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Tebu Gan
Dem Durrty Boyz Renegade Alliance
383
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Posted - 2014.01.08 22:33:00 -
[1] - Quote
Posted this as a reply in another topic, figured I would give it a home of it own though.
Hey, those FOTM users pointed out balance issues with weapons and Mods. They don't hurt the game any more than you hurt the game. They are playing a "game".
And not every single person is this evil player you see(FOTM), demanding respecs. Grow up people.
Maybe after they put a little more RPG in what is currently a FPS, I'll agree that choices do matter. But when you are forced into the same role for a year, doing this same game mode/ maps over and over, you get bored.
In the months before 1.7, I had pretty much stopped playing. Every single match was the same. There was no grand goal to aim for. I had my SP for a given role, and began branching out to another role (a mistake I could not foresee by the way, had I known then what I know now, all my points would be in tanks!).
I mean really, after I max out a given role, I want to use that role to do more than the same **** I do all the time. The point and goal of specializing in a given role, atm, is to simply be stronger and more versatile, but for what. Let's take WoW for example (vanilla WoW). You leveled up to 60 max level, in a given role. If WoW was like dust, then you would keep doing the same thing you did to get to level 60, grind and kill. But the point here you wouldn't be gaining any experience.
You still did grind, but there was a purpose beyond gaining a new level. It was for potions and enchants, weapons and armor. All of which was for beating Rag, then you farm Rag for your best gear. There was a reason to keep going. Not to mention, organizing 40 people was amazing to defeat something. Kinda like dust, it was big on the team aspect.
But in dust, once you max out your given role, what is the point?
I could say PC, but PC is far too small to accommodate everyone out there. But PC is the END GAME. It's like Molten Core. But given most don't do PC or simply can't get into PC, what is the point? The only thing keeping me going is PC, and the respec of my tanking point helped quite a bit.
So what is there to do after you max out your role, oh I know, KEEP LEVELING. But for what, there has to be some tangible goal at the end of the tunnel. For anyone other than a power gamer, reaching the max of your given role will take many months (7 months in myself and at 11 mil SP, not even close lol).
So now reaching a new role after the first is going to take a bit. I HATED leveling in WoW, at least I did after I reached 60. I did the awful grind, but in dust, that is ALL I'm doing. That god awful grind. PC keeps me somewhat interested, but beyond PC, I might only play a one or two Pub matches.
Even the new FW, grind to get gear, but for what? So you can better stomp in your PUBS! I already stomp in pubs, WITHOUT THAT GEAR. Not to mention the fact that I lose money by doing FW.
A respec though, allows you to completely change your role. Gives you something fresh and new to play with. Though you may be doing the same stuff as before, now you are doing so from a fresh new perspective. You don't have to do this same boring grind, until dust's competition comes out (It's coming!).
This game is like freakin CoD, with a skill tree. Some people may like that, but I came into this game expecting a little more than another CoD.
People want respecs, not because they want to go into the next FOTM or any other ridiculous excuse you can come up with.
They want one because they are tired of leveling, to no end.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
384
|
Posted - 2014.01.08 23:00:00 -
[2] - Quote
Jadd Hatchen wrote:Tebu Gan wrote:Posted this as a reply in another topic, figured I would give it a home of it own though.
Hey, those FOTM users pointed out balance issues with weapons and Mods. They don't hurt the game any more than you hurt the game. They are playing a "game".
And not every single person is this evil player you see(FOTM), demanding respecs. Grow up people.
Maybe after they put a little more RPG in what is currently a FPS, I'll agree that choices do matter. But when you are forced into the same role for a year, doing this same game mode/ maps over and over, you get bored.
In the months before 1.7, I had pretty much stopped playing. Every single match was the same. There was no grand goal to aim for. I had my SP for a given role, and began branching out to another role (a mistake I could not foresee by the way, had I known then what I know now, all my points would be in tanks!).
I mean really, after I max out a given role, I want to use that role to do more than the same **** I do all the time. The point and goal of specializing in a given role, atm, is to simply be stronger and more versatile, but for what. Let's take WoW for example (vanilla WoW). You leveled up to 60 max level, in a given role. If WoW was like dust, then you would keep doing the same thing you did to get to level 60, grind and kill. But the point here you wouldn't be gaining any experience.
You still did grind, but there was a purpose beyond gaining a new level. It was for potions and enchants, weapons and armor. All of which was for beating Rag, then you farm Rag for your best gear. There was a reason to keep going. Not to mention, organizing 40 people was amazing to defeat something. Kinda like dust, it was big on the team aspect.
But in dust, once you max out your given role, what is the point?
I could say PC, but PC is far too small to accommodate everyone out there. But PC is the END GAME. It's like Molten Core. But given most don't do PC or simply can't get into PC, what is the point? The only thing keeping me going is PC, and the respec of my tanking point helped quite a bit.
So what is there to do after you max out your role, oh I know, KEEP LEVELING. But for what, there has to be some tangible goal at the end of the tunnel. For anyone other than a power gamer, reaching the max of your given role will take many months (7 months in myself and at 11 mil SP, not even close lol).
So now reaching a new role after the first is going to take a bit. I HATED leveling in WoW, at least I did after I reached 60. I did the awful grind, but in dust, that is ALL I'm doing. That god awful grind. PC keeps me somewhat interested, but beyond PC, I might only play a one or two Pub matches.
Even the new FW, grind to get gear, but for what? So you can better stomp in your PUBS! I already stomp in pubs, WITHOUT THAT GEAR. Not to mention the fact that I lose money by doing FW.
