| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Nguruthos IX
 PEN 15 CLUB
 
 2418
 
 
      | Posted - 2014.01.09 03:01:00 -
          [1] - Quote 
 It makes a joke of your whole game.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 3465
 
 
      | Posted - 2014.01.09 03:07:00 -
          [2] - Quote 
 Just remove it and make the installations there un-hackable and invincible; place turrets to guard the MCC, and move the MCC away from viable perches.
 
 We used to have a time machine | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 75
 
 
      | Posted - 2014.01.09 03:11:00 -
          [3] - Quote 
 Even a simpler fix give 0 WP for kills made in and/or from the redline
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        |  XxGhazbaranxX
 The New Age Outlaws
 WINMATAR.
 
 868
 
 
      | Posted - 2014.01.09 03:15:00 -
          [4] - Quote 
 No damage should be done into or out of the red line. After getting out of the redline you have a 30 second delay before you can get back
 
 Plasma Cannon Advocate For every niche there is a Rifle | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 Public Disorder.
 
 2427
 
 
      | Posted - 2014.01.09 03:23:00 -
          [5] - Quote 
 
 CCP wrote:Thanks for the extremly detailed and specific explanation we got from you to help us rework the redline mechanic 
 
 "Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime Closed Beta Vet Nova Knife Proficeiney 5 \o/ | 
      
      
        |  Beck Weathers
 Ghosts of Dawn
 General Tso's Alliance
 
 245
 
 
      | Posted - 2014.01.09 03:24:00 -
          [6] - Quote 
 Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min.
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        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 2544
 
 
      | Posted - 2014.01.09 03:24:00 -
          [7] - Quote 
 So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily.
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  Nguruthos IX
 PEN 15 CLUB
 
 2419
 
 
      | Posted - 2014.01.09 03:28:00 -
          [8] - Quote 
 
 XxGhazbaranxX wrote:No damage should be done into or out of the red line. After getting out of the redline you have a 30 second delay before you can get back 
 Just draw it up as a physical shield then.
 
 Explain it away with "lore" who cares.
 get the hell rid of it.
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        |  Nguruthos IX
 PEN 15 CLUB
 
 2419
 
 
      | Posted - 2014.01.09 03:29:00 -
          [9] - Quote 
 
 Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better
 
 
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        |  Nguruthos IX
 PEN 15 CLUB
 
 2419
 
 
      | Posted - 2014.01.09 03:31:00 -
          [10] - Quote 
 
 Beck Weathers wrote:Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min. 
 Look guys!
 
 Somebody gets it.
 Too bad CCP lacks creativity.
 
 I've suggested exactly this for ages.
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        |  Akdhar Saif
 Intaki Liberation Front
 Intaki Prosperity Initiative
 
 151
 
 
      | Posted - 2014.01.09 03:31:00 -
          [11] - Quote 
 I think it shouldn't be blocked completely but something should be put in place to discourage it. Maybe make it so anyone in the redline is visible to all, forcing players out of the redline and discouraging redline snipers by giving away their position.
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        |  Nguruthos IX
 PEN 15 CLUB
 
 2419
 
 
      | Posted - 2014.01.09 03:35:00 -
          [12] - Quote 
 
 Draxus Prime wrote:CCP wrote:Thanks for the extremly detailed and specific explanation we got from you to help us rework the redline mechanic 
 Already gave it to them.
 
 can anyone speak for CCP now? Here let me try:
 
 "We don't care about this game till PS4. Expect fixes and content approx 3 years from now. It's obvious that out outsourced developers are struggling to convince even the most die-hard fanbois that we're serious about wanting this game to do anything other than turn belly up. Luckily denial is a strong drug. Lets hope they buy some more AUR before our population hits ten."
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        |  BuTtHuRtPEepZ
 Raging Pack of Homosapiens
 
 165
 
 
      | Posted - 2014.01.09 03:37:00 -
          [13] - Quote 
 removing redline = spawn killing the MCC
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        |  Eko Sol
 3dge of D4rkness
 SoulWing Alliance
 
 19
 
 
      | Posted - 2014.01.09 03:42:00 -
          [14] - Quote 
 Am I the only one that doesn't care about the redline at all? Let's be real, it serves almost no purpose for or against anyone. I think matchmaking is more of an issue than the redline. If matchmaking was a bit better the redline would not be an issue at all. It would do exactly as intended which is force action at the objectives as much as possible.
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        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 2544
 
 
      | Posted - 2014.01.09 03:43:00 -
          [15] - Quote 
 
 Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better 
 ...and you should man up instead of advocating the removal of the redline. Go figure
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 9806
 
 
      | Posted - 2014.01.09 03:45:00 -
          [16] - Quote 
 If any team loses all objectives, they should have the option to sky spawn near the center of the map, and guide themselves in towards anywhere on the map they want. Remove the redline. Make "redline" supply depots invincible until we can call in our own.
 
