Oswald Rehnquist
1060
|
Posted - 2014.01.10 17:17:00 -
[1] - Quote
I agree with the scout roles, in fact I believe we and many others had this same division way back in close beta as well.
Gallente Scout
Gal scout is easy enough with current content and in fact its current proposed SiSi racials are actually fine as is. Sig reduction + low slots makes them better at cloaks than any other scout, and probably a little beefer due to their ability to forgo one extra dampener for an armor mod to help in cqc. Radius increase also helps with hunting down medium frames, which will be the most common target.
Gal- 10% scan radius, 5% to pro sig reduction
Minmatar Scout
The min scout should be the biotic hacking scout. I think freeing them of the knife would be a good thing (being tied to one weapon sucks) and a melee that is actually worth something, I'm talking about setting the innate melee to 200 and a 10% innate hacking bonus on the suit. They can shoot from afar with the combat rifle, knock em out with an elbow, and hacking when appropriate. They could also combo melee and knife to get faster results.
Min- 5% to hacking and melee damage (make sure to read the increase in base stats to melee and hacking)
Caldari Scout
The cal scout in my mind and even reflected in the description was the anti scout, and I say this because they are the premier high slot scout, which means they can stack the most precision. If the jammer equipment item was based on the precision stat like the cloak is based on the profile sig stat then the cal scout could get a bonus to precision. Thus the two main roles would be counter insurgency and jamming opposition. Lore behind using precision is due to the fact that your suit needs to be able to electronically locate the suit before you are able to infect it with a "virus", if you can't pick it up on your passives, you can't actually target the suit. Also the ewar resistance stat should be precision as well, similar to how computer viruses are rendered mute when your computer can recognize and isolate them, so should precision be understood in the same way.
Cal- 10% to precision, 5% to scan radius
Amarr Scout
I'm pretty much flowing with the grain on this one but 10% to stamina pool and regeneration, combine this with +1 extra equipment slot over the other scouts makes them good equipment runners, (which is what I function as in competitive matches). As for an E-war that can work with stamina, considering that they are specialized in energy vampire and tracking (aiming) disruption. You could theoretically create an equipment item that drains your own stamina (can be channeled as long as you have stamina) which has some aoe effect on the target, for dropsuits energy could be weapon function, movement, shields, anything.
Am- 10% to stamina and stamina regeneration
Below 28 dB
|