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Aero Yassavi
Yassavi House
4401
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Posted - 2014.01.08 02:01:00 -
[1] - Quote
Assaults will be dishing out damage faster than other suits. You may call this unbalanced. I call it common sense. They are assaults, that's what they do. Kill faster.
Logis get 25% reduction of equipment costs. You ever try the Gallente Logistics with that bonus? It's incredibly helpful. They won't be as strong in combat as the assaults, but why should they? Don't give me any of that "They are supposed to be the most versatile role" BS, they are the equipment people. A logi going head to head with an assault, the assault should have the edge.
Sentinels are getting damage resistance to gunfire. This doesn't only increase their EHP, but it also increases their ERR (estimated repair rate). This will make sentinels finally a class that can sit there and clog a choke point and such, especially with repair hives or a repair tool repping him
Commandos are getting the highest damage damage per shot. This makes them sort of like the Assaults, but not quite. Assaults have a high rate of fire to give them more DPS, but this also means they will be running out of ammo more often. A Commando gets more DPS from bullet damage, not taking up as much ammo. Meanwhile, he gets two light weapons. So a With addition of the reload speed, Commandos will be better at constantly providing suppressing fire on the ever moving frontlines without needing to waste much time restocking ammo or reloading.
And Scouts are going to get something special regarding the not-yet-released cloaking device, and who doesn't want that? They will really be able to fulfill their roles once that happens.
It's actually looking quite good, though TTK may need to go up (but Assaults and Commandos still kill the fastest, but still takes longer) and something may need to be replaced for ROF for weapons like the Scrambler Rifle. Perhaps they can rework the Assault class bonus so it's "+5% ROF on all weapons and -5% Scrambler RIfle charge up time per level." It'd be some funky wording specifically mentioning one weapon in there, but the Scrambler Rifle is one of the main assault weapons yet it just would not be able to take advantage of a higher rate of fire.
It's a bird!
It's a plane!
No, it's Super Amarr!
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
153
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Posted - 2014.01.08 02:10:00 -
[2] - Quote
I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1306
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Posted - 2014.01.08 02:18:00 -
[3] - Quote
BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. I think you are confused. If you want a longer TTK, you want it increased...
Unless you want it to feel like COD, in which case, screw you.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7894
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Posted - 2014.01.08 02:24:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. TTK = time to kill High TTK = fast death Low TTK = slow death
Chromosome was high TTK compared to the current build.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Yassavi House
4401
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Posted - 2014.01.08 02:24:00 -
[5] - Quote
Fizzer94 wrote:BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. I think you are confused. If you want a longer TTK, you want it increased... Unless you want it to feel like COD, in which case, screw you. He's a troll, look at his name.
EDIT: Didn't see the Chromosome part, which had a really high TTK. Maybe he is just confused.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Meee One
Clones Of The Damned Zero-Day
89
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Posted - 2014.01.08 02:24:00 -
[6] - Quote
BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. Troll post please ignore. But 25% ROF increase is insane,especially for weapons like the 'breach' or ANY variant of the RR. Or SMGs,etc. In the end they will have to nerf it,because it will be badly abused. If you're about to respond 'how?' please re-read the 2nd and 3rd sentences of my post,then use your imagination and picture a slow ROF weapon or even high ROF OP weapon (RR) being used against you.(again and again)
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Aero Yassavi
Yassavi House
4401
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Posted - 2014.01.08 02:28:00 -
[7] - Quote
Meee One wrote:BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. Troll post please ignore. But 25% ROF increase is insane,especially for weapons like the 'breach' or ANY variant of the RR. Or SMGs,etc. In the end they will have to nerf it,because it will be badly abused. If you're about to respond 'how?' please re-read the 2nd and 3rd sentences of my post,then use your imagination and picture a slow ROF weapon or even high ROF OP weapon (RR) being used against you.(again and again) But they are Assaults, shouldn't they have the edge over you in combat? Think about it. If you are not an Assault, what are you? If you're a Logi, you carry a ton of equipment without needing to sacrifice defenses. If you are a Sentinel, are are resistant to the firearms in addition to having a higher effective repair rate because of that resistance. If you are a Commando, you have a high DPS without needing to chew through ammo and can reload faster if it comes down to it. If you are a scout, you'll be invisible.
All things considered, it doesn't seem that bad.
It's a bird!
It's a plane!
No, it's Super Amarr!
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
153
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Posted - 2014.01.08 02:38:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:BuTtHuRtPEepZ wrote:I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. TTK = time to kill High TTK = fast death Low TTK = slow death Chromosome was high TTK compared to the current build.
