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Reav Hannari
Red Rock Outriders
2449
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Posted - 2014.01.08 16:02:00 -
[1] - Quote
With dropsuit changes following hot on the heels of the big vehicle overhaul now is the time for the Great Dropsuit Massacre. Follow the same concept used by Assault Dropships and apply them to our suits. Here are my initial thoughts on how it would work:
Racial Militia Light, Medium and Heavy dropsuits remain available but give them the statistics of the advanced racial basic frames to make them more competitive.
Remove all the Basic Frames. They are just a distraction and are not widely used.
Only provide one each of the racial specialization suits. It should have the slots of the current line of prototype level suits but require training skills to achieve today's PG and CPU levels.
Sell them at the advanced specialization price. It seems like a fair price and will let rookies make some money in public matches once they don't die so much. If they do they can fall back to the new and improved militia suits.
The slot layout will close the gap between rookies and veterans as they can stack militia and basic modules. Veterans will still be able to build expensive and powerful suits through weapon and module choices. Rookies won't be receiving much if any of the benefits of the suits until they start training skills.
The skill tree will look like the one for Assault Dropships. This will allow for quick access to a specialization and all the racial variants but still encourage racial specialization.
Dropsuit Operation provides a 1% per level increase to PG and CPU and unlocks the specialization skills.
(Specialization) Dropsuit Operation provides an increase based on specialization and immediately unlocks the ability to use all suits of that specialization and the ability to train the (Racial) (Specialization) Dropsuit Operation skill.
(Racial) (Specialization) Dropsuit Operation provides the most important skill bonus to using a specific suit and unlocks further specialization skills.
(Racial) (Specialization) Dropsuit Specialization increases PG and CPU capabilities of a suit. Train this to 5 to achieve today's prototype suit level fitting capacity.
An example:
As a mercenary that wants to train into Minmatar Logistics I will...
Train Dropsuit Operation to 3 which unlocks Logistics Dropsuit Operation and also gives a small increase to the fitting capability of my militia suits. I train Logistics Dropsuit Operation to level one and I can now wear all racial Logistics but I can't fit them very well.
I now train Logistics Dropsuit Operation to level five and Minmatar Logistics Dropsuit Operation to level five and I'm receiving the full racial bonus for my preferred suit and can still switch to other races for their slot layouts to accomplish different tasks. I still can't fit all my high end modules though so I now train Minmatar Logistics Dropsuit Specialization to level five. At this point I have the full capability of the old Logistics mk.0 and can sort of fit all the other races. If I choose to cross train to another race I still have two skills to master but I can be wearing that suit while I'm working on it.
Benefits:
The path for rookies is much shorter. The gap between rookies and veterans is reduced somewhat. The market is much simpler. Benefits come more from training skills than buying equipment.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7914
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Posted - 2014.01.08 16:29:00 -
[2] - Quote
I agree tiercide should come with the other dropsuit changes and additions. I disagree with our specific implementation though.
Instead of removing basic frames, they should make basic frames more generalist (and cheaper), while specializations are more specifically into one role. Example, basic medium should have 2 equipment slots to be more generalized versatile slot layout compared to the assault and logi. If CCP doesn't make them cheaper alternatives, and actually distinct, then yeah they should just remove them. How I would do this:
PRICE: basic frame price = specialization price - 10%
LIGHT (reasoning can be found here)
Basic: + 1 high or low slot (& PG/CPU to fit it, they need a buff anyway) Scout: + 1 equipment slot (& PG/CPU to fit it, they also need a buff) Pilot: ? (not here yet, so can't say)
MEDIUMBasic frame: + 1 equipment (2 equipment total, between assault and logi) Logi: - grenade (they already have an extra low slot & lots of equipment compared to assaults, offensive abilities like grenades shouldn't be emphasized) Assault: + 1 high slot (logis get an extra low slot compared to assaults anyway)
HEAVYBasic: -sidearm, + 1 equipment (middle-ground between commando and sentinel) Sentinel: same Commando: same
Regarding tiercide, this is how I would do it (copy/pasted from here): Militia (MLT) and standard (STD) should be the only dropsuit tiers. There should be no avanced (ADV) or prototype (PRO) tiers. Too many tiers create imbalance, makes pub-stomping way too easy, which ultimately hurt player retention. Stop waiting for matchmaking to fix everything. Make militia dropsuits equivalent to the current ADV basic frame dropsuits. They should retain the same ISK cost as MLT suits.