 Assault Dropship Montage Incubus Pilot, AV Specialist, Fat Scout DUST addict | 
      
      
        |  Nguruthos IX
 PEN 15 CLUB
 
 2420
 
 
      | Posted - 2014.01.09 03:56:00 -
          [17] - Quote 
 
 Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure 
 
 el
 
 oh
 
 el
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        |  Miokai Zahou
 Seituoda Taskforce Command
 Caldari State
 
 101
 
 
      | Posted - 2014.01.09 04:36:00 -
          [18] - Quote 
 
 Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure 
 
 No all your suggestions encourage mcc spawn camping with proto suits and tanks which in the long run will force new people to quit and never come back thus decreasing the already small population we have. So no not until a proper solution presents itself.
 
 Besides BF4 and OS has some form of 'safe zone' so why can't dust?
 
 End of the day - get better and use cover if you don't want to get sniped.
 
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        |  Operative 1171 Aajli
 Bragian Order
 Amarr Empire
 
 1009
 
 
      | Posted - 2014.01.09 04:39:00 -
          [19] - Quote 
 
 Beck Weathers wrote:Just add a 2min timmer that starts when you spawn, if you dont leave the red line before it counts down you die (same way enemys die) and once you leave the timmer dosent reset for another 2 min. 
 
 Way to give the protostompers an even easier mechanic.
 
 Rommel, you magnificent bastard, I read your book! | 
      
      
        |  Paran Tadec
 The Hetairoi
 
 1882
 
 
      | Posted - 2014.01.09 04:49:00 -
          [20] - Quote 
 
 Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline 
 its funny, like i suggested that 3 months ago or something...
 
 Bittervet Proficiency V thanks logibro! | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 9810
 
 
      | Posted - 2014.01.09 04:53:00 -
          [21] - Quote 
 
 Paran Tadec wrote:Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline its funny, like i suggested that 3 months ago or something... That won't actually solve anything though, people will still gladly camp away just to cause damage to the enemy. The simple fact is there should be nowhere on the battlefield where you are safe to attack from while being generally immune to retaliation. The redline doesn't make proto stomping any better, it just makes long boring games for both sides.
 
 If all objectives are lost, let that team spawn from the sky in the center of the map and guide their way in to whatever objective they want. Remove team specific redlines, only keep the one redline all around the map. Make supply depots at the initial spawn points invincible until we get the ability to call in our own, or place them underground and increase their supply radius so you can resupply by driving / flying above it.
 
 Assault Dropship Montage Incubus Pilot, AV Specialist, Fat Scout DUST addict | 
      
      
        |  Paran Tadec
 The Hetairoi
 
 1882
 
 
      | Posted - 2014.01.09 04:55:00 -
          [22] - Quote 
 
 DUST Fiend wrote:Paran Tadec wrote:Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline its funny, like i suggested that 3 months ago or something... That won't actually solve anything though, people will still gladly camp away just to cause damage to the enemy. The simple fact is there should be nowhere on the battlefield where you are safe to attack from while being generally immune to retaliation. The redline doesn't make proto stomping any better, it just makes long boring games for both sides.  If all objectives are lost, let that team spawn from the sky in the center of the map and guide their way in to whatever objective they want. Remove team specific redlines, only keep the one redline all around the map. Make supply depots at the initial spawn points invincible until we get the ability to call in our own, or place them underground and increase their supply radius so you can resupply by driving / flying above it.  
 Remove redline, make mcc controllable so you can drop in anywhere.
 
 Bittervet Proficiency V thanks logibro! | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 450
 
 
      | Posted - 2014.01.09 05:04:00 -
          [23] - Quote 
 
 Scheneighnay McBob wrote:Just remove it and make the installations there un-hackable and invincible; place turrets to guard the MCC, and move the MCC away from viable perches. Yes so they can shoot at my dropship all game while I hover above my home flag, sounds like a genius idea, why has no one thought of that before?
  
 ZionTCD Director & Ammar Loyalist Amarr Sentinel | Amarr Logi | Losematar Scout What is a signature? | 
      
      
        |  Kharga Lum
 Xeno Labs Security
 
 213
 
 
      | Posted - 2014.01.09 05:54:00 -
          [24] - Quote 
 Late beta or early release had a map where the MCC dropzone was outside the redline. This made for some very nasty camping.
 
 Having no "safe spot" to rally and recover would make teams getting stomped unviable in anyway. Players would leave the round instead of respawn and make an attempt to recover. Who wants to spawn into an enemy camp?
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        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 2546
 
 
      | Posted - 2014.01.09 06:05:00 -
          [25] - Quote 
 
 Miokai Zahou wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure No all your suggestions encourage mcc spawn camping with proto suits and tanks which in the long run will force new people to quit and never come back thus decreasing the already small population we have. So no not until a proper solution presents itself.  Besides BF4 and OS has some form of 'safe zone' so why can't dust? End of the day - get better and use cover if you don't want to get sniped.  
 lol just exactly what did I suggest? I'm against the redline removal...
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
      
        |  devonus durga
 P.L.A.N. B
 
 1
 
 
      | Posted - 2014.01.09 06:19:00 -
          [26] - Quote 
 I believe there is a domination map where CRU's drop, and are occasionally already owned by ateam, usually the losing one, this seems like a step I. The ru direction, however teams that are stomping will usually just hack or camp these as well.
 