Lol sorry. meant low TTK
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7895
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Posted - 2014.01.08 02:46:00 -
[9] - Quote
Assauls should not get a ROF bonus since it excludes the SCR and many other weapons. The general assault bonus should be something that doesn't exclude any light weapon. A fitting bonus to light weapons, or to damage mods perhaps. The ROF bonus disincentives the use of SCRs; its effectively a nerf, and its made worse by the removal of the heat buildup reduction bonus.
specifically skilled into Amarr assault for the heat buildup reduction bonus to laser weapon, particularly for the scrambler rifles. This bonus was the most logical assault bonus there is; assaults are about offense, and this bonus perfectly complements the offensive technology of the race (lasers). The Amarr assault laser bonus should have been the model for what assault bonuses should be like. Assaults should have received racial bonuses to their race's weapons (like the laser heat reduction bonus), but instead they got arbitrary bonuses; most of which make more sense on a heavy suit (assaults are about offense, not HP and rep). The commando bonuses are much better assault bonuses.
Amarr bonus: 5% heat buildup reduction per lv for laser weaponry. I love this bonus, no need for changing.
Caldari bonus: 3% effective range increase of railgun weapons per lv; good for sniper, rail rifle, bolt pistol (SoonGäó), & magsec SMG(SoonGäó).
Gallente bonus: 2% ROF increase of plasma weapons per lv; AR, shotgun, plasma cannon, ion pistol (SoonGäó).
Minmatar bonus: 5% increase in magazine size per lv for projectile & Minmatar explosive weapons; SMG, flaylock, MD, & Combat rifle.
At the very least the scrambler rifle and laser rifle should get a base -15% reduction of heat buildup (equivalent of Amarr assault level 3), or change their operation bonuses to heat buildup reduction (5% per level).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Yassavi House
4404
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Posted - 2014.01.08 03:05:00 -
[10] - Quote
I agree that the all light weapons should benefit from the Assault skill, hence why I stated perhaps keep the bonus and add something for the SCR. Though I do like the fitting idea. So perhaps
Assault Class -5% PG/CPU of all light weapons and sidearms per level
That is the one I like the most. Damage mods not as much as some of the racial assault suits aren't suited as well for damage mods as others.
It's a bird!
It's a plane!
No, it's Super Amarr!
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demonkiller 12
G.L.O.R.Y Public Disorder.
315
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Posted - 2014.01.08 03:17:00 -
[11] - Quote
Is this for real? can one of you link me this stuff? i will be soooo happy, i just decided i was going to skill back into caldari assaults again and put my free suit to use
Dragonfly assault Toxin assault Toxin SMG militia locus grenades militia nanohives 2x militia shield extenders 2x militia armor plates (All BPO)
anyway, the BALACS GAR 21 is the most beast weapon in the game and the gun i have a personal record with of 58-1 in a skirmish (death was beginning spawn not using the balacs so i kept it at the end) BUT ANYWAY the balacs has a RoF of 857.1 if you say assault (im presuming at lvl5) get a RoF bonus of 25% that brings my Toxin assault rifle RoF from 750 to 937.5 and that would put the balacs at 1071.35 im so excited for this im going to wet myself |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1943
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Posted - 2014.01.08 18:18:00 -
[12] - Quote
Aero Yassavi wrote:I agree that the all light weapons should benefit from the Assault skill, hence why I stated perhaps keep the bonus and add something for the SCR. Though I do like the fitting idea. So perhaps
Assault Class -5% PG/CPU of all light weapons and sidearms per level
That is the one I like the most. Damage mods not as much as some of the racial assault suits aren't suited as well for damage mods as others.
I really like this one too.
Try to kill it all you want CCP, I still <3 my laser.
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BL4CKST4R
WarRavens League of Infamy
1509
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Posted - 2014.01.08 20:54:00 -
[13] - Quote
My problem is that the gave the Assaults tank AND gank so when a Logistics is trying to support his team he will be the first person to die since he will have low HP and low fire power. They should give the tank to the Logistics. |
Garth Mandra
The Southern Legion The Umbra Combine
285
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Posted - 2014.01.08 21:42:00 -
[14] - Quote
They should make the basic suits versatile and competitive. Maybe 2 equipment slots and a tanking bonus. Then the specialisations should be a slight power creep with obvious strengths a some weaknesses compared to the basic.
Something like:
Basic: Can do everything ok. Logi: Can carry heaps of equipment but not do *something* as well as the basic. Assault: Does more damage somehow but less equipment and maybe a little less tank.
Make the basic noticeably cheaper too. |
Scout Registry
384
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Posted - 2014.01.09 02:27:00 -
[15] - Quote
Aero Yassavi wrote: And Scouts are going to get something special regarding the not-yet-released cloaking device, and who doesn't want that? They will really be able to fulfill their roles once that happens.
Scouts aren't sharing in your excitement. Assumptions held constant, it would appear that this cloak will come at great expense.
Here's a brief summary of our concerns, courtesy of Driftward: https://forums.dust514.com/default.aspx?g=posts&t=134503&find=unread |
Jooki Chewaka
Stalking Wolfpack
75
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Posted - 2014.01.09 03:34:00 -
[16] - Quote
havent seen all of the new info, so, my question is: is the minmatar logi suit getting its hacking bonus removed?
if that where the case, uninstalling dust
See you from orbit
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