaking is crap, I agree, but that is the point to this mode. The enemy won't hold the advantage of gear over your head. So it comes down to who has the best gun game.
I know one thing for certain, we would need a new term, as PROTO STOMP will be irrelevant!
Nuff Said
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R F Gyro
Clones 4u
993
|
Posted - 2014.01.11 19:03:00 -
[22] - Quote
Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. No pre-built squads in these matches would be the simple solution to that.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
|
Posted - 2014.01.11 19:05:00 -
[23] - Quote
R F Gyro wrote:Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. No pre-built squads in these matches would be the simple solution to that.
Yeah, as an introvert, I agree. I like the team aspect, but sometimes(a LOT of the time) I just wanna run solo. And this would give me a place to do so.
I like
Nuff Said
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
220
|
Posted - 2014.01.11 20:23:00 -
[24] - Quote
Tebu Gan wrote:EDIT: Ignore the fact I only mention militia, others have suggested it be Milita / Standard, and I agree.
Hmm, something new would be nice.
Milita only game mode. Where meta level 0 gear is the only gear allowed. I know there are a ton of people out there that would love a mode like this.
And I would take it a step further, and add in a vehicle free militia mode as well!
Somehow anything above meta level 0, needs to be disabled in game. If you load in with no saved fits < Meta Level 1, you won't be able to spawn.
Militia versions of all items needs to be added in. (We don't have this already do we? I'm a bit of an infantry noob)
In a mode like this, it would come down to the SP you have invested into your base skills. But! Most importantly, SKILL! Proto stomp this, proto stomp that. All comes down to skill in this mode. SP helps, but you won't have that huge advantage off the added slots and better mods.
Higher SP chars will have a very minimal advantage over the lower SP chars. Noobs would fair much better, and stick around for far longer in this way. People, for once, would LOVE to grind out SP. Everyone LOVES a fair fight. My few battles tonight, were pub stomps from our side.
And you know what, that **** is BORING.
You can't deny it. Yeah it's fun to totally obliterate the opposing team. But doing so means that you do a lot of waiting and searching. Truly to me it is a grind. I'm begging, please match, can you ******* hurry up already. We ******* beat them already, they have pretty much given up, a few scragglers here and there but at some point they stop too. Boring
You want to make a competitive game, then DO THIS.You know what makes PC so enjoyable. Because you know every single person is on your level. Everything is proto (or should be!). That's why we play this game, to compete. But many don't like feeling like they are gimped, to those of greater isk and SP.
Want player retention, THEN DO THIS.You got all the weapons, and mods and suits to play with. New players will learn a hellva lot faster in this way, what does what, what they like, blah blah blah. From there they can decided fully in which way they would like to go SP wise. But all the while they have this mode in which they don't have to feel gimped by those of greater SP.
This will also encourage people to gain SP, if you make more endgame content (aside from PC) or add more planets to PC (A LOT MORE).
Give people a mode to play in cheap gear, with much lower payouts, but far fewer losses.
I know everyone wants this!!!! And I know someone has had to suggest this. Why don't we have it already!!
I all ready tried his. The game has to small of players for this. CCP will bring this back into the game once we have more players.
Open Beta Fed 16th. Scout fix + Heavy suits + Heavy guns = soonGäó
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Sextus Hardcock
0uter.Heaven
194
|
Posted - 2014.01.11 21:01:00 -
[25] - Quote
No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. |
Blood Spades
Tech Guard RISE of LEGION
3
|
Posted - 2014.01.11 21:14:00 -
[26] - Quote
If BPO's get removed i want my money back. NOT aurum or however it's spelled. Because i bought that crap so i could get stuff i could use when im broke. Good stuff! Not the crap they give you in the beginning. And i'm a vet to this game and it's nice to not have to worry about losing ISK all the time.
Donuts.
|
Marc Rime
215
|
Posted - 2014.01.11 21:19:00 -
[27] - Quote
Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;).
...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts. |
Smooth Assassin
Stardust Incorporation
686
|
Posted - 2014.01.11 21:28:00 -
[28] - Quote
This doesn't solve a thing, i could use a MLT scout and do just as well with my proto. Its the skill, not the suit.
Assassination is my thing.
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Sextus Hardcock
0uter.Heaven
194
|
Posted - 2014.01.11 21:29:00 -
[29] - Quote
Marc Rime wrote:Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;). ...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts.