Standard basic frames should be the equivalent of the current PRO basic frames. Should cost the same as the current STD suits.
The operation skills for basic frames need to give some kind of bonus to justify having 5 levels since specializations are unlocked at level 3. This bonus should also apply to all dropsuit specialization in that racial frame size.
Some of you may be thinking "without tiers, why would I spend SP on dropsuits?", the answer is to unlock specializations, and skill bonuses. Specializations should be a bit more expensive than the basic frame counterparts, but not by much since they aren't meant to be better, just more specialized at one particular area. Tiercided specialized suits (like assault or logistics) should be equivalent to the current PRO specialized suits.
I want suits of the same race and frame size to branch from the same skill tree, which is why your method would not be my first choice. Would still be good though.
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:31:00 -
[3] - Quote
@KAGEHOSHI
I saw your threads after writing up mine. There are some others that are thinking along very similar lines to both of us. I'm hoping that CCP is already a step ahead of us and that we will be see some version of all our ideas in 1.8.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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I-Shayz-I
I-----I
1827
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Posted - 2014.01.08 16:38:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1696319
Dropsuit "Proficiency" thread ^
How to keep things like the minmatar logi hacking bonus in the game.
Links:
List of Most Important Threads
I make logistics videos!
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Reav Hannari
Red Rock Outriders
2453
|
Posted - 2014.01.08 16:43:00 -
[5] - Quote
I-Shayz-I wrote:https://forums.dust514.com/default.aspx?g=posts&m=1696319
Dropsuit "Proficiency" thread ^
How to keep things like the minmatar logi hacking bonus in the game.
I can really see additional role specialization skills attached to the racial specialization skills much like the weapons have reloading, ammo and other fitting skills. Instead of earning these bonuses by training just the operation skill you unlock them for further character development and they become new SP sinks for veteran players.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7915
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Posted - 2014.01.08 16:43:00 -
[6] - Quote
I-Shayz-I wrote:https://forums.dust514.com/default.aspx?g=posts&m=1696319
Dropsuit "Proficiency" thread ^
How to keep things like the minmatar logi hacking bonus in the game. I hate having more SP sinks, and I never thought the hacking bonus belongs on a logi (would fit more on the scout), but this kind of thing would be necessary for me if CCP goes through with removing the Amarr assault's laser weapon heat reduction bonus for a stupid armor repair bonus. I support this if it means the Amarr assault's proficiency bonus can be heat buildup reduction for laser weapons.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Draco Cerberus
BurgezzE.T.F Public Disorder.
667
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Posted - 2014.01.08 16:51:00 -
[7] - Quote
Tiericide? Really, I can't believe I am seeing this again. It is not tiericide if you are just removing stuff, thats an outright removal. Lets remember that the tiers have a purpose, to give some experience before going all in to a potentially bad choice. IMO suit bonuses and tiers are a separate issue and should be kept separate.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:55:00 -
[8] - Quote
Draco Cerberus wrote:Tiericide? Really, I can't believe I am seeing this again. It is not tiericide if you are just removing stuff, thats an outright removal. Lets remember that the tiers have a purpose, to give some experience before going all in to a potentially bad choice. IMO suit bonuses and tiers are a separate issue and should be kept separate.
You're kidding right? My proposal follows the current Assault Dropship path, let's you get into suits, try them out much earlier with much lower skill point investment and gives you the full range of slots.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Artificer Ghost
Bojo's School of the Trades
950
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Posted - 2014.01.08 17:13:00 -
[9] - Quote
I'm not familiar with Tiercide (Your post was TL;DR if you mentioned a good description of it, but I'll read it later), but I think the EVE system works very well.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Reav Hannari
Red Rock Outriders
2456
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Posted - 2014.01.08 17:19:00 -
[10] - Quote
Artificer Ghost wrote:I'm not familiar with Tiercide (Your post was TL;DR if you mentioned a good description of it, but I'll read it later), but I think the EVE system works very well.
It's a big change but I'll attempt to add a TL;DR.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1055
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Posted - 2014.01.08 18:06:00 -
[11] - Quote
Artificer Ghost wrote:I'm not familiar with Tiercide (Your post was TL;DR if you mentioned a good description of it, but I'll read it later), but I think the EVE system works very well. I love you Arty. Thank you for bringing this up <3
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Artificer Ghost
Bojo's School of the Trades
954
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Posted - 2014.01.08 18:10:00 -
[12] - Quote
I love you too friend.
