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Nguruthos IX
PEN 15 CLUB
2418
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Posted - 2014.01.09 03:01:00 -
[1] - Quote
It makes a joke of your whole game. |
Scheneighnay McBob
Bojo's School of the Trades
3465
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Posted - 2014.01.09 03:07:00 -
[2] - Quote
Just remove it and make the installations there un-hackable and invincible; place turrets to guard the MCC, and move the MCC away from viable perches.
We used to have a time machine
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
75
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Posted - 2014.01.09 03:11:00 -
[3] - Quote
Even a simpler fix give 0 WP for kills made in and/or from the redline |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
868
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Posted - 2014.01.09 03:15:00 -
[4] - Quote
No damage should be done into or out of the red line. After getting out of the redline you have a 30 second delay before you can get back
Plasma Cannon Advocate
For every niche there is a Rifle
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Draxus Prime
BurgezzE.T.F Public Disorder.
2427
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Posted - 2014.01.09 03:23:00 -
[5] - Quote
CCP wrote:Thanks for the extremly detailed and specific explanation we got from you to help us rework the redline mechanic
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
245
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Posted - 2014.01.09 03:24:00 -
[6] - Quote
Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min. |
Michael Arck
Onuoto Uakan Huogaatsu
2544
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Posted - 2014.01.09 03:24:00 -
[7] - Quote
So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Nguruthos IX
PEN 15 CLUB
2419
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Posted - 2014.01.09 03:28:00 -
[8] - Quote
XxGhazbaranxX wrote:No damage should be done into or out of the red line. After getting out of the redline you have a 30 second delay before you can get back
Just draw it up as a physical shield then.
Explain it away with "lore" who cares. get the hell rid of it. |
Nguruthos IX
PEN 15 CLUB
2419
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Posted - 2014.01.09 03:29:00 -
[9] - Quote
Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better
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Nguruthos IX
PEN 15 CLUB
2419
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Posted - 2014.01.09 03:31:00 -
[10] - Quote
Beck Weathers wrote:Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min.
Look guys!
Somebody gets it. Too bad CCP lacks creativity.
I've suggested exactly this for ages. |
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
151
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Posted - 2014.01.09 03:31:00 -
[11] - Quote
I think it shouldn't be blocked completely but something should be put in place to discourage it. Maybe make it so anyone in the redline is visible to all, forcing players out of the redline and discouraging redline snipers by giving away their position. |
Nguruthos IX
PEN 15 CLUB
2419
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Posted - 2014.01.09 03:35:00 -
[12] - Quote
Draxus Prime wrote:CCP wrote:Thanks for the extremly detailed and specific explanation we got from you to help us rework the redline mechanic
Already gave it to them.
can anyone speak for CCP now? Here let me try:
"We don't care about this game till PS4. Expect fixes and content approx 3 years from now. It's obvious that out outsourced developers are struggling to convince even the most die-hard fanbois that we're serious about wanting this game to do anything other than turn belly up. Luckily denial is a strong drug. Lets hope they buy some more AUR before our population hits ten." |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
165
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Posted - 2014.01.09 03:37:00 -
[13] - Quote
removing redline = spawn killing the MCC |
Eko Sol
3dge of D4rkness SoulWing Alliance
19
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Posted - 2014.01.09 03:42:00 -
[14] - Quote
Am I the only one that doesn't care about the redline at all? Let's be real, it serves almost no purpose for or against anyone. I think matchmaking is more of an issue than the redline. If matchmaking was a bit better the redline would not be an issue at all. It would do exactly as intended which is force action at the objectives as much as possible. |
Michael Arck
Onuoto Uakan Huogaatsu
2544
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Posted - 2014.01.09 03:43:00 -
[15] - Quote
Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better
...and you should man up instead of advocating the removal of the redline. Go figure
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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DUST Fiend
OSG Planetary Operations Covert Intervention
9806
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Posted - 2014.01.09 03:45:00 -
[16] - Quote
If any team loses all objectives, they should have the option to sky spawn near the center of the map, and guide themselves in towards anywhere on the map they want. Remove the redline. Make "redline" supply depots invincible until we can call in our own.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Nguruthos IX
PEN 15 CLUB
2420
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Posted - 2014.01.09 03:56:00 -
[17] - Quote
Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure
el
oh
el |
Miokai Zahou
Seituoda Taskforce Command Caldari State
101
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Posted - 2014.01.09 04:36:00 -
[18] - Quote
Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure
No all your suggestions encourage mcc spawn camping with proto suits and tanks which in the long run will force new people to quit and never come back thus decreasing the already small population we have. So no not until a proper solution presents itself.