I could agree to it as long as there was reduced awards for the Militia/STD matches.
I do prefer options that use market forces to encourage player actions, not just an arbitrary rule saying "No you may not use your advanced military gear... just because... its mean" |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
|
Posted - 2014.01.11 23:17:00 -
[30] - Quote
Sextus Hardcock wrote:Marc Rime wrote:Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;). ...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts. I could agree to it as long as there was reduced awards for the Militia/STD matches. I do prefer options that use market forces to encourage player actions, not just an arbitrary rule saying "No you may not use your advanced military gear... just because... its mean"
The thing is you would have the option to use your proto and advanced stuff, just not in this game mode. This is like the hardcore mode of dust. You choose to put yourself on everyone elses level, for the idea of fairness and competition.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
|
Posted - 2014.01.11 23:23:00 -
[31] - Quote
Marc Rime wrote:Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;). ...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts.
Yeah you are right, they will get stomped by better players. This happens in every game! Though what it does is significantly evens the playing field across the board. Base skills will come into play, but those give them a marginal edge.
Lower payout, yes, it's all cheap gear after all.
And no, for new players I don't see money as a HUGE issue right away. Yes needed for skills N such, yet I remember when I started, I would grind out about 5 to 10 matches, and buy a lot of mods and books. The point here is that they, as new people, will be more willing to stick it out and grind these up.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
|
Posted - 2014.01.11 23:24:00 -
[32] - Quote
Smooth Assassin wrote:This doesn't solve a thing, i could use a MLT scout and do just as well with my proto. Its the skill, not the suit.
And this gives you a place to prove that statement.
Nuff Said
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Takron Nistrom
Tinfoil Hatz
175
|
Posted - 2014.01.11 23:25:00 -
[33] - Quote
Everyone is a bit much. I do not and ill bet im not alone.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Marc Rime
218
|
Posted - 2014.01.11 23:49:00 -
[34] - Quote
Smooth Assassin wrote:This doesn't solve a thing, i could use a MLT scout and do just as well with my proto. Its the skill, not the suit. Brick tanked proto suits tend to have more EPH than you can get on a a starter fit. Also tripple complex damage mods do increase damage output. Gear makes a difference. |
CLONE117
planetary retaliation organisation
573
|
Posted - 2014.01.12 00:15:00 -
[35] - Quote
your is simple.. but my few restriction ideas that ive posted a while back will make the game alot more balanced.
even though they look alot more complex to the untrained eye. |
Leonid Tybalt
Dark Knightz Corp.
125
|
Posted - 2014.01.12 00:26:00 -
[36] - Quote
I'll agree to this on one condition: no isk or LP-rewards AT ALL for playing in "militia only" game modes.
You shouldn't be able to profit from not risking anything at all. If you can then it will de-value the in game currency. |
Onesimus Tarsus
776
|
Posted - 2014.01.12 00:27:00 -
[37] - Quote
Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage.
And all the high SP vets still having passives that bury the newbs alive...
I got my hand around the pistol grip, and the safety's off.
|
Tebu Gan
Dem Durrty Boyz Renegade Alliance
409
|
Posted - 2014.01.12 00:46:00 -
[38] - Quote
Onesimus Tarsus wrote:Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. And all the high SP vets still having passives that bury the newbs alive...
Psh, it's not like this is the only mode to be played there. Bury newbs alive? There will all kinds on the battlefield. And someone did mention making it so no teams are allowed. In this way you can get a good mix of players.
This isn't just for the noobs btw, it's for the vets as well.
Nuff Said
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kiarbanor
S.e.V.e.N. General Tso's Alliance
276
|
Posted - 2014.01.12 00:56:00 -
[39] - Quote
I've been behind something like this for a long time. I think people should have a place for everything in this game, either it be wearing all proto, all basic, all HAV...whatever.
Let CCP collect the data and determine if it's of value or not. Something tells me this would be a popular place. |
Xocoyol Zaraoul
Superior Genetics
1798
|
Posted - 2014.01.12 01:14:00 -
[40] - Quote
Smooth Assassin wrote:This doesn't solve a thing, i could use a MLT scout and do just as well with my proto. Its the skill, not the suit.
So...
Tell me again which suit I see you using most, then?