Yea, I've just been playing a f*ck-ton of EVE, because I'm so terrible at DUST (lolTTK, lolScout, lolCommando, lolPlasmaCannon, lolEverythingElseOtherThanRifles), and I was amazed at the level of "good" they have. The fact that I never had to really "grind" to get SP, and I just had to wait for timers to expire was really great, and I progressed VERY quickly through the ships, thanks to the simple and amazing work they did with ISIS and general point distribution. I'm hoping someday DUST SP works the same as EVE SP.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1057
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Posted - 2014.01.09 09:06:00 -
[13] - Quote
Artificer Ghost wrote:I love you too friend.
Yea, I've just been playing a f*ck-ton of EVE, because I'm so terrible at DUST (lolTTK, lolScout, lolCommando, lolPlasmaCannon, lolEverythingElseOtherThanRifles), and I was amazed at the level of "good" they have. The fact that I never had to really "grind" to get SP, and I just had to wait for timers to expire was really great, and I progressed VERY quickly through the ships, thanks to the simple and amazing work they did with ISIS and general point distribution. I'm hoping someday DUST SP works the same as EVE SP. I must know your character name. ;_;
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Talos Vagheitan
Ancient Exiles.
383
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Posted - 2014.01.09 15:21:00 -
[14] - Quote
1.) not what this game is about. Risk/reward is one of the core principals of this game
2.) it would not even help matchmaking. It's not an individual in proto gear that wins a game. It's squads of good players using teamwork that wins games. Forcing the same suits on everyone wouldn't change that.
Tiercide would also have a hugely negative impact on our future player market
Who cares what some sniper has to say
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Reav Hannari
Red Rock Outriders
2482
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Posted - 2014.01.09 15:37:00 -
[15] - Quote
Talos Vagheitan wrote:1.) not what this game is about. Risk/reward is one of the core principals of this game
2.) it would not even help matchmaking. It's not an individual in proto gear that wins a game. It's squads of good players using teamwork that wins games. Forcing the same suits on everyone wouldn't change that.
Tiercide would also have a hugely negative impact on our future player market
The risk/reward concept is not removed. The majority of a suit's cost is in the level of modules and weapons added to it. I'm not suggesting tiericide of modules or weapons. A veteran player can choose to load up on high end modules and still create a suit above 200K.
I agree its the player that wins the game but there is a much bigger gap between a rookie in a militia suit with barely any modules on it and a super tanked veteran protostomper. With this design the gap will still exist but it'll be smaller and the rookie will have just a bit more of a chance.
Unless the game is dramatically reengineered for the market I don't see infantry gear being a physical item to be sold and moved around. Only large, durable goods, such as MCCs, vehicles and deployable structures will be player producible and those are not covered here. The rest are BPCs used to print on demand. How will this ruin the market for player traded BPCs?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
670
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Posted - 2014.01.10 12:18:00 -
[16] - Quote
Reav Hannari wrote:Draco Cerberus wrote:Tiericide? Really, I can't believe I am seeing this again. It is not tiericide if you are just removing stuff, thats an outright removal. Lets remember that the tiers have a purpose, to give some experience before going all in to a potentially bad choice. IMO suit bonuses and tiers are a separate issue and should be kept separate. You're kidding right? My proposal follows the current Assault Dropship path, let's you get into suits, try them out much earlier with much lower skill point investment and gives you the full range of slots. No I'm not kidding. Your proposal is really poorly thought out. Removing suits to use at this point is a bad idea, we haven't even got all the racial suit lines yet. Try inserting brain first.
Edit: FFT The average user of a class suit has 2 types of suit they can now use, the class suit and the generalized size variant without bonuses. Removing that second choice is where it becomes an issue.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2520
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Posted - 2014.01.10 13:16:00 -
[17] - Quote
Draco Cerberus wrote:Try inserting brain first.
I'm here to present a concept and debate it's merits. With that comment you just invalidated your input.
Draco Cerberus wrote:I am really not sure why you would want to vanilla the classes up unless you have been suffering from protostomp ass burn, which I tend to cause even in my meta 1 gear.