 Perhaps make it so all Crus spawn in this manner and remove the neutral ones all together? This way if Crus get hacked there will still be plenty of new ones yet to be dropped at random already owned by the losing side.
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        |  GVGMODE
 WorstPlayersEver
 
 97
 
 
      | Posted - 2014.01.09 06:26:00 -
          [27] - Quote 
 Don't forget to decrease the elevation that dropships can reach... it is like they have an instant redline at their disposal.
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        |  el OPERATOR
 Mannar Focused Warfare
 Gallente Federation
 
 27
 
 
      | Posted - 2014.01.09 06:56:00 -
          [28] - Quote 
 
 Nguruthos IX wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure el oh el 
 OPERATOR, present!! \o/
 
 Open-Beta Vet.NPC Corp Independent Contractor. 
Drunk Night Tree Burner.
This is my Main and Original.
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        |  Joel II X
 Dah Gods O Bacon
 
 464
 
 
      | Posted - 2014.01.09 07:00:00 -
          [29] - Quote 
 What if the redline became a giant Disruptor field? Like the force field that the MCC has that stops bullets? This way,you can't shoot out or into the red zone (because the red line is justa line.whatever is behind that line is a zone)
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        |  Pvt Numnutz
 Black Phoenix Mercenaries
 Legacy Rising
 
 630
 
 
      | Posted - 2014.01.09 07:06:00 -
          [30] - Quote 
 
 Asha Starwind wrote:An even simpler fix would be to remove the incentive from redlining or camping behind it by giving 0 WP for kills made in and/or from the redline That won't work as well as you think. Let's say a rail tank is sitting on the edge of the red line sniping away. An assault dropship dives on him so he does the only thing a red line rail tanker knows and rolls back into the red. The assault dropship breaks off thinking he's safe for a little. Instead the rail tank just shoots down the dropship from the red line, neutralizing the threat then goes back to sniping just out of the red line. Doesn't fix the problem....
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        |  KGB Sleep
 Ikomari-Onu Enforcement
 Caldari State
 
 627
 
 
      | Posted - 2014.01.09 07:15:00 -
          [31] - Quote 
 Remove the redline entirely and enable the MCC to fire upon anyone / anything that gets too close.
  
 
 
 "Because beer, that's why." | 
      
      
        |  Pvt Numnutz
 Black Phoenix Mercenaries
 Legacy Rising
 
 630
 
 
      | Posted - 2014.01.09 07:17:00 -
          [32] - Quote 
 
 Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure Question, I have been flying for over a year, I have never been able to do my job without risking my dropship to all manner of powerful counters. On a good day I break even using teamwork and all the luck I have in the world combined with immense skill and experience flying. To kill a rail tank in the red, which can two shot my dropship in under 2 seconds, I have to fly into the redline and risk exploding to nothing just to try and kill this damage stacked tank, which might I add would never survive on an actual battlefield but is protected by the redline.
 There is a certain depth that I will not be able to follow in the red and the loss of my dropship is garuenteed, 18 seconds isn't a lot of time to destroy a tank, and if me and my gunner's can't get them when they are on the edge they go too deep to even fight.
 
 How, good sir, can I man up any more than I already do? My balls barley fit in my dropship!
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        |  Michael Arck
 Onuoto Uakan Huogaatsu
 
 2549
 
 
      | Posted - 2014.01.09 08:06:00 -
          [33] - Quote 
 
 Pvt Numnutz wrote:Michael Arck wrote:Nguruthos IX wrote:Michael Arck wrote:So remove the redline and cause the evolution of the stomp to get worse?? The problem we face with all these changes is that it cannot and will not change the user. If the user is hell bent on finding a way to kill you from the cheapest way possible, he will. Just look at the AFKers. A system was implemented to stop it, lo and behold we still have people who AFK in games daily. get better ...and you should man up instead of advocating the removal of the redline. Go figure Question, I have been flying for over a year, I have never been able to do my job without risking my dropship to all manner of powerful counters. On a good day I break even using teamwork and all the luck I have in the world combined with immense skill and experience flying. To kill a rail tank in the red, which can two shot my dropship in under 2 seconds, I have to fly into the redline and risk exploding to nothing just to try and kill this damage stacked tank, which might I add would never survive on an actual battlefield but is protected by the redline.  There is a certain depth that I will not be able to follow in the red and the loss of my dropship is garuenteed, 18 seconds isn't a lot of time to destroy a tank, and if me and my gunner's can't get them when they are on the edge they go too deep to even fight.  How, good sir, can I man up any more than I already do? My balls barley fit in my dropship!  
 Follow the context. To my first reply, he says, "get good". Well if my first response generates a simple "get good", his reply generates a simpler response, "man up"
 
 You cannot possibly take one part of the post and critique it as such. Follow the context.
 
 Hnolai ki tuul, ti sei oni a tiu. For the State!! [email protected] | 
      
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