Besides BF4 and OS has some form of 'safe zone' so why can't dust?
End of the day - get better and use cover if you don't want to get sniped.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1009
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Posted - 2014.01.09 04:39:00 -
[19] - Quote
Beck Weathers wrote:Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min.
Way to give the protostompers an even easier mechanic.
Rommel, you magnificent bastard, I read your book!
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Paran Tadec
The Hetairoi
1882
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Posted - 2014.01.09 04:49:00 -
[20] - Quote
Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline
its funny, like i suggested that 3 months ago or something...
Bittervet Proficiency V
thanks logibro!
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DUST Fiend
OSG Planetary Operations Covert Intervention
9810
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Posted - 2014.01.09 04:53:00 -
[21] - Quote
Paran Tadec wrote:Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline its funny, like i suggested that 3 months ago or something... That won't actually solve anything though, people will still gladly camp away just to cause damage to the enemy. The simple fact is there should be nowhere on the battlefield where you are safe to attack from while being generally immune to retaliation. The redline doesn't make proto stomping any better, it just makes long boring games for both sides.
If all objectives are lost, let that team spawn from the sky in the center of the map and guide their way in to whatever objective they want. Remove team specific redlines, only keep the one redline all around the map. Make supply depots at the initial spawn points invincible until we get the ability to call in our own, or place them underground and increase their supply radius so you can resupply by driving / flying above it.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Paran Tadec
The Hetairoi
1882
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Posted - 2014.01.09 04:55:00 -
[22] - Quote
DUST Fiend wrote:Paran Tadec wrote:Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline its funny, like i suggested that 3 months ago or something... That won't actually solve anything though, people will still gladly camp away just to cause damage to the enemy. The simple fact is there should be nowhere on the battlefield where you are safe to attack from while being generally immune to retaliation. The redline doesn't make proto stomping any better, it just makes long boring games for both sides. If all objectives are lost, let that team spawn from the sky in the center of the map and guide their way in to whatever objective they want. Remove team specific redlines, only keep the one redline all around the map. Make supply depots at the initial spawn points invincible until we get the ability to call in our own, or place them underground and increase their supply radius so you can resupply by driving / flying above it.
Remove redline, make mcc controllable so you can drop in anywhere.
Bittervet Proficiency V
thanks logibro!
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THUNDERGROOVE
ZionTCD Public Disorder.
450
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Posted - 2014.01.09 05:04:00 -
[23] - Quote
Scheneighnay McBob wrote:Just remove it and make the installations there un-hackable and invincible; place turrets to guard the MCC, and move the MCC away from viable perches. Yes so they can shoot at my dropship all game while I hover above my home flag, sounds like a genius idea, why has no one thought of that before?
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Kharga Lum
Xeno Labs Security
213
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Posted - 2014.01.09 05:54:00 -
[24] - Quote
Late beta or early release had a map where the MCC dropzone was outside the redline. This made for some very nasty camping.
