The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 01:50:00 -
[1] - Quote
Aero Yassavi wrote:CLARIFICATION: The exact bonuses listed are only to give you the general idea for what I'm talking about, which is making the assault class bonus a fitting reduction for weaponry and the assault racial bonuses improvements to specific types of weaponry. If you don't like one of them, how about make a suggestions for something else that will improve the weapon for assaults in a more balanced way?
I mean, it really just makes sense.
Logistics class bonus: 5% reduction of CPU/PG of all equipment per level Assault class bonus: 5% reduction of CPU/PG of all light weapons and sidearms per level
So the Logistics class is able to fit prototype equipment without sacrificing its module usage, and the Assault class is able to fit prototype weapons without needing to sacrifice its module usage.
Amarr Logistics bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Assault bonus: 5% reduction of laser weaponry heat build up per level
So the Amarr Logi gets more efficient Amarr equipment, and the Amarr Assault gets more efficient Amarr weapons.
Caldari Logistics bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Assault bonus: 5% reduction in rail charge up time and 5% more zoom on rail weapons per level
So the Caldari Logi gets more efficient Caldari equipment, and the Caldari Assault gets more efficient Caldari weapons.
Gallente Logistics bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Assault bonus: +2% rate of fire on all hybrid-plasma weapons per level
So the Gallente Logi gets more efficient Gallente equipment, and the Gallente Assault gets more efficient Gallente equipment.
Minmatar Logistics bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Assault bonus: +2% explosive blast radius and 5% projectile weaponry clip size per level
So the Minmatar Logi gets more efficient equipment, and the Minmatar Assault gets more efficient Minmatar weapons.
This message was brought to you by Common Sense and the letter "A."
Now we are getting somewhere. I was envisioning something more like this
I am doing Amarr because I like the Laser Rifle. Amarr is armor and energy weapons.
Militia Logi 50% bonus to remote armor repair amount (no per level, just a flat bonus) Assault 37.5% reduction in Heat buildup (no per level, just a flat bonus) Scout 25% Scan profile reduction (no per level, just a flat bonus) Heavy 25% bonus to armor plate effectiveness (no per level, just a flat bonus)
Standard Logi 10% bonus to repair tool amount per level of logi Assault 5% Reload Speed for energy weapons per level of assault Assault 2 5% deduction in heat build up and cool down time per level of assault Assault 3 3% bonus to damage for energy weapons per level of assault Scout 1 10% reduction in CPU usage for cloaks per level of scout Scout 2 7.5% bonus to scrambler pistol range per level of scout Heavy 1 5% reduction in Heavy Laser cool down per level of heavy Heavy 2 7.5% bonus to plate effectiveness per level of heavy
Advanced Logi 10% bonus to repair tool range and amount per level of logi Assault 5% Reload Speed for energy weapons and armor repair module amount per level of assault Assault 2 5% deduction in heat build up and cool down time per level of assault Assault 3 5% bonus to range and damage for energy weapons per level of assault Scout 1 10% reduction in CPU usage and time to fire delay for cloaks per level of scout Scout 2 7.5% bonus to scrambler pistols range and 5% bonus to armor module effectiveness per level of scout Heavy 1 5% reduction in Heavy Laser cool down and heat build up per level of heavy Heavy 2 7.5% bonus to plate effectiveness and reload speed per level of heavy
Prototype Logi 7.5% bonus to repair tool range and amount per level of logi, 15% bonus to armor plate effectiveness Assault 3% bonus to damage for energy weapons per level, 3% reduction in heat build up per level, 10% bonus to armor repair amount Assault 2 3% reduction in cool down time and feedback damage per level, 7.5% bonus to range Scout 7.5% bonus to armor repair module amount and 5% bonus for energy weapon damage per level, 80% reduction in CPU for cloaks Heavy 5% bonus to Heavy Energy weapon fire and heat build up per level and 25% reduction in feedback damage.
Militia suits would get a static bonus, Standards would have one per level bonus, Advanced would have two per level bonuses and Prototype would have two per level and one static bonus. Each suit for each tech type would need to have its slots and resources tweaked by professionals but the thrust is that each suit in the game should be different, not better than the lower one, different. Yes, Standard and Advanced are very similar but that is because I wanted them to be a natural stepping stone to the next but prototype should be a different monster all together and be focused on a weapon or play style.
Prototypes, to me, should be less flexible and more focused on the job they were developed for where as the Advanced should just be a different and slightly more powerful version of standards. Militia suits are to get a feel for the role and used to the tech of the race, standard suits should allow mercs to start specialization but not be confined to one style. Advanced suits should be the most flexible but heavily bonused toward racial tech.
25 suits for Amarr, that is 100 for the four races and doesn't include specialty suits like Black Eagles. This is what we need in dust.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:12:00 -
[2] - Quote
Patrick57 wrote:Just to fix this (It bothers me and I have OCD), it's spool-up time, not "charge up time". :P
I haven't read the description, I know the difference in the two times but I don't know what description is for what weapon.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|