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
|
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
411
|
Posted - 2014.01.12 01:38:00 -
[41] - Quote
kiarbanor wrote:I've been behind something like this for a long time. I think people should have a place for everything in this game, either it be wearing all proto, all basic, all HAV...whatever.
Let CCP collect the data and determine if it's of value or not. Something tells me this would be a popular place.
Agreed, a LOT of people want this. And it seems like something easy to implement. Lot of bang for your buck.
Nuff Said
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KenKaniff69
Fatal Absolution Covert Intervention
1832
|
Posted - 2014.01.12 02:31:00 -
[42] - Quote
Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. I don't get crap for salvage now...
So about those vehicle locks...
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KenKaniff69
Fatal Absolution Covert Intervention
1832
|
Posted - 2014.01.12 02:34:00 -
[43] - Quote
Why not? This is an awesome idea. Give new players a chance to stick around instead of facing off against a full squad of AE in their first game out of the academy. I could see training corps thriving in an environment where their players stand a chance. For those who are looking to work on their basic gun game, this would be an awesome place to try new tactics without losing lots of isk.
So about those vehicle locks...
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XofCitoac
Axis of Chaos
5
|
Posted - 2014.01.12 02:47:00 -
[44] - Quote
Tebu Gan wrote:EDIT: Ignore the fact I only mention militia, others have suggested it be Milita / Standard, and I agree.
Hmm, something new would be nice.
Milita only game mode. Where meta level 0 gear is the only gear allowed. I know there are a ton of people out there that would love a mode like this.
And I would take it a step further, and add in a vehicle free militia mode as well!
Somehow anything above meta level 0, needs to be disabled in game. If you load in with no saved fits < Meta Level 1, you won't be able to spawn.
Militia versions of all items needs to be added in. (We don't have this already do we? I'm a bit of an infantry noob)
In a mode like this, it would come down to the SP you have invested into your base skills. But! Most importantly, SKILL! Proto stomp this, proto stomp that. All comes down to skill in this mode. SP helps, but you won't have that huge advantage off the added slots and better mods.
Higher SP chars will have a very minimal advantage over the lower SP chars. Noobs would fair much better, and stick around for far longer in this way. People, for once, would LOVE to grind out SP. Everyone LOVES a fair fight. My few battles tonight, were pub stomps from our side.
And you know what, that **** is BORING.
You can't deny it. Yeah it's fun to totally obliterate the opposing team. But doing so means that you do a lot of waiting and searching. Truly to me it is a grind. I'm begging, please match, can you ******* hurry up already. We ******* beat them already, they have pretty much given up, a few scragglers here and there but at some point they stop too. Boring
You want to make a competitive game, then DO THIS.You know what makes PC so enjoyable. Because you know every single person is on your level. Everything is proto (or should be!). That's why we play this game, to compete. But many don't like feeling like they are gimped, to those of greater isk and SP.
Want player retention, THEN DO THIS.You got all the weapons, and mods and suits to play with. New players will learn a hellva lot faster in this way, what does what, what they like, blah blah blah. From there they can decided fully in which way they would like to go SP wise. But all the while they have this mode in which they don't have to feel gimped by those of greater SP.
This will also encourage people to gain SP, if you make more endgame content (aside from PC) or add more planets to PC (A LOT MORE).
Give people a mode to play in cheap gear, with much lower payouts, but far fewer losses.
I know everyone wants this!!!! And I know someone has had to suggest this. Why don't we have it already!! lol... dont u read the rules? repeat threads are a bannable offense... this is a rerun, of the 3 i posted during CLOSED BETA |
Denn Maell
PIanet Express Canis Eliminatus Operatives
45
|
Posted - 2014.01.12 03:01:00 -
[45] - Quote
I think we've all had this idea at one point or another. At least those of us who occasionally want our actual FPS skills to matter more than how long we've been playing this game. The CPM's response is usually: it would divide the player base too much.
Whatever happened to the end-game rewards being based off of meta levels?
I remember hearing about how if I was using Militia fit, I would be rewarded a little extra if some one did bring prototype gear out and I shot them? And they would get less payout for shooting militias?
This would in fact encourage players to generally use the lower tier gear as a training type of scenario. |
The Robot Devil
molon labe. Public Disorder.
1502
|
Posted - 2014.01.12 03:08:00 -
[46] - Quote
Atiim wrote:Make it a MLT/STD game-mode.
