AmlSeb
Ministry of War Amarr Empire
7
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Posted - 2014.01.10 22:38:00 -
[1] - Quote
There's a lot of anger and everything going on at the moment about how cloaking should work. I asume everyone has already seen the regarding DEV posts about it so won't explain CCPs plans. I'm just asking why you don't simply use the same mechanics EVE uses for cloaking?
For everyone who's no idea how they work, here it comes: In EVE cloaking devices are actually pretty simple. You activate them and they run without any time limitation until you deactivate it or you're decloaked. Latter happens when you get closer than 2000 m to something be it a full scale station or a corpse of a pilot. The pretty much only thing that can't decloak you is another cloaked ship. While cloaked you can, well, do nothing. If you deploy something you are within 2000 m, to attack someone you need to target lock him, which does not work either. You can't activated any modules either. Then there are more drawbacks. You have a worse scan precision no matter if the cloak is active or not. While cloaked you slow as hell (sometimes -90% speed) and you can't warp, at least with regular devices. With special devices, that you can only fit on recon specialised ships, you can also warp but the 2000 m limit still counts. So usually when you leave the warp, you are decloaked. Once you decloak there are more drawbacks. During the first seconds you can't lock onto anything and you can't quickly cloak again. You have to wait a bit until it works again depending on the ship and device.
This might look like a hell lot of downsides but therefore you are completely invisible for as long as you want. Thee is no glooming or anything. It's like you are not there.
I hope everybody got this, if not, there's a great article about it on the EVE UNI website: http://wiki.eveuniversity.org/Cloaking
So, CCP, why do you want to change that for dust? EVE has had it for years and it works great. My proposal for it is that you use this schematic for dust as well. You will see, that it will work great especially once intel becomes a major factor on the battlefield.
There should be the two types of devices with one only for Scouts. The basic one decreases your speed drastically and you can just walk. No shooting, no sprinting, no grenade throwing, no equipment deploying, just walking. The Scout only one lets you still sprint and has less speed decrease. The speed reduction can be decreased by the device operation skill.
While cloaked you can't use anything. You can't fire weapons, use equipment, grenades, not even your passive scan or repper works. Your shield does not regenerate either. But you're completely invisible to both vision and scans.
Once you're closer than 3-5 meters to any object, be it a grenade, a tank or even a killed soldier that has not rusted yet, you automatically decloak. The scout skill bonus should reduce this distance. Other things that decloak you are damage. Being invisible does not mean you're invincible. If you're hit you decloak no matter if friend or foe. After you decloaked your electronical systems have to recalibrate for a few seconds at first thus yor scans, reppers, shield regenerator or any other passive device in the background won't work for a few seconds. As well starts this the cooldown timer of the device that depends on your suit and the device. It should be between 5-20 seconds. This might look nothing but don't forget that a scout usually dies within that time and is spotted often too, which should prevent cloaking again.
Cheers, Aml |
AmlSeb
Ministry of War Amarr Empire
11
|
Posted - 2014.01.11 08:14:00 -
[2] - Quote
Aizen Intiki wrote:1: Getting from point a to b without getting spotted is super ******* easy in a Scout suit, which will be the only suit that fitting a cloak is viable.
2: The range thing wouldn't work as we aren't in a vaccum. We're on solid ground, and therefore always near something.
3: shooting a weapon while cloaked should turn it off either instantly or almost instantly, but we should be able to do other things like put down equipment. Hacking is solved by nature of both things. Hacking could instead of turning it off, cause shimmering, so you can sorta be seen. NULL cannons actually solves it with the blinking method, but it still should happen.
These are good points
1. Scouts and other recon suits (soonTM) should be the main target for it. You could still fit it on an Assault and cover the Null Cannon you just hacked. With the restrictions of course. Regarding getting from a to b: If there's a good sniper and you have to go through open area he easily spots you and the you die in two hits.
2. Well, if you imagine the cloak field as an electric orelectromagnetic field it would primarily interfere with other electric currents. Given that the field coincides with your dropsuis electronic circuits current external currents would cause it to break down or at least get weaker. So low powered objects like grenades or maybe equipment would make you shimmer while high powered objects like dropsuits, vehicles or installations would decloak you.
3. It depends on the weapon. Snipers would drop it instantly which is the only one said yet. We can asume that stealthier weapons wont decloak you in the first place. |