You contradict yourself with that statement, tough guy.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
671
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Posted - 2014.01.10 13:47:00 -
[18] - Quote
Reav Hannari wrote:Draco Cerberus wrote:Try inserting brain first. I'm here to present a concept and debate it's merits. With that comment you just invalidated your input. Draco Cerberus wrote:I am really not sure why you would want to vanilla the classes up unless you have been suffering from protostomp ass burn, which I tend to cause even in my meta 1 gear. You contradict yourself with that statement, tough guy. There are no benefits to your proposal other than for new players to streamline their skill choices into a given class, you tout your wares and offer no reason for their necessity. For instance, all the SP spent on the general suit before the class specialization would have to go somewhere and although I raise valid points for not doing this you ignore them and go to the vanilla part, my somewhat lack-de-wit reparte as a contradiction rather than discussing my reasoning with me, sure I may contradict myself but the proto involved is not the level of gear but rather the level of skills. Your idea is flawed, try arguing why it isn't.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2523
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Posted - 2014.01.10 13:55:00 -
[19] - Quote
Draco Cerberus wrote:There are no benefits to your proposal other than for new players to streamline their skill choices into a given class, you tout your wares and offer no reason for their necessity. For instance, all the SP spent on the general suit before the class specialization would have to go somewhere and although I raise valid points for not doing this you ignore them and go to the vanilla part, my somewhat lack-de-wit reparte as a contradiction rather than discussing my reasoning with me, sure I may contradict myself but the proto involved is not the level of gear but rather the level of skills. Your idea is flawed, try arguing why it isn't.
Many players feel the basic frames are pointless and wasted SP. The gap between rookies and veterans is also very discouraging to the rookies. This idea is an attempt to close the gap and dramatically reduce the skill points required to get into the specialized suits without undermining the benefits of putting a lot of skill points into them.
CCP can either rework the basic frames to make them useful for something other than a very short stepping stone between militia and specialized or eliminate them and change how a rookie goes from militia to specialized.
I've mentioned Assault Dropships because I get the feeling that is how they may rework skill progression. In their case they chose to keep the basic dropship but with the minuscule amount of SP required you can jump straight in Assault Dropships without a grind. I think that is a great model for dropsuits too. If they want to rework basic frames though they need to be cheaper than specialized and they need to have some sort of bonus so that skills have a bit more impact on them.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
671
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Posted - 2014.01.10 14:03:00 -
[20] - Quote
Reav Hannari wrote:Draco Cerberus wrote:There are no benefits to your proposal other than for new players to streamline their skill choices into a given class, you tout your wares and offer no reason for their necessity. For instance, all the SP spent on the general suit before the class specialization would have to go somewhere and although I raise valid points for not doing this you ignore them and go to the vanilla part, my somewhat lack-de-wit reparte as a contradiction rather than discussing my reasoning with me, sure I may contradict myself but the proto involved is not the level of gear but rather the level of skills. Your idea is flawed, try arguing why it isn't. Many players feel the basic frames are pointless and wasted SP. The gap between rookies and veterans is also very discouraging to the rookies. This idea is an attempt to close the gap and dramatically reduce the skill points required to get into the specialized suits without undermining the benefits of putting a lot of skill points into them. CCP can either rework the basic frames to make them useful for something other than a very short stepping stone between militia and specialized or eliminate them and change how a rookie goes from militia to specialized. I've mentioned Assault Dropships because I get the feeling that is how they may rework skill progression. In their case they chose to keep the basic dropship but with the minuscule amount of SP required you can jump straight in Assault Dropships without a grind. I think that is a great model for dropsuits too. If they want to rework basic frames though they need to be cheaper than specialized and they need to have some sort of bonus so that skills have a bit more impact on them. Did you know that although some people choose to skill up to lv5 of the general suit, there is no need to do this and you can already at a low sp level get into a class suit? Also the idea that all slots would be open on the suit that replaces the tiers leaves a lot to be desired. For instance, X suit has at Meta 1 LvL 2H/2L/3E (minmatar logi) now proto has 4H/4L/4E, this demonstrates to the user that there is progression and that the goal to reach it has benefits. Many players in this game have come from COD and other non team based games as well as from other genres of games, this kind of progression is intuitive, just like how to fire the AR.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
672
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Posted - 2014.01.10 14:41:00 -
[21] - Quote
Reav Hannari wrote: If they want to rework basic frames though they need to be cheaper than specialized and they need to have some sort of bonus so that skills have a bit more impact on them.