Why? Because not all items have MLT variants. That wouldn't be fair to the people who use items without MLT variants (such as Laser Rifles, Mass Drivers, Plasma Cannons, etc).
Along with this, I'm pretty sure that MLT items are not affected by skills (such as operation bonus, and specialization skills).
And no tanks. I couldn't imagine the poor soul trying to use MLT/STD AV against a tank with MLT/STD modules.
https://forums.dust514.com/default.aspx?g=posts&m=1476138#post1476138
Use the all the meta numbers of all equipped items and the suit meta added together.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1502
|
Posted - 2014.01.12 03:09:00 -
[47] - Quote
Denn Maell wrote:I think we've all had this idea at one point or another. At least those of us who occasionally want our actual FPS skills to matter more than how long we've been playing this game. The CPM's response is usually: it would divide the player base too much.
Whatever happened to the end-game rewards being based off of meta levels?
I remember hearing about how if I was using Militia fit, I would be rewarded a little extra if some one did bring prototype gear out and I shot them? And they would get less payout for shooting militias?
This would in fact encourage players to generally use the lower tier gear as a training type of scenario.
We had battles separated by tier in the early closed beta but you could wear a proto in the standard and they removed it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
939
|
Posted - 2014.01.12 03:14:00 -
[48] - Quote
1) Many have been recommending this since early closed beta, still hasn't happened. Don't get your hopes up.
2) Wrong forum section.
3) Learn how to use forum search.
4) Use of caps lock and triple exclamation points for the title of a repeat-post of something already posted about multiple times is strictly prohibited.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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XofCitoac
Axis of Chaos
5
|
Posted - 2014.01.12 03:27:00 -
[49] - Quote
THEAMAZING POTHEAD wrote:All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was. not JUST ambush... a no vehicle ambush (MLT/STD) ok... but the mode (MLT/STD) should include all the game modes, just allow MLT(MLT FIT) vehicles into the DOM/SKRM |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
|
Posted - 2014.01.12 14:26:00 -
[50] - Quote
Baal Omniscient wrote:1) Many have been recommending this since early closed beta, still hasn't happened. Don't get your hopes up.
2) Wrong forum section.
3) Learn how to use forum search.
4) Use of caps lock and triple exclamation points for the title of a repeat-post of something already posted about multiple times is strictly prohibited.
1) I know, many people have suggested this, among a billion other things. Quit being a pessimist.
2)This is a general discussions board. I think if fits rather nicely here.
3)There are a billion things posted up here, multiples of everything abound. Which is part of the reason I use general discussion, to start a discussion!! You see, get people talking about a subject, and CCP takes notice.
4)One, I read nowhere about the use of CAPS LOCK or !!! exclamation points. A repeat of another thread, maybe similar, not a repeat. I've made a thread like this mentioning game modes in the past, and it got buried among the bullshit, which is typical. Yeah, that is cool and all, but I'm certainly not posting on a dead topic or thread.
I bet a 100isk, the furthest you went was the title. Then you actually took the time to write a post that really doesn't pertain to what was being said. Thanks Negative Nancy, door is that way btw --------------------->
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
|
Posted - 2014.01.12 14:28:00 -
[51] - Quote
XofCitoac wrote:THEAMAZING POTHEAD wrote:All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was. not JUST ambush... a no vehicle ambush (MLT/STD) ok... but the mode (MLT/STD) should include all the game modes, just allow MLT(MLT FIT) vehicles into the DOM/SKRM
I'm hoping they get milita tanks more balanced, so that people won't mind having them in DOM/SKRM. Though as it stands atm, tanks can be an OP force on the battlefield.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
|
Posted - 2014.01.12 14:50:00 -
[52] - Quote
Denn Maell wrote:I think we've all had this idea at one point or another. At least those of us who occasionally want our actual FPS skills to matter more than how long we've been playing this game. The CPM's response is usually: it would divide the player base too much.
Whatever happened to the end-game rewards being based off of meta levels?
I remember hearing about how if I was using Militia fit, I would be rewarded a little extra if someone did bring prototype gear out and I shot them? And they would get less payout for shooting militias?
This would in fact encourage players to generally use the lower tier gear as a training type of scenario.
I certainly can't understand the part about dividing the player base. You have a divided player base to begin with. Divided from what, matchmaking?? So is that why CCP won't add any new game modes, because they are afraid of dividing the player base???? The player base NEEDS something new, they need the options. WE WANT CHOICE.
