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xSynnx x
Requiem of Shadows
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Posted - 2014.01.07 23:27:00 -
[1] - Quote
please use them correctly... The amount of times ive spawned in on one to be facing a corner or a wall...
You spawn out of drop uplinks in the direction that you place one... So if your going to place it against a wall at least go to the wall and turn around, look down and place it... its really not that hard and only an extra 2 seconds to set it down correctly.
/rant |
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xSynnx x
Requiem of Shadows
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Posted - 2014.01.07 23:50:00 -
[2] - Quote
Onesimus Tarsus wrote:xSynnx x wrote:please use them correctly... The amount of times ive spawned in on one to be facing a corner or a wall...  You spawn out of drop uplinks in the direction that you place one... So if your going to place it against a wall at least go to the wall and turn around, look down and place it... its really not that hard and only an extra 2 seconds to set it down correctly. /rant So, you're just insta-sprinting into walls and dying?
The walls no, but it is disorienting for it to happen in a corner, or better yet, maps with small corridors where people like to throw them. |
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xSynnx x
Requiem of Shadows
28
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Posted - 2014.01.07 23:57:00 -
[3] - Quote
Mithridates VI wrote:Can't get it as far under cover if I have to run under there as well.
Sorry, you're going to have to deal with backwards but stealthier uplinks.
The other side of this coin, is that you want to place them in a position were a lone scout or an entire squad (you should not be spawning in on one if this is the case) isnt going to camp your uplink. against a wall/corner facing it is bad, at least if you direct it where your back is to the wall some scout cant just sit there behind you insta killing.
And "stealthy" deployables went away when active scanners became popular. |
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xSynnx x
Requiem of Shadows
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Posted - 2014.01.09 02:19:00 -
[4] - Quote
This is still relevant  |
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xSynnx x
Requiem of Shadows
32
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Posted - 2014.01.09 02:38:00 -
[5] - Quote
Henchmen21 wrote:I always try to leave mine facing an objective so they see the letter right in front of them when stepping out of thin air.
Yes good point, facing away from blue MCC or towards objectives helps from being disorientated. |
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xSynnx x
Requiem of Shadows
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Posted - 2014.01.09 02:57:00 -
[6] - Quote
Patrick57 wrote:You know it also only takes 2 seconds to turn around when you spawn in  Does it really matter? "OMG I spawned in facing a wall, how ever will I get out of here?!?!"
You know what, in a skirmish game it isnt a big deal, but in Ambush, when it forces you to spawn on a drop uplink (even when clicking triangle for smart spawn) then its a big deal, facing a wall with people shooting at you. |
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xSynnx x
Requiem of Shadows
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Posted - 2014.01.09 04:55:00 -
[7] - Quote
Michael Arck wrote:I hate uplinks in ambush. With so many blueberries who don't have the skill to defend a point, its utterly useless and essentially a free clone giveaway to the reds.
plural clone(s). your teams lucky if was just a single clone  |
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xSynnx x
Requiem of Shadows
37
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Posted - 2014.01.09 05:43:00 -
[8] - Quote
John Demonsbane wrote:xSynnx x wrote:
And "stealthy" deployables went away when active scanners became popular.
Hate to use the cliche, but if you can't put an uplink somewhere it's hard to find, you're doing it wrong. Obviously it's not possible all the time but if you consider the location of objectives and the range of scanners....
100-200m is really really far. So if your trying to stay somewhat close to battle, its going to be seen.
Aero Yassavi wrote:When you spawn you are cloaked long enough to turn yourself around, and sorry but two seconds is a lot of time in an FPS and I'm not going to risk getting shot because you're too lazy to turn around while you're still cloaked.
First of all even when your invis the reticle turns red when someone spawns and is standing there invis. And secondly when you then shoot said invis person, they immediately become visible. so just standing there doesnt do anything if people are aware of this and are paying attention. |
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xSynnx x
Requiem of Shadows
37
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Posted - 2014.01.09 08:10:00 -
[9] - Quote
Operative 1171 Aajli wrote:xSynnx x wrote:please use them correctly... The amount of times ive spawned in on one to be facing a corner or a wall...  You spawn out of drop uplinks in the direction that you place one... So if your going to place it against a wall at least go to the wall and turn around, look down and place it... its really not that hard and only an extra 2 seconds to set it down correctly. /rant Considering CCP is bad about explaining their game to ppl this will continue. Most ppl don't read the forums soGǪ
Well... if you ever dropped one, and then spawned in on your own uplink, i would hope you could put two and two together. |
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