A respec though, allows you to completely change your role. Gives you something fresh and new to play with. Though you may be doing the same stuff as before, now you are doing so from a fresh new perspective. You don't have to do this same boring grind, until dust's competition comes out (It's coming!).
This game is like freakin CoD, with a skill tree. Some people may like that, but I came into this game expecting a little more than another CoD.
People want respecs, not because they want to go into the next FOTM or any other ridiculous excuse you can come up with.
They want one because they are tired of leveling, to no end. I started a thread to discuss the pro's and con's of respecs for AUR here: https://forums.dust514.com/default.aspx?g=posts&t=118583&find=unread
Don't know about respecs for AUR. Something seems wrong about it. I'll check out your thread in a bit though.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
384
|
Posted - 2014.01.08 23:02:00 -
[3] - Quote
Valmorgan Aubaris wrote:Well, you said it yourself, there needs to be a grand goal, and there already is, the connection to EVE alliances, if they don't set this connection PRIORITY ONE this game will fade, and fast.
1. Base mercs at thier corp HQ
2. Market, and perhaps non combat trade skills.
3. DUST founded corps MUST join an EVE alliance, DUST corps alone are useless social club drains of clone capital (players) serving no useful function whatsoever. with no focus or ability to take districts, only corps in an EVE alliance can do so.
There things are FAR more important than frivilous things like a pretty new gun, or a few suit tweaks.
Totally agree.
The entire reason I started playing this game WAS FOR THAT CONNECTION. I dreamed of this since I was a kid man, 2 different interconnected games. As I get older, playing just one game at a time just doesn't cut it anymore!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
389
|
Posted - 2014.01.09 02:34:00 -
[4] - Quote
Revelations 514 wrote:Here's the problem, and I will equate it to WoW so that we still compare apples to apples.
A respec for WoW skill trees is not comparable to Dust skill trees, because Dust skills are the level. However, it is close to switching classes in WoW. Now eventually this was introduced, and even races switching after that. But it was pricey to deter people from abusing it, and limited in the number of times it could be done in a time period.
If WoW allowed cheap class and racial respecs, you would see FOTM all the time for PVP. I would've been a Shaman until level 40, then Druid, then warlock at 60......
And WoW is much more balanced, (although still not perfect), so this is even less of a benefit to actually do, at a greater cost. If the gear made your character, then that would be a good counter-balance, (much like it is in WoW), but it doesn't take much to replace your gear in Dust, it's the skills needed to use it that matter. You don't grind for gear but for abilities to use gear. That being said, their is no mechanism in WoW to change your gear, you must grind all over again to get gear good enough to run the end game content, and that is the real reason why no one wants to do it.
For all intensive purposes, WoW makes a respec extremely unappealing due to high costs vs. minimal reward, as it will cost you and you will still need to grind to run end game content or be competitive in PVP.
The comparison wasn't exactly for the respec method wow uses. I'm more for a ONCE A YEAR respec, based on ACTUAL TIME, much like EVE skill training. I know I didn't make this clear, but in my defense, I had PC's to prepare for (of which we gained a planet!!)
But at this point in time, a Respec is not harmful in my eyes as everyone see's it. The future of this game lies in the future content, for which you will have reason to spend more and more points. Though being able to change your game, at some point in this 10 year plan, is hardly harmful. All I can possibly think of are positives here.
New content will slowly be added, of which a respec will allow you to eventually, completely change course. Though I totally agree that being able to do so on a whim. That is harmful for a game like dust, though for wow I found it less harmful. Twinking was fun, and though people may have bitched about it, there were still plenty of twinks on both sides!
I was not trying to compare WoW's Respec system with one that Dust would have. But I do feel, sense it is a MMORPG (as opposed to the FPS/RPG) the respec system DID work. At lower levels yes it allowed for some serious twinking. But my point all along was that it was all about END GAME. And WoW has had a long run, though like many players, after the first expansion I stopped. After playing for a few years, enough was enough.
There wasn't enough to hold my attention (and respecs i'll tell you helped a lot! Got tired of playing a priest healer, go shadow and pvp!)
Respecs CAN work in dust. Once a year will keep the VETS interested!!! And the Newbies happy they can at some point correct their mistakes!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
389
|
Posted - 2014.01.09 02:41:00 -
[5] - Quote
Denn Maell wrote:
RPG Elements reward those who have been playing longer with more eHP, more DPS, more everything.
But like most RPG's there is also a limit, so that eventually everyone is on the same level. At that point it is gear dependent, plus how effectively your skill points are set up. Being able to change your SP, might could act like a Cap. hmm
Maybe that's what is missing, a SP CAP.
hmmmm
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
394
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Posted - 2014.01.09 12:21:00 -
[6] - Quote
Seeth Mensch wrote:Tebu Gan wrote:Denn Maell wrote:
RPG Elements reward those who have been playing longer with more eHP, more DPS, more everything.
But like most RPG's there is also a limit, so that eventually everyone is on the same level. At that point it is gear dependent, plus how effectively your skill points are set up. Being able to change your SP, might could act like a Cap. hmm Maybe that's what is missing, a SP CAP. hmmmm I thought about that before, it's a nice trick--allow people to only have like 12 million tops, and ISK/AUR respecs, plus a free one every 4 months or so. (I liked the bankable idea, too). To the earlier example of WoW: The biggest lesson you can learn from Blizzard is what you get when you allow your players to do MORE, rather than restrict for less. Look how long they have lived and how well they have done. Give your PLAYERS the power to do things! Just not everything at the same time
The same thing holds very true for EVE as well! Power to the PLAYERS!
Nuff Said
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