So, 4 different game modes is all the divide that can be created? You really think people will stick with just this mode??? So much so that matchmaking is disrupted to the point that no one will be playing anything else. NO.
You give something for the people that like the COD style play, Millita/standard mode, and for the people that like the higher TTK and RPG elements, you still have your normal mode of play.
It's all about expanding and reaching out to a new group of gamers, not dividing the player base and ruining matchmaking. That's just a silly assumption, in my opinion.
But on to point of milta killing protos and getting higher payouts. I seem to always get the same payouts as it is. I really don't notice a difference when I kill a proto guy or a milita guy. Payouts for a good WP match are always around 250k, and if I don't do much WP wise 150K. Yeah a militia suit can kill a proto, but I don't know many people that do this without quite a few deaths. Now get a team of protos and try (won't happen).
Every now and again you get 500K or something crazy, but we know that is NOT the norm. And how often is it that a militia guy runs around killing protos all day long (actual SP invested proto, not AUR protos).
Nuff Said
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Fox Gaden
Immortal Guides
2143
|
Posted - 2014.01.12 16:14:00 -
[53] - Quote
I have been thinking the same thing. The minor leages. ISK and SP gain should be less than in tle Major Leages though.
Fox Guide series, 11 guides and counting.
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The Baby Shaker
Dem Durrty Boyz Renegade Alliance
76
|
Posted - 2014.01.12 16:31:00 -
[54] - Quote
What do we need a std game mode for anyway, all I see on the field are militia tanks and milia/Blueprint heavy suits rockin light weapons lol. All jokes aside I would love to see this implemented as long as there's a proto mode too. id be in the proto game mode living it up because all the useless blueberries wouldnt be a factor.
I'm too drunk to taste this chicken
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Bethhy
Ancient Exiles. Renegade Alliance
801
|
Posted - 2014.01.12 16:32:00 -
[55] - Quote
OP's idea is kinda silly complicated.
Militia Gear and weapons Shouldn't register a players Skills.
Then make a militia gear only mode. That way new players can sit in this mode until they feel comfortable going up against militia suits, tanks,dropships.
And gives an avenue for an up and coming DUST player or a bored vet to jump into and enjoy without having a massive skill point advantage.
This will also make militia suit loadouts less viable when players move into normal public matches, as their skills will no longer register on the equipment so investing further into suit's/equipment/weapons will be something more natural that the player engages in.
This will make normal matches more enjoyable purely by the fact that people will be investing into their suit choices to take advantage of skills gained. |
TunRa
NEW OMENS
357
|
Posted - 2014.01.12 16:39:00 -
[56] - Quote
No
Thanks CCP Foxfour
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
416
|
Posted - 2014.01.12 16:58:00 -
[57] - Quote
I'll take for example WoW. Currently, as I see it, a proto going against a militia geared char, is like a level 60 roaming around for a lower level PVP combat. This is the reason they eventually moved PvP combat (Battlegrounds) into a tiered system. Sure I can run around murdering lowbies and overall making their life miserable, but if I wanted competition, then that is found by those on my level.
You know what makes PC so enjoyable for me. BECAUSE EVERYONE IS ON MY LEVEL! If they are not (had few PC's like this), then they get stomped into the ground and redlined, just like any other PUB match.
But it also took me 7 months to acquire 11 mil SP, which isn't a lot but enough to gain proto suits (or tanks in my case). So for 7 months(if they are casual gamers like myself) the new guys are forced into battles against seemingly impossible odds. You know who's running militia, just look at the Kill board.
People can talk big all they want, but at the end of the day, skills, equipment, and suits, make the difference. I know because I got some poor gun game much of the time, unless I hide behind a Proto suit. Then I'm one tough cookie. Yet if I run the same stuff as them, the tables turn, and it all comes down to who has the gun game and who doesn't.
Something else mentioned was the team aspect as well. When I roll in my squad, we roll people. When I run solo against other squads, I get rolled.
I would suggest a mode that allows for whatever gear, but no teams allowed. People would eat this up!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
416
|
Posted - 2014.01.12 17:09:00 -
[58] - Quote
Fox Gaden wrote:I have been thinking the same thing. The minor leages. ISK and SP gain should be less than in tle Major Leages though.
