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KEROSIINI-TERO
The Rainbow Effect
971
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Posted - 2014.01.07 22:07:00 -
[1] - Quote
Alena Ventrallis wrote:Give all hardeners the militia active and cool down timers.
Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and proto is 10% more.
This is the way NOT to go. A step in the past. That would mean that lower tier tanks and therefore modules would never be able to fight even distant to even ground. So we would be back at Codex --> Uprising 1.6 where anyone not fully specced into tanking is LOLnoob.
Even with module effectiveness being the same, veterans had already %-advantage thru active module timer+cooldown skills, rep and shield delay skills. Not to mention the somewhat bigger cooldown timer.
Tank spam getting onto your nerves?
An improvement:
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KEROSIINI-TERO
The Rainbow Effect
982
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Posted - 2014.01.08 17:06:00 -
[2] - Quote
LEHON Xeon wrote:
Seems completely sensible to me. I've said for awhile now that it's ridiculous that my 300k+ protosuits get eaten through in a few seconds because some scrub comes up to me with a blaster and two hardners that I couldn't kill quick enough even with a forge gun. Not always enough time to plant RE, even with other people using scanners with those speed glitches. I mean I've died to people who outside of a tank in a match end up going 1-10 but when they're in a scrub tank they end up going 28-0 because they rush around the field and are immune to about 90% of AV outside of turrets. Then we're all lucky if he dies once or twice and only has an expenditure of 120k while mine is about 550k. It's a bunch of BS. I can understand 100% if the guy is in a proto or near proto tank and kills me like that. He put in the time and skills to get it, more power to him.
you are descibing a situation where a MLT tanker rampages nonstop through the field being immune. That is exactly caused by having active modules, namely hardener, on too great portion of the time.
There's no denying if they would not have hardener available they could not do that.
what Harpyja said above about recalling to skip cooldown, there ofc is
A need for a simple fix: No recalling vehicles if any of it's modules is on cooldown.
Tank spam getting onto your nerves?
An improvement:
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KEROSIINI-TERO
The Rainbow Effect
982
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Posted - 2014.01.08 17:21:00 -
[3] - Quote
Let's make it clear: I too recognise MLT tanks being too easy to use, and too effective compared to the investment.
But the method to tune them down should not to break every improvement achieved. Isk balancing should be the very last thing so no help there. SP balancing is a difficult one in order to not create too heavily tiered system.
The cooldown suggestion should be the first step.
Why? Because the same too short cooldowns also affect regular and veteran tankers, letting us/them roll even more than MLT. And that too short window of opportunity is half of the AV frustration.
After that, swarm buffs, tank speed nerfs, mlt module attributes etc can be looked at.
Tank spam getting onto your nerves?
An improvement:
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