This was done to encourage players to specialize, having bonuses and whatnot would go counter to the idea that being in an assault dropsuit is a benefit due to the added bonuses.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2525
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Posted - 2014.01.10 14:43:00 -
[22] - Quote
Draco Cerberus wrote:Did you know that although some people choose to skill up to lv5 of the general suit, there is no need to do this and you can already at a low sp level get into a class suit? Also the idea that all slots would be open on the suit that replaces the tiers leaves a lot to be desired. For instance, X suit has at Meta 1 LvL 2H/2L/3E (minmatar logi) now proto has 4H/4L/4E, this demonstrates to the user that there is progression and that the goal to reach it has benefits. Many players in this game have come from COD and other non team based games as well as from other genres of games, this kind of progression is intuitive, just like how to fire the AR.
I appreciate the concept but my problem with having level one suit at 2/2/3 and a level three suit at 4/4/4 is that the rookie is using basic modules with provide less benefit per slot compared to the veteran that is placing all high end modules in each slot.
Let's take shield tanking for example. A rookie may be using two basic extenders at 22 hp each (plus a bit of skill bonus) in two slots giving 44+ hp. They are also using a basic weapon with no damage bonus from skills. They now approach a single veteran that knows the terrain and has a high end bonused weapon. That veteran has all four high slots filled with 66 hp (plus max skill bonus) shield extenders for 264+ hp. I don't remember the shield skill numbers at the moment. Add in armor and it gets really bad. The shield difference alone is over 200 hp. Now add in the damage dealing potential of the veteran's better weapon and skills and you have a rookie that is wandering off to another game.
The intention behind this change is to let that rookie have four shields extenders that still only give less than one third the defensive capability of the veteran. Armor has less of a skill gap but the concept still applies. As the rookie works on his supporting skills he can slowly start replacing those weak modules with stronger modules and bring him closer to being competitive with the veteran.
This change would still give a rookie 12 militia suits to pick from and then be able to pick from 20 and soon to be 24 specialized suits. If the basic frames were reworked that would give an additional 12 suits to the roster. If CCP could focus on delivering and balancing 48 suits they could then move on to customizable frames or more specialities.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
672
|
Posted - 2014.01.10 14:46:00 -
[23] - Quote
Reav Hannari wrote: Many players feel the basic frames are pointless and wasted SP. The gap between rookies and veterans is also very discouraging to the rookies.
Many players should have taken advantage of the optional SP respec when CCP offered it (when they changed requirements for proto suits). The gap would be much smaller. Lv3 in the general suit is all that is required and I believe exactly what you said you wanted, a mirror of the Assault Dropship skill progression.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2525
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Posted - 2014.01.10 14:48:00 -
[24] - Quote
Draco Cerberus wrote:Reav Hannari wrote: If they want to rework basic frames though they need to be cheaper than specialized and they need to have some sort of bonus so that skills have a bit more impact on them.
This was done to encourage players to specialize, having bonuses and whatnot would go counter to the idea that being in an assault dropsuit is a benefit due to the added bonuses.
A skilled player should still get some benefit from the basic frames. If we compare to EVE then the militia dropsuit is a rookie ship, the basic frames are tech 1 and specialized suits are tech 2. The tech 1 ships still get bonuses but they are more generic. The tech 2 get bonuses that emphasized their intended role.
We could make all basic frames have something like this. Granted, it's being made up on the spot.
Light: +2% to sprint speed or -2% to profile per level. Medium: -2% to racial weapon fitting requirements. Heavy: +2% to racial defensive buffer efficacy.
