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Rusty Shallows
753
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Posted - 2014.01.10 20:34:00 -
[1] - Quote
Jason Pearson wrote:Tectonic Fusion wrote:Jason Pearson wrote:Buff Standard AV, also remove Advanced and Proto turrets.
Balance. Keep swarm damage the same, and add ADV/PROTO tanks. Balance. Proto AV needed to kill standard tanks Sir, how does one kill a proto tank? If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will just have different intended uses. It is unlikely they will intentionally putting out a new Win-Button with more DPS and tank.
Although it's hard to completely dismiss it. With 1.7 it shows the Devs are still capable of abandoning all logic and reason.
MCC Lounge Lizard
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Rusty Shallows
754
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Posted - 2014.01.10 20:55:00 -
[2] - Quote
Jason Pearson wrote:Rusty Shallows wrote:Jason Pearson wrote:Tectonic Fusion wrote:Jason Pearson wrote:Buff Standard AV, also remove Advanced and Proto turrets.
Balance. Keep swarm damage the same, and add ADV/PROTO tanks. Balance. Proto AV needed to kill standard tanks Sir, how does one kill a proto tank? If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will just have different intended uses. It is unlikely they will intentionally putting out a new Win-Button with more DPS and tank. Although it's hard to completely dismiss it. With 1.7 it shows the Devs are still capable of abandoning all logic and reason. You say that, but 1.7 brought good ideas and changes, it is just a pain to balance because standard is ****, however I can walk all over non hardened vehicles with Proto Swarms or a Proto Forge. 1.7 isn't any better than Uprising 1.0 with regards to vehicles. The Devs just broke the game in the opposite direction. They should have only done the buffs and new weapons.
MCC Lounge Lizard
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Rusty Shallows
754
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Posted - 2014.01.10 20:59:00 -
[3] - Quote
Severance Pay wrote:Soraya Xel wrote:Rusty Shallows wrote:If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will just have different intended uses. It is unlikely they will intentionally putting out a new Win-Button with more DPS and tank. What they need to do, is force HAVs to operate as three-person vehicles (or particularly, be particularly more effective as a three-person vehicle), and then introduce MAVs as a more balanced solo slaying vehicle. ^ this. Who ever heard of a Tank that can be operated by a single person? If it is gonna take 3 people to kill a tank, it better damn will require 3 people to operate. Harsh. Although having a Driver a Large Turret Gunner would be fair for having that much of a game advantage. A more civilized option than nerfing.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Rusty Shallows
754
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Posted - 2014.01.10 21:05:00 -
[4] - Quote
Jason Pearson wrote:Rusty Shallows wrote: 1.7 isn't any better than Uprising 1.0 with regards to vehicles. The Devs just broke the game in the opposite direction. They should have only done the buffs and new weapons.
I'm going to disagree, I find 1.7 much more enjoyable than previous builds, but now we've found out what works and what does not already, it's not as interesting. The waves of opportunity deal that the devs were going for could be the right thing for vehicles, but it does need tweaking. The new game motto is: "If you're not in a HAV then this isn't the game for you." The Tank514 tags in signatures is an example of this mess.
Totally agree the concepts for 1.7 were great. They were just deployed in the worst way possible and need major fixes.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Rusty Shallows
754
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Posted - 2014.01.10 21:21:00 -
[5] - Quote
Benjamin Ciscko wrote: snip B. I have 5+ million sp into turrets a great deal of it into large turrets your telling me I now can't use what I invested like 3-4 months of grinding into. I agree with team work be in important but via the form of LLAV's repping or gunners etc. not by ruining my gameplay experience.
And you have just zeroed in on the ONLY reason splitting up crew tasking is bad. Squading up can be hard like when posting in good chats "LSF," and no one has space. Then soon as you're squaded everyone is posting "RFx." Like some bad cosmic joke.
If HAVs are going to be a single player then other players need equal options against them in their chosen gaming experience. That is not the case right as the entire game is definitively one-sided right now.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Rusty Shallows
756
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Posted - 2014.01.10 21:47:00 -
[6] - Quote
Jason Pearson wrote:Rusty Shallows wrote:Jason Pearson wrote:Rusty Shallows wrote: 1.7 isn't any better than Uprising 1.0 with regards to vehicles. The Devs just broke the game in the opposite direction. They should have only done the buffs and new weapons.
I'm going to disagree, I find 1.7 much more enjoyable than previous builds, but now we've found out what works and what does not already, it's not as interesting. The waves of opportunity deal that the devs were going for could be the right thing for vehicles, but it does need tweaking. The new game motto is: "If you're not in a HAV then this isn't the game for you." The Tank514 tags in signatures is an example of this mess. Totally agree the concepts for 1.7 were great. They were just deployed in the worst way possible and need major fixes. We had AR514 in our sigs for a long time, it's still AR514 ;) snip You are killing me with nostalgia Jason.
I think 1.7 is better than Chromosome which had the competing game tags AR514 and HAV514. When an infantry A-Game was squadded people using the assault suites (needle, wildcard EQ) and an Assault Rifle. Although HAV TCs back then had a steep SP threshold to get the Win-Button. Those new to the profession, lacking skillZ, or just unlucky to organizes AV we're killable. While I believe HAVs are broken now it's only a conditional thing like how FGs being able to camp hack-points is broken, not universal just situational.
If the HMG hot-fix didn't happen then I would have been calling this Rifles514 & HAV514 simply because the Heavy Frames would have been nerfed completely useless. Some of the Sidearm guys however are still screwed.
MCC Lounge Lizard
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