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Fox Gaden
Immortal Guides
2084
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Posted - 2014.01.08 13:54:00 -
[1] - Quote
I sometimes feel like the average DUST player failed Math Class. The 25% for maxed out Minmitar Assault bonus modifies the bonus give by the module. It is not applied directly to the suit.
With Minmitar Assault at 5 you get 25% more benefit from a damage mod, which takes a Complex Damage mod from 10% up to 12.5%, so the Minmitar Assault bonus is giving you 2.5% additional damage.
With multiple Complex Damage mods you get stacking penalties:
First Complex Damage Mod = 10% + 25% = 12.5% Second Complex Damage Mod = 8.7% + 25% = 10.875 % Third Complex Damage Mod = 5.7% + 25% = 7.125 %
3 Complex Damage Mods without the Minmitar Assault Bonus = +24.4% damage. 3 Complex Damage Mods with the Minmitar Assault Bonus = +30.5% damage.
So, best case scenario, the Minmitar Assault Bonus gives an additional 6.1% damage.
Is an additional 6.1% damage game breaking? Keep in mind that it will be the squishiest of the 4 Assault suits. How many of you are running around with Proficiency 3 because the extra 6% damage is not worth the Skill points to level it to 5?
*I just assume that no one would equip 4 Complex Damage Mods because: Forth Complex Damage Mod = 2.8% = 25% = +3.5% (Only 0.7 of which comes from the suit bonus.)
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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The Black Art
Fatal Absolution Covert Intervention
318
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Posted - 2014.01.08 13:58:00 -
[2] - Quote
So you get a slightly better, free Enhanced Damage Mod. On top of the RoF bonuses, it might be OP in combination with some guns, like the combat rifle. |
Shadow of War88
0uter.Heaven
134
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Posted - 2014.01.08 13:59:00 -
[3] - Quote
Appreciate the number crunch. Lets keep in mind this whole BONUSES thing is mostly speculation
1.8 info probably wont begin to flow until mid February |
Ploo-Koon
Subdreddit Test Alliance Please Ignore
550
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Posted - 2014.01.08 14:00:00 -
[4] - Quote
6.1% could be the difference between you winning the 5 second TTK race and the redberry winning the 5 second TTK race. There is a reason so many people fit a third complex damage mod for that mere 5.7%.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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Shadow of War88
0uter.Heaven
134
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Posted - 2014.01.08 14:00:00 -
[5] - Quote
The Black Art wrote:So you get a slightly better, free Enhanced Damage Mod. On top of the RoF bonuses, it might be OP in combination with some guns, like the combat rifle.
wish CCP had the same ability to predict scenarios such as this
maybe CPM will catch it. |
Reav Hannari
Red Rock Outriders
2439
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Posted - 2014.01.08 14:04:00 -
[6] - Quote
Ploo-Koon wrote:6.1% could be the difference between you winning the 5 second TTK race and the redberry winning the 5 second TTK race. There is a reason so many people fit a third complex damage mod for that mere 5.7%.
To get that 6.1% you need to sacrifice three complex shield extenders on an almost purely shield based suit. You only get two low slots to compensate.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Fox Gaden
Immortal Guides
2088
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Posted - 2014.01.08 14:04:00 -
[7] - Quote
Shadow of War88 wrote:Appreciate the number crunch. Lets keep in mind this whole BONUSES thing is mostly speculation 1.8 info probably wont begin to flow until mid February Well, they are more than speculation, as these are the bonuses that are currently being tested, but yes, they are not final.
However, I was tired of the chicken Littles out their running around in circles yelling that the sky if falling because they think that Minmitar Assault suit damage is being buffed by 25% when realistically it is only buffing damage by 6.1% with max skills.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Ripley Riley
Incorruptibles
294
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Posted - 2014.01.08 14:06:00 -
[8] - Quote
Fox Gaden wrote:So, best case scenario, the Minmitar Assault Bonus gives an additional 6.1% damage.
And keep in mind that in this "best case scenario" you are sacrificing the majority of your shield tank in order to pull it off. So yes, you will deal more damage, but you will be more easily dropped too.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Korvin Lomont
United Pwnage Service RISE of LEGION
440
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Posted - 2014.01.08 14:09:00 -
[9] - Quote
Fox Gaden wrote:I sometimes feel like the average DUST player failed Math Class. The 25% for maxed out Minmitar Assault bonus modifies the bonus give by the module. It is not applied directly to the suit.
With Minmitar Assault at 5 you get 25% more benefit from a damage mod, which takes a Complex Damage mod from 10% up to 12.5%, so the Minmitar Assault bonus is giving you 2.5% additional damage.