Those benefits could carry over to the specialized frames or they could be replaced. The specifics are another conversation.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
672
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Posted - 2014.01.10 14:50:00 -
[25] - Quote
Reav Hannari wrote:Draco Cerberus wrote:Did you know that although some people choose to skill up to lv5 of the general suit, there is no need to do this and you can already at a low sp level get into a class suit? Also the idea that all slots would be open on the suit that replaces the tiers leaves a lot to be desired. For instance, X suit has at Meta 1 LvL 2H/2L/3E (minmatar logi) now proto has 4H/4L/4E, this demonstrates to the user that there is progression and that the goal to reach it has benefits. Many players in this game have come from COD and other non team based games as well as from other genres of games, this kind of progression is intuitive, just like how to fire the AR. I appreciate the concept but my problem with having level one suit at 2/2/3 and a level three suit at 4/4/4 is that the rookie is using basic modules with provide less benefit per slot compared to the veteran that is placing all high end modules in each slot. Let's take shield tanking for example. A rookie may be using two basic extenders at 22 hp each (plus a bit of skill bonus) in two slots giving 44+ hp. They are also using a basic weapon with no damage bonus from skills. They now approach a single veteran that knows the terrain and has a high end bonused weapon. That veteran has all four high slots filled with 66 hp (plus max skill bonus) shield extenders for 264+ hp. I don't remember the shield skill numbers at the moment. Add in armor and it gets really bad. The shield difference alone is over 200 hp. Now add in the damage dealing potential of the veteran's better weapon and skills and you have a rookie that is wandering off to another game. The intention behind this change is to let that rookie have four shields extenders that still only give less than one third the defensive capability of the veteran. Armor has less of a skill gap but the concept still applies. As the rookie works on his supporting skills he can slowly start replacing those weak modules with stronger modules and bring him closer to being competitive with the veteran. This change would still give a rookie 12 militia suits to pick from and then be able to pick from 20 and soon to be 24 specialized suits. If the basic frames were reworked that would give an additional 12 suits to the roster. If CCP could focus on delivering and balancing 48 suits they could then move on to customizable frames or more specialities. Insert brain here: Proto has 4/4/4 slot layout advanced is 3/3/3 and standard is 2/2/3. Rookies will always have a gap to skill up, even vets do given the speed at which a booster user gains sp vs unboosted. The rookies can have the benefits of 4 extenders when they earn them just like the rest of us, until then if you don't like it I hear there is a new COD out where everyone is equal with just the need to unlock weapons making the classes different.
LogiGod earns his pips
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Reav Hannari
Red Rock Outriders
2525
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Posted - 2014.01.10 14:51:00 -
[26] - Quote
Draco Cerberus wrote:Reav Hannari wrote: Many players feel the basic frames are pointless and wasted SP. The gap between rookies and veterans is also very discouraging to the rookies.
Many players should have taken advantage of the optional SP respec when CCP offered it (when they changed requirements for proto suits). The gap would be much smaller. Lv3 in the general suit is all that is required and I believe exactly what you said you wanted, a mirror of the Assault Dropship skill progression.
A good move on CCP's part but it did make the prototype basic fairly unappealing. There needs to be something updated on them to make them more common.
Happy to have this discussion but I'm hitting the road. I'll be back in a day and may even check in at some point in between. Maybe some of this will spark something in the designers.
o7
Reav
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Draco Cerberus
BurgezzE.T.F Public Disorder.
672
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Posted - 2014.01.10 14:53:00 -
[27] - Quote
Reav Hannari wrote:Draco Cerberus wrote:Reav Hannari wrote: If they want to rework basic frames though they need to be cheaper than specialized and they need to have some sort of bonus so that skills have a bit more impact on them.
This was done to encourage players to specialize, having bonuses and whatnot would go counter to the idea that being in an assault dropsuit is a benefit due to the added bonuses. A skilled player should still get some benefit from the basic frames. If we compare to EVE then the militia dropsuit is a rookie ship, the basic frames are tech 1 and specialized suits are tech 2. The tech 1 ships still get bonuses but they are more generic. The tech 2 get bonuses that emphasized their intended role. We could make all basic frames have something like this. Granted, it's being made up on the spot. Light: +2% to sprint speed or -2% to profile per level. Medium: -2% to racial weapon fitting requirements. Heavy: +2% to racial defensive buffer efficacy. Those benefits could carry over to the specialized frames or they could be replaced. The specifics are another conversation. A skilled player should be past using them, unless they want to dumb down to be nice. It is a filler it is meant to be the training suit, it is not meant to be the one a player stays with for a long time.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
672
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Posted - 2014.01.10 14:57:00 -
[28] - Quote
Reav Hannari wrote:Draco Cerberus wrote:Reav Hannari wrote: Many players feel the basic frames are pointless and wasted SP. The gap between rookies and veterans is also very discouraging to the rookies.