I think that is the general consensus, risk less and get less in return.
And I like the way you put that.
The minor leagues or Militia/Standard
The major leagues or Adv/Pro
Nuff Said
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
52
|
Posted - 2014.01.12 18:57:00 -
[59] - Quote
100% militia means that everything has higher fitting costs. That would lead to quite interesting trade-offs.
I wouldn't remove vehicles, though, because the game should be balanced around the whole set. If you remove vehicles, you'd need a rebalance that actually takes this new game mode into account. If you just reduce to mlt/std, you just have to keep the same relative balance at a lower level of equipment.
(Actually, what is the current balance default? Is it competitive play, i.e. proto equipment?) |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
419
|
Posted - 2014.01.12 19:54:00 -
[60] - Quote
Sole Fenychs wrote:100% militia means that everything has higher fitting costs. That would lead to quite interesting trade-offs.
I wouldn't remove vehicles, though, because the game should be balanced around the whole set. If you remove vehicles, you'd need a rebalance that actually takes this new game mode into account. If you just reduce to mlt/std, you just have to keep the same relative balance at a lower level of equipment.
(Actually, what is the current balance default? Is it competitive play, i.e. proto equipment?)
That's the thing, proto is kinda like the end game PVP. Though matchmaking doesn't allow for very competitive games as is. Most games tend to be boring and one sided for this very reason. And they did try to fix the matchmaking, though this led to many empty games, and LONG wait times.
In this way, the player can choose the type of match up they want to play against. Do they want to use the best of the best, or do they want to play a more laid back lower risk matchup.
Giving the players choice worked out quite well in EvE, why go the opposite direction with Dust 514?
And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside.
One thing I think everyone can agree on, we are tired getting proto stomped, just as much as we are tired of proto stomping!
As a FPS, it's rather lacking in the competition.
Nuff Said
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
52
|
Posted - 2014.01.12 20:14:00 -
[61] - Quote
Tebu Gan wrote: And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside.
The thing with vehicles is that there is no viable militia method to take down tanks. If the basic AV template had REs or a forge gun, HAVs would suddenly go down in masses.
By the way, fighting a LAV with a swarmer is currently really awesome.
Quote: As a FPS, it's rather lacking in the competition.
I only started playing it because it's F2P, in contrast to all other PS3 FPS. I wouldn't actually buy a console FPS. But yeah, it's extremely mediocre in terms of gameplay. Some of the nuances are actually interesting (I recently started using the Breach AR, for example, which feels really satisfying), but all in all there's not much depth to the game. And that's a real shame, because the premise allows for all kinds of creativity in terms of gameplay design. I played Section 8, Crysis and other games that roughly fall into the same niche and it's kind of unfortunate that this game didn't do any sideways glancing to those titles. I really hope it gets better. Hell, it *did* get better. 1.7 was actually quite a decent patch, except for the AV oversight. But it's not yet enough. They really need to fix basic stuff like the terrain issues, which are really frustrating when you try to run away and get stuck in a hill.
In my opinion, this game is way too subtle in the way in which customization works. I'm not talking about 100% damage increases - I'm talking about modules that increase zoom on scopes, allow grenades to be thrown further or grant you a decent bonus in jump height. By the way, is there any point in different shield/armor damage values on guns? I mean, players should be able to use the guns they like most. They shouldn't get penalized because they encountered a Caldari instead of a Gallente while using projectile weapons. Shields and armor are already quite different, after all, due to how speed maluses and regeneration work, as well as the slot layouts. There is no need in getting arbitrary damage type bonuses/penalties. ...But that's just rambling on my side. If you looked at the entire game rationally, it would also be wise to either change the reload system or replace the reload button with an automatic cooldown, because it would be functionally the same. I don't think anyone would like that, though. Especially considering how people already want to pre-nerf cloaks. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
419
|
Posted - 2014.01.12 20:23:00 -
[62] - Quote
Sole Fenychs wrote:Tebu Gan wrote: And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside.
The thing with vehicles is that there is no viable militia method to take down tanks. If the basic AV template had REs or a forge gun, HAVs would suddenly go down in masses. By the way, fighting a LAV with a swarmer is currently really awesome. Quote: As a FPS, it's rather lacking in the competition.