With multiple Complex Damage mods you get stacking penalties:
First Complex Damage Mod = 10% + 25% = 12.5% Second Complex Damage Mod = 8.7% + 25% = 10.875 % Third Complex Damage Mod = 5.7% + 25% = 7.125 %
3 Complex Damage Mods without the Minmitar Assault Bonus = +24.4% damage. 3 Complex Damage Mods with the Minmitar Assault Bonus = +30.5% damage.
So, best case scenario, the Minmitar Assault Bonus gives an additional 6.1% damage.
Is an additional 6.1% damage game breaking? Keep in mind that it will be the squishiest of the 4 Assault suits. How many of you are running around with Proficiency 3 because the extra 6% damage is not worth the Skill points to level it to 5?
*I just assume that no one would equip 4 Complex Damage Mods because: Forth Complex Damage Mod = 2.8% = 25% = +3.5% (Only 0.7 of which comes from the suit bonus.)
I believe the bonus is rather fair, but I think the bonusses get multiplied so it would be:
~ + 26,4% damage on any non minmatar suit ~ + 33,6% damage on minmatar Assault
Thats basicly one free complex one...
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
550
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Posted - 2014.01.08 14:36:00 -
[10] - Quote
Reav Hannari wrote:Ploo-Koon wrote:6.1% could be the difference between you winning the 5 second TTK race and the redberry winning the 5 second TTK race. There is a reason so many people fit a third complex damage mod for that mere 5.7%. To get that 6.1% you need to sacrifice three complex shield extenders on an almost purely shield based suit. You only get two low slots to compensate.
With the RoF and dmg increases, eHP is mattering less and less. I mean, speculatively, as we don't know all the changes maybe the TTK and gun game will be vastly different but if the same meta exists after 1.8 it'll hardly matter that you sacrificed shield extenders.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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Fox Gaden
Immortal Guides
2088
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Posted - 2014.01.08 14:38:00 -
[11] - Quote
Korvin Lomont wrote: Can you break out your calculations? I am not sure how you came to that figure. It would help if I could see how you worked it out. I believe the bonus is rather fair, but I think the bonusses get multiplied so it would be:
~ + 26,4% damage on any non minmatar suit ~ + 33,6% damage on minmatar Assault
Thats basicly one free complex one...
Can you break out your calculations? I am not sure how you came to that figure. It would help if I could see how you worked it out.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Heinz Doofenshertz
BetaMax.
618
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Posted - 2014.01.08 14:42:00 -
[12] - Quote
Please note while this math is not incorrect, it was done incorrectly. all modification penalties are done after the bonuses are applied, as this can be affected by other skills or modules. Order of operation is important.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Fox Gaden
Immortal Guides
2091
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Posted - 2014.01.08 14:43:00 -
[13] - Quote
Ploo-Koon wrote:Reav Hannari wrote:Ploo-Koon wrote:6.1% could be the difference between you winning the 5 second TTK race and the redberry winning the 5 second TTK race. There is a reason so many people fit a third complex damage mod for that mere 5.7%. To get that 6.1% you need to sacrifice three complex shield extenders on an almost purely shield based suit. You only get two low slots to compensate. With the RoF and dmg increases, eHP is mattering less and less. I mean, speculatively, as we don't know all the changes maybe the TTK and gun game will be vastly different but if the same meta exists after 1.8 it'll hardly matter that you sacrificed shield extenders. If the TTK is not changed it wonGÇÖt matter that you have an extra 6% DPS either. Whoever shoots first will likely win.
However, I am anticipating that the base states for suits and weapons will see some adjustment in 1.8 as well.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
63
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Posted - 2014.01.08 14:47:00 -
[14] - Quote
"the average DUST player failed Math Class"
One of many things that separates the average DUST player from the average EVE player.
(There's definitely something that separates the average EVE Dev from the average DUST Dev, too. I'm not sure if it's a failed math class or what.) |
Lorhak Gannarsein
1150
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Posted - 2014.01.08 14:49:00 -
[15] - Quote
2x MinAssault damage mods = 3x everyone else.
I'm thinking this is where the advantage lies.
EDIT: So 23.4 vs 24.1, for clarity.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Fox Gaden
Immortal Guides
2091
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Posted - 2014.01.08 14:54:00 -
[16] - Quote
Lorhak Gannarsein wrote:2x MinAssault damage mods = 3x everyone else.
I'm thinking this is where the advantage lies.
EDIT: So 23.4 vs 24.1, for clarity. Good observation. That will likely be the optimal Minmitar Assault fit, as it leaves enough high slots open to fit some tank.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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