|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
devonus durga
P.L.A.N. B
9
|
Posted - 2014.01.09 22:34:00 -
[1] - Quote
From another thread I posted in about why rail rifles be op, tablets are a Butch to put quotes on with.
I run gek 38s so I am biased, but I decided to sho with math why RR are op, and beat AR in close ranged, when they should not by canon/intention. These figures are using the standard variants of each. The difference may be greater or lesser in adv. And proto. Variants. I use a term call hose time to describe the amount of time it takes to fire a whole clip/magazine.
AR DPS= 435. RR DPS = 432 Ar hose time= 4.8. RR hose time= 5.6 Damage per magazine Ar =2040 RR =2400 Accuracy: Ar= 55.1. RR = 58.26
What gives the RR the edge is its increased damage per magazine and extended duration to spray a d pray, as well as its greater hip firei accuracy. An Ar will get less bullets on target due to its decreased hip fire accuracy, and will have to reload sooner while an RR can keep spraying bullets in his face. Even if you factor in the .25 charge up time the RR only loses 108 damage at the start of the engagement while gaining 344 after an Ar would need to reload. I can only assume these numbers become greater with higher tier rail rifles. That coupled with the higher effective range and lack of dispersion while aiming down sites makes them much More powerful then Ar s in just about all circumstances.
Please note I did all this math by hand and would appreciate someone checking my work, and please forgive any formatting or spelling errors, this tablet hates me.
As far as my reccomendations to make the RR function more in line with e role it was Intended, I think simply reducing the hip fire accuracy would make it perform more in line with the role it was designed for, much like tactile Ars are very inaccurate fired from the hip. Reducing its ammo capacity or ROF some might also make it less effective in cqc, however I think that might nerf the gun more then needed. |
devonus durga
P.L.A.N. B
12
|
Posted - 2014.01.09 23:05:00 -
[2] - Quote
I'm not sure an ROF nerf is the way to go in the case of the RR, I have not done a cr comparison similar to the one I did above due to the fact that I did all the math by hand, though it probably merits a similar comparison.
I have played around with rrs a bit using the state ones and though they are quite powerful against stationary targets moving targets are still rather difficut to kill, and part of that is due to its ROF and kick. A ROF nerf would necessitate a damage buff to keep equivalent DPS, which I think long term would be worse then it currently is, as it would have less of a cumulative kick effect, resulting in it being easier to snipe with while doing higher damage.
Think of a fully auto tactile ar with more ammo. I believe an accuracy nerf would put it in the place its suppose to be, as of right now you can hip fire with great accuracy from 50m out due to the lack dispersion and high accuracy, which is to great an advantage when it really should be a weapon you need to aim down sites to use, slowing down the first and making his ability to target moving target more limited. |
|
|
|