|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
D legendary hero
Ultramarine Corp
1295
|
Posted - 2014.01.10 23:01:00 -
[1] - Quote
http://www.youtube.com/watch?v=K136AYc8G-w
Military channel Apache Helicopter
Problem:
Dropships are paper airplanes verses tanks. This a good thing. You would never want a dropship with the armor of a tank in the air. Simultaneously, whenever rail tanks are on the battlefront, dropships cannot exist.
When it comes to Tank vs dropship combat dropships simply do not do enough damage to be any threat to a tank. Granted, prototype missle turrets on a dropship (abbr. DS) can cause significant damage to militia tanks without hardners but beyond that, DS' cannot destroy tanks. So, as a result tanks and especially rail tanks neutralize as vehicles.
Since AV is so weak, the only thing that can stop a tank is another tank.
Solution:
*keep DS sheild/armor where it is *make dropship skills increase damage for small turrets by a greater amount than it is now. *keep splash damage fall-off on missles the same as it is now (so that infantry aren't instant killed.) *increase the damage on Small rail turrets for dropships and LAVs
Giving dropships stronger (LAVs) bonuses to turret damage (strong enough to kill a tank with repeated fire. NOT instantly) will help keep tanks balanced.
DS and LAVs have much les shield/armor than tanks so a TANK shooting a DS with a rail like it does now normal kills it, and will continue too. Howver with these changes a tank operator will not be the is all end all bane to all infantry and vehicles.
AV vs vehicles
http://www.youtube.com/watch?v=o0R0DdqnR3M
skip to 5:08 http://www.youtube.com/watch?v=DnJpZkzxWKY
this just shows that helicopters do actually blow-up before hitting the ground sometimes
Problem: It pretty much doesn't do much and has crappy range.
solution: keep the range the same, or even reduce by 10%, BUT increase the damage by 20% for swarms, 10% for AV nades, and 5% for forge guns.
Because AV has limited range (as handheld AV in realife) it should be potent enough to disable, vehicles (as in RL). For the sake of balance one guy with AV shouldnt be able by himself to kill several vehicles. But, in numbers, Av in its range should be potent. Proto AV shouldn't be the only Av capable of taking out a tank.
Suggestions? comments?
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1303
|
Posted - 2014.01.11 18:26:00 -
[2] - Quote
anymore comments/ I really think something should be done. I think that only a little bit of a push is nessesary to make true vehicluar balance possible.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1303
|
Posted - 2014.01.11 18:34:00 -
[3] - Quote
Ghosts Chance wrote:i destroy tanks in my ADS all the time, at least one a game. and thats with only ADV turrets, level 3 operation and no gunner....
in our squad ADS with 1 skilled gunner no tank survives... we dive into the redline for them and they explode in seconds.
the problem is theres not enough skilled dropship pilots due to the steep learning curve and redline rails detering new pilots
Here is my point. Its not exactly dDS skill but mainly, no aerial cover, there are no tall structures or high hills for DS to protect themselves against Rails, and other types of turrets. DS are still easy to take down.
But, the OOffensive capabilities of a dropship is what Im looking at. they should be more effective at taking out tanks.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1303
|
Posted - 2014.01.11 18:35:00 -
[4] - Quote
Takahiro Kashuken wrote:Since AV is so weak, the only thing that can stop a tank is another tank.
My FG says otherwise
of course I did cover this in the OP. Proto forge gun with 2 complex damage mods, proficiency 5, vs militia tank doesn't count
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1305
|
Posted - 2014.01.11 18:55:00 -
[5] - Quote
Takahiro Kashuken wrote:D legendary hero wrote:Takahiro Kashuken wrote:Since AV is so weak, the only thing that can stop a tank is another tank.
My FG says otherwise of course I did cover this in the OP. Proto forge gun with 2 complex damage mods, proficiency 5, vs militia tank doesn't count Does gunlogi and madrugars count? I only have prof 3 tho, woe is me
I'd love to beleive you, but im pretty sure that isnt the case. especially since, I ran proto forguns, with 2 complex at proficiency 5. The only time your taking out a madrugar or gunloggi with a FG is if another tank was already shooting it... which is my point.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1333
|
Posted - 2014.01.22 16:45:00 -
[6] - Quote
DS need something.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1337
|
Posted - 2014.01.22 17:33:00 -
[7] - Quote
Varjac Theobroma Montenegro wrote:DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tank without support will get a beating, and may even lose it. But the reason why I feel the power we have is good is because of our mobility. The sky is the limit, we can reach a height and velocity that make it very unlikely to get shot down easily. We can pounce anywhere on the map in a moments notice, no other vehicle has such an instant presence ( favorite moments are when my squad lead issues an attack marker on a sniper! )
If our power increases we will rely less on teammates for help. An advantage for relying on and protecting your friendly tanks and AVers on the field is that they can can destroy turrets--thy insatiable enemy. Most enemy tanks run when getting hit by a DS, because sustained fire is lethal, and that I feel that mechanic is balance.
However, our survivability is an issue. I don't think I would care half as much if I made decent isk when piloting. As long as I can profitably fly and play the game and not just be an aerial tourist, I don't care how many ships I lose. I just want to fly.
I think more powerful dropships can make a difference in the game in a positive way. espcially since we can still be downed pretty easy.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
D legendary hero
Ultramarine Corp
1338
|
Posted - 2014.01.22 17:38:00 -
[8] - Quote
Varjac Theobroma Montenegro wrote:D legendary hero wrote:Varjac Theobroma Montenegro wrote:DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tank without support will get a beating, and may even lose it. But the reason why I feel the power we have is good is because of our mobility. The sky is the limit, we can reach a height and velocity that make it very unlikely to get shot down easily. We can pounce anywhere on the map in a moments notice, no other vehicle has such an instant presence ( favorite moments are when my squad lead issues an attack marker on a sniper! )
If our power increases we will rely less on teammates for help. An advantage for relying on and protecting your friendly tanks and AVers on the field is that they can can destroy turrets--thy insatiable enemy. Most enemy tanks run when getting hit by a DS, because sustained fire is lethal, and that I feel that mechanic is balance.
However, our survivability is an issue. I don't think I would care half as much if I made decent isk when piloting. As long as I can profitably fly and play the game and not just be an aerial tourist, I don't care how many ships I lose. I just want to fly. I think more powerful dropships can make a difference in the game in a positive way. espcially since we can still be downed pretty easy. Hmm, I don't know though. The issue is when there are already three enemy ADS in the sky and atleast one tank all on the same side. More stomping could occur and may only complicate the player experience in general as many a proto have lost their iskies to my MLT missiles.
As long as their are red line turrets forges and swarms DS will never sstomp
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
|
|
|