Having no "safe spot" to rally and recover would make teams getting stomped unviable in anyway. Players would leave the round instead of respawn and make an attempt to recover. Who wants to spawn into an enemy camp? |
Michael Arck
Onuoto Uakan Huogaatsu
2546
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Posted - 2014.01.09 06:05:00 -
[25] - Quote
Miokai Zahou wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure No all your suggestions encourage mcc spawn camping with proto suits and tanks which in the long run will force new people to quit and never come back thus decreasing the already small population we have. So no not until a proper solution presents itself. Besides BF4 and OS has some form of 'safe zone' so why can't dust? End of the day - get better and use cover if you don't want to get sniped.
lol just exactly what did I suggest? I'm against the redline removal...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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devonus durga
P.L.A.N. B
1
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Posted - 2014.01.09 06:19:00 -
[26] - Quote
I believe there is a domination map where CRU's drop, and are occasionally already owned by ateam, usually the losing one, this seems like a step I. The ru direction, however teams that are stomping will usually just hack or camp these as well.
Perhaps make it so all Crus spawn in this manner and remove the neutral ones all together? This way if Crus get hacked there will still be plenty of new ones yet to be dropped at random already owned by the losing side. |
GVGMODE
WorstPlayersEver
97
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Posted - 2014.01.09 06:26:00 -
[27] - Quote
Don't forget to decrease the elevation that dropships can reach... it is like they have an instant redline at their disposal. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
27
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Posted - 2014.01.09 06:56:00 -
[28] - Quote
Nguruthos IX wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure el oh el
OPERATOR, present!! \o/
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Joel II X
Dah Gods O Bacon
464
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Posted - 2014.01.09 07:00:00 -
[29] - Quote
What if the redline became a giant Disruptor field? Like the force field that the MCC has that stops bullets? This way,you can't shoot out or into the red zone (because the red line is justa line.whatever is behind that line is a zone) |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
630
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Posted - 2014.01.09 07:06:00 -
[30] - Quote
Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline That won't work as well as you think. Let's say a rail tank is sitting on the edge of the red line sniping away. An assault dropship dives on him so he does the only thing a red line rail tanker knows and rolls back into the red. The assault dropship breaks off thinking he's safe for a little. Instead the rail tank just shoots down the dropship from the red line, neutralizing the threat then goes back to sniping just out of the red line. Doesn't fix the problem.... |
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
627
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Posted - 2014.01.09 07:15:00 -
[31] - Quote
Remove the redline entirely and enable the MCC to fire upon anyone / anything that gets too close.
"Because beer, that's why."
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
630
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Posted - 2014.01.09 07:17:00 -
[32] - Quote
Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure Question, I have been flying for over a year, I have never been able to do my job without risking my dropship to all manner of powerful counters. On a good day I break even using teamwork and all the luck I have in the world combined with immense skill and experience flying. To kill a rail tank in the red, which can two shot my dropship in under 2 seconds, I have to fly into the redline and risk exploding to nothing just to try and kill this damage stacked tank, which might I add would never survive on an actual battlefield but is protected by the redline. There is a certain depth that I will not be able to follow in the red and the loss of my dropship is garuenteed, 18 seconds isn't a lot of time to destroy a tank, and if me and my gunner's can't get them when they are on the edge they go too deep to even fight.
How, good sir, can I man up any more than I already do? My balls barley fit in my dropship! |
Michael Arck
Onuoto Uakan Huogaatsu
2549
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Posted - 2014.01.09 08:06:00 -
[33] - Quote
Pvt Numnutz wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure Question, I have been flying for over a year, I have never been able to do my job without risking my dropship to all manner of powerful counters. On a good day I break even using teamwork and all the luck I have in the world combined with immense skill and experience flying. To kill a rail tank in the red, which can two shot my dropship in under 2 seconds, I have to fly into the redline and risk exploding to nothing just to try and kill this damage stacked tank, which might I add would never survive on an actual battlefield but is protected by the redline. There is a certain depth that I will not be able to follow in the red and the loss of my dropship is garuenteed, 18 seconds isn't a lot of time to destroy a tank, and if me and my gunner's can't get them when they are on the edge they go too deep to even fight. How, good sir, can I man up any more than I already do? My balls barley fit in my dropship!
Follow the context. To my first reply, he says, "get good". Well if my first response generates a simple "get good", his reply generates a simpler response, "man up"
You cannot possibly take one part of the post and critique it as such. Follow the context.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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