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Krom Ganesh
Holdfast Syndicate Amarr Empire
1113
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Posted - 2014.01.09 23:32:00 -
[1] - Quote
Iron Wolf Saber wrote:Arkena Wyrnspire wrote:My greatest concern is that I will be able to simply toss one on my Gallogi. Overall the more I think about the more I think we just need a blanket fitting bonus to all specialist suits Scouts: cloak Assaults : upgrade modules (biotics and damage mods currently) Logi : Deployable Equipment Sentinel : heavy weapon Commando : light weapon
Ehh....
Why do the assaults get biotics? That is a specialty of light suits (not just scouts)
How about adding bonuses to the frames and giving fitting bonuses like (fill in with what seems logical):
Lights: Biotics Scouts: E-War (Jammers, Cloaks, etc.)
Mediums: Assaults: Weapon modifications (Damage mods, infantry heat sinks, ammo cache, etc.) Logis: Equipment (or create a subset called "Logistical equipment" then give them a higher bonus?)
Heavies: Sentinels: Plates & Extenders Commandos:
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1121
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Posted - 2014.01.10 00:52:00 -
[2] - Quote
Heavenly Daughter wrote:Assuming no changes to scanners, no need to have cloaks change a profile size as scout can hide even from proto scanner.
That's still up in the air at the moment. SiSi indicates we are going to lose our scan profile bonus (except for the Gallente scout) and there is no news on whether or not our base scan profile is being reduced to compensate. Not to mention scouts are going to have to severely gimp their fits to avoid a proto scanner used by a gal logi with their new bonus.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:20:00 -
[3] - Quote
Faquira Bleuetta wrote:ccp ban Iron Wolf Saber for posting stupid ****.
No, this is a good thing (though I'm not liking his cloak attributes). He doesn't mean not having a fitting bonus (that is needed along with reductions to other E-War-ish equipment) but all or multiple scouts having racial scout bonuses to cloaks is bad because it shoehorns them into using the cloak which gravely limits the versatility of the scouts.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:55:00 -
[4] - Quote
Lorhak Gannarsein wrote:And Logistics bonus would need changing too, because otherwise they're probably going to be more capable of using cloaks than scouts, thanks to the equipment fitting reduction, and their inherently higher base fitting stats, as well as surplus slots that can be used for fitting mods.
It can work with the logistics bonus. Upping the scout bonus to reducing fitting costs at lvl5 by 75% and increasing cloak fitting costs to account for the increased bonus should limit their capability to use cloaks.
Ideally though, I would divide equipment into three categories
Logistical equipment - Nanos, uplinks, repair tools, injectors, and scanners Demolition equipment - REs and PMs Electronic Warfare equipment - Cloaks
Then I would give logis a 50% fitting reduction to logistical equipment and scouts a 50% fitting reduction to e-war equipment (some new demolition class could get a demolition fitting bonus down the road). This would separate the logi's bonus from the scout's area of expertise and gives scout's a bonus to more than just Cloaks as more E-War stuff arrives (jammers for example).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1168
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Posted - 2014.01.10 16:35:00 -
[5] - Quote
Iron Wolf Saber wrote:Well been talking with the scouts from the registrar there was a suggestion to give the scouts (thus light suit skill) a bonus to electronics and biotics function and fitting instead, this works out because cloaks being electronics more likely would be classed to benefit while logistics class wont be.
Right now been prodding them on what the other unique to race bonus should be.
Amarr overall are still the highest ehp race in the game and should remain so. There is a worlds of a difference between a scout and assault anyways in terms of HP values so extra 20-30- even 40 hp is not that much in the eyes of those killing scouts from day to day, but it is a razor thin advantage for a scout none the less.
So there is a chance cloaking would get tagged as an electronic rather than an equipment? That would work out well.
Here's my suggestion for the unique race bonuses.
As part of that, I think the amarr should get bonuses to max stamina and stamina regen. However, while that is a good general bonus, it doesn't seem like enough so I had an idea for another bonus though I'm not quite sure it fits with the lore of which race is good with what.
What about giving the Amarr scout a bonus to webifiers (when they get here)? It fits with the hunter theme as a way to cripple your prey as you chase them down.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1168
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Posted - 2014.01.10 16:48:00 -
[6] - Quote
Maken Tosch wrote:The problem with NOT making it an equipment item can be summed up with one simple point.
Invisible heavies with HMGs and FGs. Think about that for a sec.
I don't think he means moving it to a module slot, just how it is tagged in the item's data. As in the cloak is still fitted to the equipment slot, but it has an electronic attribute and not an equipment attribute so it wouldn't count for the logi's bonus but would count for the suggested scout bonus of biotics/electronics.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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