I only started playing it because it's F2P, in contrast to all other PS3 FPS. I wouldn't actually buy a console FPS. But yeah, it's extremely mediocre in terms of gameplay. Some of the nuances are actually interesting (I recently started using the Breach AR, for example, which feels really satisfying), but all in all there's not much depth to the game. And that's a real shame, because the premise allows for all kinds of creativity in terms of gameplay design. I played Section 8, Crysis and other games that roughly fall into the same niche and it's kind of unfortunate that this game didn't do any sideways glancing to those titles. I really hope it gets better. Hell, it *did* get better. 1.7 was actually quite a decent patch, except for the AV oversight. But it's not yet enough. They really need to fix basic stuff like the terrain issues, which are really frustrating when you try to run away and get stuck in a hill. In my opinion, this game is way too subtle in the way in which customization works. I'm not talking about 100% damage increases - I'm talking about modules that increase zoom on scopes, allow grenades to be thrown further or grant you a decent bonus in jump height. By the way, is there any point in different shield/armor damage values on guns? I mean, players should be able to use the guns they like most. They shouldn't get penalized because they encountered a Caldari instead of a Gallente while using projectile weapons. Shields and armor are already quite different, after all, due to how speed maluses and regeneration work, as well as the slot layouts. There is no need in getting arbitrary damage type bonuses/penalties. ...But that's just rambling on my side. If you looked at the entire game rationally, it would also be wise to either change the reload system or replace the reload button with an automatic cooldown, because it would be functionally the same. I don't think anyone would like that, though. Especially considering how people already want to pre-nerf cloaks.
Stick with it for many months, and it really starts to drain you. Rather than invigorating me, matches are simple draining. And 1.7 did a lot to fix some of that, but currently, the only reason I sign on is to check for PC battles.
Yeah and I'm all down for a variety of modules. Hmm, how I would love to fit my weapons with scopes, or just a freaking red dot. It's the future and most all weapon use IRON SIGHTS. Da hell man?
Nuff Said
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Joseph Ridgeson
WarRavens League of Infamy
300
|
Posted - 2014.01.12 20:34:00 -
[63] - Quote
Henchmen21 wrote:You can even pass it off lore wise as citizen militias clashing on Caldari Prime.
Easier than that.
"CONCORD has stepped in with new policies in regards to the 'Immortal' mercenary groups. The statement reads 'In order to reduce the damage done to the infrastructure of the more policed sectors (higher security), we have instituted bans on advanced weaponry in these high security areas.' Those who commit lawful warfare in these sectors will be forced to follow these new rules and regulations. This is an interesting step by CONCORD as it is the first law by the collection of Empires in regard to the recent escalation of ground warfare around New Eden. Even though these 'Immortals' were not mentioned, it is clear that the illegal mercenaries were the targets of these rules. Our next story: 'Quafe; making you live longer?'."
In other words: the fuzz is making sure you don't blow up the world by using super advanced weaponry. Kinda like a Geneva Convention thing.
I am in favor of this but the problem becomes vehicles. A Militia/Standard Swarm Launcher would be hard pressed to kill off a proper Standard Tank. If nothing else, it opens up some variety in game play rather than just having people use the same prototype weaponry ad nausea.
Be well. -Joseph. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
52
|
Posted - 2014.01.12 22:06:00 -
[64] - Quote
Joseph Ridgeson wrote:I am in favor of this but the problem becomes vehicles. A Militia/Standard Swarm Launcher would be hard pressed to kill off a proper Standard Tank. If nothing else, it opens up some variety in game play rather than just having people use the same prototype weaponry ad nausea.
I actually have the impression that swarms aren't supposed to counter HAVs. It seems like REs and Forge guns are the intended counters right now. REs require the tanker to have no infantry support and the player to be good about avoiding the tankers FOV. Forge guns require heavy suits, which have their own drawbacks. That's actually a nice way of balancing infantry AV against heavy vehicles. Too bad that these two kinds of AV require quite a bit of SP investment.
Swarmers are for anti-air and to kill LAVs. Which kind of makes sense, as they are self-aiming weapons and dropships and LAVs are the fast vehicle types. And killing LAVs is currently already fun with Swarmers.
I do wonder what AV grenades are for, though. I guess it's for those matches where the enemy uses way too many LAVs and your team actually uses proper squad tactics. Then again, a swarmer might be a better trade-off than having everyone lose their grenade slot. |
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