Roman837
Dem Durrty Boyz Renegade Alliance
78
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Posted - 2014.01.07 21:26:00 -
[1] - Quote
Hey there, I have some ideas that I would like the community to discuss. Maybe it has already been posted somewhere but there is already to much for me to read on here.
So, I believe we ALL want to see PVE in dust, and I think it can be directly connected to PC and to Factional game play.
First idea, if your corp owns districts I believe you should be able to Que into them at any given time, you own them, why not be able to traverse them. So, while your not in a PVP PC while traversing them, you should be able to do PVE on them such as mine to make more money for you..and your corp through tax and skill points. Just as on eve, while you are mining, Drones or some sort of enemy should spawn to mess with you, making it so that you need to go in there with a squad or a full 16man team.
PC owned planets, should produce more loot if your corp owns it, this will give newer and poorer players a chance and a break of getting wrecked in normal game play. It will also allow newer players a chance to run with more experienced players, and make some iskies fighting NPCs. There should be different tier levels for this PVE on each of your districts, so your team and Que into easy medium or hard, each with its respective pays outs PER wave.
This will make owning PC planets more meaningfull, and guess what, if your districts locked, you cant pve on it!
Now, second phase of this...is, have a separate skill point tree. Make it so there is PVE skill points. The more time spent and time spent mining or PVE gets them more points to skill into. Make it so it does NOT count towards their pvp skill points. This will create a direct separation between being good at pvp and pve, but during pve you can still bring in your pvp gear.
This will then create a new class within Corps, the PVE guys/money makers. They may be totally horrible at gun game, but can be a vital link If they are skilled into mining.
Now, if your corp does NOT own a district, or you are not part of a large corp, I believe there should be the options for others to Que into factional PVE. Where they load into the tier of PVE with a squad or randoms and they can do the exact same thing, just with a lower pay out.
This will also make joining a large corp and team work/alliance more of a cruicial factor.
In order for this to work tho, we need to open up another system so that smaller corps get a chance to fire it up with out larger ones being up in their face, have different districts and areas worth more then others to create wars.
You can also create a cool down or...to stop people from continuously farming it, have each wave of PVE NPCS get harder and harder.
ALSO YOU CAN CREATE PVE BOOSTERS...hehe :p
EX STB Director(Diplomat and PC/FC dude) Also a Maple Syrup Drinking Canadian
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Roman837
Dem Durrty Boyz Renegade Alliance
81
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Posted - 2014.01.08 15:50:00 -
[2] - Quote
They could do PVE many ways, I just know from talking to many, that the ability to PVE on districts you OWN would be greatly appreciated and would boosts corps WANT and NEED to own certain districts. Say you went into the PVE phase with...16 players, and all of you go miner/producer or what ever job you can do there, and enemy NPS drop in and you all get slaughtered...not fun, so you will have to find the perfect balance between miners and defenders. The more miners you have, the more yield but the harder the NPS would be for defenders, and vice versa.
Also, currently, districts produce residual income, how about...they DONT, unless your corp reaches a certain quota. This will give guys a focus and reason that will benifit their corp. Also, funny enough, will also work as a way of punishment for some...team killed in PC battle...To the mines with you! haha
EX STB Director(Diplomat and PC/FC dude) Also a Maple Syrup Drinking Canadian
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