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Daxxis KANNAH
Distinct Covert Initiative
604
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Posted - 2014.01.09 20:50:00 -
[1] - Quote
Cloaks might be forcibly deactivated by proximity to other friendly players even if they are cloaked. - Only if you get rid of equipment spam. Check that. No, this has long been a ploy in warfare to disguise numbers
A distinctive noise must accompany the cloak and decloak and has proximity priority in playing (in an even max number of sound channels are used, for example you're in a nanohive nest in a middle of a fire fight, the decloak sound still still play but you may not notice it still due to the other noises but it was played regardless.) - Why, to make it easier for players who already dont try to improve their situational awareness
Cloaks are forcibly deactivated by proximity to hackable objects such as vehicles, consoles, and OMS objects. - Consoles and OMS objects already display messages when being hacked, players can go check them out or throw a grenade
Is this new eden or daddy day care?
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
604
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Posted - 2014.01.09 21:15:00 -
[2] - Quote
Iron Wolf Saber wrote:Daxxis KANNAH wrote:Cloaks might be forcibly deactivated by proximity to other friendly players even if they are cloaked. - Only if you get rid of equipment spam. Check that. No, this has long been a ploy in warfare to disguise numbers
A distinctive noise must accompany the cloak and decloak and has proximity priority in playing (in an even max number of sound channels are used, for example you're in a nanohive nest in a middle of a fire fight, the decloak sound still still play but you may not notice it still due to the other noises but it was played regardless.) - Why, to make it easier for players who already dont try to improve their situational awareness
Cloaks are forcibly deactivated by proximity to hackable objects such as vehicles, consoles, and OMS objects. - Consoles and OMS objects already display messages when being hacked, players can go check them out or throw a grenade
Is this new eden or daddy day care? If you don't understand don't comment.1 other subject elsewhere; focus. 2 because you cannot improve sound pickup in the game itself by ingame means. 3 has nothing to do with things getting hacked.
Maybe then you should write with more clarity - I certainly didnt **** in your coffee and this is why people take issue with you.
1. disregard equipment spam then. Second point stands
2. sound in this game is crappy as is. It goes out way too much. Besides that you dont need an audible cue on decloak. It promotes lazy players imo.
3. So you mean if a player gets close to an objective / OMS their cloak should drop? WHY - Once again lazy gameplay. If players are camping that area, look for the shimmer, wait to see if there is a message, patrol with scanner
You arent the be all an end all so explain better to gain support and come off your high horse.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
607
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Posted - 2014.01.10 00:24:00 -
[3] - Quote
Thank the Lord big name Scouts whose names carry weight showed up and laid it out plainly.
@IWS - do they also not understand and shouldnt comment? - That was rhetorical
Hope that is clear enough for you.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
621
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Posted - 2014.01.12 19:58:00 -
[4] - Quote
Maken Tosch wrote:I'm still of the opinion that there should also be an additional covert ops cloak that can only be fitted on no less than a prototype scout or covert ops specialty scout. This should have perks that the normal cloak doesn't have. Much like the covert ops cloak in Eve.
a Lv5 scout or a proto scout suit?
If you have the skill and resources you should be able to use any equipment - that is the basics of the game.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
621
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Posted - 2014.01.12 22:11:00 -
[5] - Quote
Maken Tosch wrote:Daxxis KANNAH wrote:Maken Tosch wrote:I'm still of the opinion that there should also be an additional covert ops cloak that can only be fitted on no less than a prototype scout or covert ops specialty scout. This should have perks that the normal cloak doesn't have. Much like the covert ops cloak in Eve. a Lv5 scout or a proto scout suit? If you have the skill and resources you should be able to use any equipment - that is the basics of the game. At it's core, yes. And taking your "if you have enough skill and resources" argument, my idea actually supports your argument. If you have enough skills for the covert ops cloak and the prototype/covert ops scout then you should be able to use this particular equipment. If not, you can always fall back to the normal cloak equipment in the meantime. Here is a link to my suggestion thread posted in the feedback section of the forums: https://forums.dust514.com/default.aspx?g=posts&t=131175&find=unreadThe CPU and PG demands and bonus percentages might needs some adjustments, but overall that's the gist of what I'm hoping to see in the cloak.
Yeah I hate that - if you want this type of stuff then it should be the same throughout the games.
A proto / prof level weapon should only be able to be placed on proto suits. Complex mods should get fitting bonus for Lv5 suit but not Lv1-3 suit.
@IWS - you lost the plot dude - reverse course.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
621
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Posted - 2014.01.12 22:22:00 -
[6] - Quote
Yeah - dont play eve.
If they want to bring in that stuff then so be it - its their game.
Going on infantry setup we have I dont like it though I could see it coming later with other 2nd generation stuff like MTAC's, Lv 5 accessible new suits etc.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
622
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Posted - 2014.01.12 22:53:00 -
[7] - Quote
Yeah but all dust has is HW for heavies. Anyway we will see what comes.
@IWS - I have no issue with what you are doing even though I dont like much of your suggestions. My point was dont use bugs etc to try to make a point. You will lose credibility and then people may miss the actual good stuff you would like implemented.
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 04:21:00 -
[8] - Quote
Whether we are on weekly monthly or quarterly updates the game can be updated any downtime for small things and any Tuesday for things that have to be QC by Sony.
To say that something will go decades being OP in Dust is pretty funny because going on past instances you get a couple of months and then it is rendered useless unless its name is rifle.
Dial back the drama and how about you Kain and Hans present a combined effort that represents the core of what you guys think is best but obviously with some points that reflect what the forum would like to see.
In your blind spot
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