Re: Cloak while speed healing : This was done to prevent stealthers from tanking while remaining invisible. Mostly for vehicles though and heavier infantry from just getting repped tool back up while being difficult to hit.
Why wasn't this stated in the first place
Re: Active Modules : once again mostly vehicles, this however does apply to infantry in case a second module like the cloak is added like some sort of berserker or hulk mode.
Re: Noise level :
https://www.youtube.com/watch?v=BRBcjsOt0_g
I don't think you understood the video, please watch or re-watch 2:10 - 2:50. Counter-play is about giving theOPPONENT options to counter a tactic or strategy(i.e. scanners, safety in numbers) NOT gimping to the brink of uselessness.
Re: Noise Range : Shotgun noise range is pretty low actually; and just because you're invisible does not make you heard, ethereal, or unobservable of other physics involved such as the foot pad noise you're going to make while landing after a jump or the noise you make climbing a ladder.
Conversely, cloaking should you magically make you louder?Re: Cooldown and Disruption Timer : Cooldown is when the player ended the cloak himself or cloak runs out on its own. Disruption + cooldown is when the player's cloak is broken by outside forces such as nearby power sources shorting it out, or weapons fire. Thus this becomes a cloak operator concern. I can see skills playing into how long disruption time is (like 10% reduction per cloak level) Cooldown is a short breather similar to that of a stamina and one shouldn't have to wait too long to reactivate if the cooldown was player purposed, disruptions are however much longer and should last as long as an engagement window normally for scouts.
1. We don't know how exactly the cooldown mechanic works, because if it works like vehicles modules were cooldown cooldown is independant of active duration. Then no, that's punishing the cloak operator twice.
2. If it's like heat buildup system used on hybrid weapons then it's understandableRe: Decloak range to power sources. It may be possible to change the distances for each, the idea is to prevent camping, and using these objects as means of crosshair camo. As for infantry contact range is immensely short in this game and most of the time neither party can reliably hit each other at that range.
Re: Vehicle call down, someone already pointed it would be abused to hell by dedicated pilots to call down vehicles safely without getting shot.
How is this any different from standing hidden in cover then sprinting into the vehicle as soon as it lands?Re: Deactivation on purpose; wheel needs fixing, especially considering you can still order squads while cloaked ><
Re: Other stuff usage; You only have two hands and you're holding down the cloak button basically while running around.
There are these things with two positions, usu. on/off called switches. Re: This was inferring to cloaks itself going up in metas it should never boil down to one getting a prototype level cloack and be able to approach a hostile player in his field of view and pop him in the head with a shotgun.
I believe that is the point of shimmer
Re: Better Examples ; Open ears.