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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3119
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Posted - 2014.01.09 20:59:00 -
[1] - Quote
I saw the Scout and Sentinel threads, and I thought I might make a logistics thread rather than post in the scattered threads about various changes. You can find the information from SiSi posted in various places now, but you can always look here for reference.
Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.
Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Note for comparison, the prior all-logi bonus was +1 hp/s armor repaired per level, a hacking bonus for Minny, armor rep for Amarr, equipment fitting for Gallente, and shield regulators for Caldari (iirc).
This thread is to provide player feedback on the "possible" but not "final" logistics suit bonus changes that are on Sisi.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3119
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Posted - 2014.01.09 21:33:00 -
[2] - Quote
I actually like the bonus to equipment fitting, it's in fitting with the logistics role.
Also, while this applies to all suits, I'd prefer having some actual bonus on the basic-frame skills (I detailed that here in Kagehoshi's big suit bonus thread). It gives the basic frame skills value other than being an SP sink/gate to get to a specialist suit. This is fitting with the idea of making said bonus active on specialist suits... like they were sub-suits of the basic-frame (similar to how an Assault Frigate or Interceptor in EVE gets bonuses both from the Racial Frigate skill (analogous to basic-frame) and the Tier-2 ship skill (specialist skill).
Having racial-related tanking skills (and possibly weapon bonuses) on the basic-frames like that frees up the specialist suits to have more interesting and possibly powerful bonuses.
The logistics getting an equipment fitting bonus is sensible. I'm not entirely certain about fixing each race with a bonus to only a certain equipment type, because some equipment is better suited to other roles (like a scout and droplinks, in theory). On the other hand, it makes sense after a fashion to have them excel with the equipment they manufacture. As-is, with nothing like the basic-frame racial skill suggestion in place, it seems like logis are going to take a big hit to survivability.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3130
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Posted - 2014.01.11 20:52:00 -
[3] - Quote
To add, this is what CCP Remnant said about the Sisi changes (snipped):
Quote:"everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. " (emphasis added)
So, giving feedback on all the bonuses is important.
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