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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
861
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Posted - 2014.01.09 23:40:00 -
[1] - Quote
One of the advantages of being a scout is being able to fire first against an opponent with superior health and come out on top once the opponent begins to fire back because of this element of surprise. However with the changes to assaults and heavys this may no longer work out.
What happens when you fire on an assault and he turns and flamb+¬s your @$$ because his weapon has a far superior RoF?
The way I usually deal with heavys is to first employ the sneaky grenade attack before I start firing at him. Well that is pretty much a thing of the past. Not only that but weapons are being made less effective against heavies as well.
What I think needs to be done is to add some kind cost efficiency to the clocking device that is dependant on what frame size you are warring. If you are warring a light frame you should be able to get off several shots before decloacking (I also think that this should be dependant on damage output, so if you are firring a scrambler pistol you would get off less shots than say an AR. If you are in a med frame this would be considerably less maybe one or two rounds before you decloack. A heavy would be imediate. This could work as a depletion of the cloack's health bar (whatever you want to call it).
I think that the ability to fire while cloacked may be an edge that scout will need, but that this should not translate as well, or perhaps at all, to other frame sizes.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
865
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Posted - 2014.01.10 00:09:00 -
[2] - Quote
Monkey MAC wrote:Personally I think the Scout should be the only suit capable of running a cloak. There is no problem with being shot by a cloaked scout, the kills they will make with cloak won't be any different from the usual MO.
The absolute maximum you can fire should be no more than 6 AR rounds, or 1 shotgun, or 1 Sniper, or 1 MD etc etc. However I do believe scouts should get a second equipment slot now to encourage use of 1 cloak and 1 equipment.
+1 for scout + extra equipment slot.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
865
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Posted - 2014.01.10 00:15:00 -
[3] - Quote
HyperionsThunder wrote:A few things:
First, the scout will be the only suit able to fit the cloaking device without taking a big hit on other modules.
Second, one should NOT be able to shoot during cloak (I am a GalScout), because it will be too easily abused. Imagine a sniper running a cloak and popping off rounds from complete safety (or a FG sniper GOD FORBID). I think if they allowed suits to shoot from the cloaked state, everyone would have one overnight, not caring about the reduction to other modules.
The cloak will be excellent for sneaking up on tanks and snipers, though.
No one is suggesting the ability to fire indefinitly while. And as of right now I do believe that firring while cloacked is a reality.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
865
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Posted - 2014.01.10 00:16:00 -
[4] - Quote
Marad''er wrote:HyperionsThunder wrote:A few things:
First, the scout will be the only suit able to fit the cloaking device without taking a big hit on other modules.
Second, one should NOT be able to shoot during cloak (I am a GalScout), because it will be too easily abused. Imagine a sniper running a cloak and popping off rounds from complete safety (or a FG sniper GOD FORBID). I think if they allowed suits to shoot from the cloaked state, everyone would have one overnight, not caring about the reduction to other modules.
The cloak will be excellent for sneaking up on tanks and snipers, though. Ccp has confirmed that even 1 round from a sniper will break cloak. Also heavies don't have equipment slots so they can't have cloak
That's not true. The commando has an Eq slot.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
865
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Posted - 2014.01.10 00:29:00 -
[5] - Quote
Maken Tosch wrote:Son-Of A-Gun wrote:Marad''er wrote:HyperionsThunder wrote:A few things:
First, the scout will be the only suit able to fit the cloaking device without taking a big hit on other modules.
Second, one should NOT be able to shoot during cloak (I am a GalScout), because it will be too easily abused. Imagine a sniper running a cloak and popping off rounds from complete safety (or a FG sniper GOD FORBID). I think if they allowed suits to shoot from the cloaked state, everyone would have one overnight, not caring about the reduction to other modules.
The cloak will be excellent for sneaking up on tanks and snipers, though. Ccp has confirmed that even 1 round from a sniper will break cloak. Also heavies don't have equipment slots so they can't have cloak That's not true. The commando has an Eq slot. Can a commando wield an HMG or forge gun? Enough said.
Plasma cannon?
Nothing like a PC round to the face to ruin your day.
{:)}{3GÇó>
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