|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
2091
|
Posted - 2014.01.08 15:27:00 -
[1] - Quote
Monkey MAC wrote:
Now I think the suit bonus here is perfect, it allows the commando to be best in class without overpowering it. However at this point in time I am still skeptical about the race bonuses, while they do indeed make sense and are very good bonuses, we don't have a full complement of weapons. Until we have a racial variant of the shotgun, sniper, AOE, Ligjt AV and Unique Weaponry this bonus makes things like a Mass Driver on say a Gallante NEAR pointless.
Specialty Weapons:
Gallente: Shot Gun Minmitar: Mass Driver Caldari: Sniper Rifle Amarr: Laser Rifle
See we have the full set.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2091
|
Posted - 2014.01.08 15:32:00 -
[2] - Quote
Monkey MAC wrote:Assault Skills wrote: Suit Bonus: +2% ROF bonus per Level
Gallante Skill: +5% Armour Plate Bonus per Level Caldari Skill: +5% Shield Extender Bonus per Level Amarr Bonus: +5% Armour Repper Bonus per Level Minmatar Bonus: +5% Damage Mod Bonus per Level
I personally like the Suit bonus for Assaults, it effects ALMOST every weapon wieldable by the suit, encourages accuracy and skill and makes the Assault better for Assaulting than the Logi Units. I also think the Caldari and Gallante Bonuses are very well though out. As they make playing to the suits strengths easier. However I believe the Amarr Skill is counter productive, if you are going to gkve Caldari and Gallante suits tank bonuses, you should really give some to the Amarr as well. My suggestion +3% Armour Plate Bonus +3% Shield Extender Bonus. As for the Minmatar bonus I think giving a bonus to Damage Mods is a bad Idea period. Instead play to the suits strengths. +5% Armour Repper Bonus +5% Shield Repper Bonus. If the Amarr Assault suit has a lot of base armor, then the bonus may be good.
As for the Minmitar bonus, see my post: Proposed Minmitar Assault suit bonuse (For those who failed Math)
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2092
|
Posted - 2014.01.08 15:51:00 -
[3] - Quote
Ryder Azorria wrote:Fox Gaden wrote:Monkey MAC wrote:
Now I think the suit bonus here is perfect, it allows the commando to be best in class without overpowering it. However at this point in time I am still skeptical about the race bonuses, while they do indeed make sense and are very good bonuses, we don't have a full complement of weapons. Until we have a racial variant of the shotgun, sniper, AOE, Ligjt AV and Unique Weaponry this bonus makes things like a Mass Driver on say a Gallante NEAR pointless.
Specialty Weapons: Gallente: Shot Gun Minmitar: Mass Driver Caldari: Sniper Rifle Amarr: Laser Rifle See we have the full set. Light AV: Gallente: Plasma Cannon Minmatar: Nothing (although the Min Commando bonus would affect the Swarm Launcher) Caldari: Swarm Launcher (although the Cal Commando bonus does not affect it) Amarr Nothing Not the full set. There is not even a rumour of an Amarr light AV weapon. I donGÇÖt think there are any immediate plans to have a full set of light AV weapons.
I think the point of the Commando bonus was to make sure that the bonus applied to the Infantry rifle and the specialty weapon for each race. With two light weapons there is a good chance that at least one of them will benefit from the bonus, particularly since people will likely skill into the Commando suit that supports their preferred weapon.
Interesting point about the Minmatar Commando bonus effecting the Swarm Launcher though. And that the Gallente bonus effects 3 weapons.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2092
|
Posted - 2014.01.08 15:57:00 -
[4] - Quote
Marlin Kirby wrote:Caldari assault got super nerfed.....again. Caldari assault got a stealth damage buff. They can get the same effect from two Shield Extenders that another suit would get from 3 shield extenders, so they can free up a slot to fit an extra Damage Mod. Plus 2 shield Extenders has less recharge delay than 3 shield extenders.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2092
|
Posted - 2014.01.08 16:06:00 -
[5] - Quote
Monkey MAC wrote:Fox Gaden wrote:Monkey MAC wrote:
Now I think the suit bonus here is perfect, it allows the commando to be best in class without overpowering it. However at this point in time I am still skeptical about the race bonuses, while they do indeed make sense and are very good bonuses, we don't have a full complement of weapons. Until we have a racial variant of the shotgun, sniper, AOE, Ligjt AV and Unique Weaponry this bonus makes things like a Mass Driver on say a Gallante NEAR pointless.
Specialty Weapons: Gallente: Shot Gun Minmitar: Mass Driver Caldari: Sniper Rifle Amarr: Laser Rifle See we have the full set. No they should be done like the rifles are, 4 rof everything. Hence the Minmatar Prescision Rifle and So on. There should be 4 shotguns, 4 AOE weapons, 4 Sniper Rifles, 4 entirely unique weapons. That I would consider a full set. Then the commando bonus can't be accused of pinning you to a playstyle, only an ammo type. Much Fairer I disagree. Both the Suits and the Weapons reflect the racial fighting stile.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2092
|
Posted - 2014.01.08 16:12:00 -
[6] - Quote
Monkey MAC wrote:Amarr has the highest base EHP, but less than Shields than Caldari and less armour than Gallante, here in Dust the Amarr are the perfect bricktanker (now that shields and armour are on par). Hence my suggested bonus. While the Minmatar skill does lend to hit and run, having multiple damage mods on a minnie suit is unlikely due to the lower fiting space. As such better all round repping ability is more fitting, in my opinion.
If the Amarr have high shields and high Armor, the bonus means that in the time it takes them to get their Shields back, they will have gotten much of their Armor back too. 2 Armor Repair will act like 3 Armor Repair on any other suit.
With the Minmatar bonuse 2 Damage Mods are the same as 3 damage mods on another suit, which helps overcome the tight fitting restrictions, and allows them to equip and extra extender.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
2092
|
Posted - 2014.01.08 16:32:00 -
[7] - Quote
Artificer Ghost wrote:Artificer Ghost wrote:1) I actually like MOST of the Logistics changes. While I'm not a fan of the 'nerf', it plays well with the lore and mechanics of EVE. For example, the Gallente in EVE are dual-tanking (Dunno why they're Armor in DUST) E-War masters. Much of their equipment and ships focus on scanning and not being scanned. The bonus to Active Scanners amplify this, HOWEVER I'll make a point later on. The Minmatar, also have ships better suited for Logistics (From what I understand), so a Repair Tool bonus isn't completely illogical. I'll say though, that a bonus only applying to one module is only semi-useful when you have more than one module. My proposal: Minmatar: Bonus to ALL Triage Equipment (Repair Tools, Injectors, and Shield Reppers when they come out) Gallente: Bonus to ALL E-War Equipment (Active Scanner, and the SoonTM HUD Jammer, and Webifier) Amarr: Bonus to ALL Rally Equipment (Drop Uplinks, and any other things that come out soon that help rallying) Caldari: Bonus to ALL In-Direct Support Equipment* (Nanohives, anything else that meets the reqs)
*In-Direct support, I mean things that help teammates, but only if the teammate knows how to use it. For example, you can give someone ammunition, but if it matters or not depends on their aim. If someone else can think of things (Even if not released) that the Amarr/Caldari use, be my guest. I feel like my first post here is being forgotten... - Gallente ships are usually best Armour tanked. (There are exceptions to the rule for all the races.) - Minmitar Logi ships repair shields, not armor.
There is some merit in your proposal for the long run, but right now it give more advantage to the Minmatar.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
|
|
|