Many players should have taken advantage of the optional SP respec when CCP offered it (when they changed requirements for proto suits). The gap would be much smaller. Lv3 in the general suit is all that is required and I believe exactly what you said you wanted, a mirror of the Assault Dropship skill progression. A good move on CCP's part but it did make the prototype basic fairly unappealing. There needs to be something updated on them to make them more common. Happy to have this discussion but I'm hitting the road. I'll be back in a day and may even check in at some point in between. Maybe some of this will spark something in the designers. o7 Reav You sir are an idiot. No sorry not an idiot, misinformed and not willing to read responses, ignoring the truth of the way things are won't make them different through your rose coloured glasses. Enjoy your thinking spot, you really need it.
LogiGod earns his pips
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deepfried salad gilliam
Sanguine Knights
370
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Posted - 2014.01.10 16:50:00 -
[29] - Quote
No.
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Talos Vagheitan
Ancient Exiles.
387
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Posted - 2014.01.11 06:32:00 -
[30] - Quote
Reav Hannari wrote:Talos Vagheitan wrote:1.) not what this game is about. Risk/reward is one of the core principals of this game
2.) it would not even help matchmaking. It's not an individual in proto gear that wins a game. It's squads of good players using teamwork that wins games. Forcing the same suits on everyone wouldn't change that.
Tiercide would also have a hugely negative impact on our future player market The risk/reward concept is not removed. The majority of a suit's cost is in the level of modules and weapons added to it. I'm not suggesting tiericide of modules or weapons. A veteran player can choose to load up on high end modules and still create a suit above 200K. I agree its the player that wins the game but there is a much bigger gap between a rookie in a militia suit with barely any modules on it and a super tanked veteran protostomper. With this design the gap will still exist but it'll be smaller and the rookie will have just a bit more of a chance. Unless the game is dramatically reengineered for the market I don't see infantry gear being a physical item to be sold and moved around. Only large, durable goods, such as MCCs, vehicles and deployable structures will be player producible and those are not covered here. The rest are BPCs used to print on demand. How will this ruin the market for player traded BPCs?
I'm not being rude but your post really doesn't make any sense. You want to implement 'Tiercide', and yet still allow 200K suits to fight 10K suits. What would that accomplish? How would that be different than it is now?...
And as for the player market, player gear is exactly what's going to be sold between players. And where do you get your info about MCC's being producible and traded on the market? I'd like to read that.
Blueprints are also likely not going to be in the game forever.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
387
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Posted - 2014.01.11 07:12:00 -
[31] - Quote
The only thing I might support in this regard, is to increase the price gap between the Tiers.
I like the Tier system. This is a pretty unique system for a shooter.
So here's where I agree: Yes it is annoying when you hop into an Ambush solo, and see a full squad of "Proto-Stompers" on the other team. But let's be honest, if you see a full squad of good players (let's use Nyain San for example) on the other team, they are likely going to win the match, regardless of gear anyone is wearing.
It's possible that forcing everyone to wear the same Tier would have a small effect on the match, but it would be negligible! Not nearly enough to change who wins the match. In an Ambush the team that has a full squad (especially a good squad) wins every time, all the time.
Now here's what I feel would be a better way of balancing matchmaking.
- Increase the price gap between Tiers. This comes down to what the purpose of the Tiers are. In the case of a high SP player, MLT/BSC suits are typically when trying to earn ISK, ADV/PRO are for the must-win all-out battles, like PC, and to a lesser extent FW.
If we were to raise the price of PRO and ADV suits+equipment (25% for example) players who run PRO all the time would bleed ISK a lot faster. That would mean having even 1 death in a game would pretty much guarantee a Net Loss of ISK. This would make it much more costly to form proto-squads in public matches, but still possible.
People would also still be able to deploy all their top-end equipment for very competitive matches.
Additionally, matchmaking should attempt to sort players into SP groups (at least for public matches) , as this dictates what type of gear is available to players anyways.
TL;DR
- Make PRO and ADV stuff more expensive. People can bust it out in public matches if they want to. But even 1 death pretty much guarantees a loss of ISK. Would make players more likely to save their good equipment for PC battles and FW.
Who cares what some sniper has to say
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Artificer Ghost
Bojo's School of the Trades
971
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Posted - 2014.01.11 15:24:00 -
[32] - Quote
Ulysses Knapse wrote:I must know your character name. ;_;
It's Sandromin Uitra, spam my inbox please. /troll
TL;DR, Nope.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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