Leonid Tybalt
Dark Knightz Corp.
108
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Posted - 2014.01.08 23:33:00 -
[1] - Quote
This might seem like a controversial statement to some, but I honestly don't have a problem at all with situations like where a logistics dropsuit has equal or more module slots as an assault suit or whatever.
One of this games' main selling point is freedom (at least that's what they try to advertise). If I wanna play as a sneaky scout with a massively destructive shotgun then I can (sort of). If I see fit to equip a slow moving heavy armor with a sniper rifle then I can do that to.
But in my opinion there are a lot of constraints in terms of fitting modules that still needs ironing out. Take a lot of the scout suits for instance: pathetic cpu/pg COMBINED with a low amount of high slots, low slots and equipment slots.
Heavy suits also lack a lot of slots in comparison to some other suit types.
Now som boring naysayers might complain that this is "necessary" for "game balance purposes" and blahblahblah. But ask yourselves: is it fun with these constraints?
I don't know about you but I think it's more fun with options and playing around with whacky module and weapon combinations (some just for the heck of it, some to see if a particular slot loadout will be as overpowered as it seem in theory) than having options and freedom hampered for arbitrary reasons.
Now this reasoning naturally raises the question about dropsuit roles. If all dropsuits can fit an equal amount of modules and equipment, then how will they distinguish from eachother in terms of roles on the battlefield?
This is very easily fixed: incorporate more role specific bonuses into each dropsuit. A shield extender f+Śr instance will be useful f+Śr all suits, but only Caldari Assault Dropsuits will get superior benefits for using them. Drop uplinks, nanohives, nanite injectors can be carried by all in greater numbers BUT only Logistics suits can carry and deploy the most at the same time or repair the most with a repair tool etc.
You see where im going here?
So more cpu/pg and slots for every suit in the game to the point of being almost equal, and let specific role bonuses make a distinction between the different classes of dropsuit.
Anyone agree or disagree? Discuss. |