|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nothing Certain
Villore Sec Ops Gallente Federation
0
|
Posted - 2014.01.07 21:11:00 -
[1] - Quote
Removing the redline will only lead to spawn camping, just like any overrun CRU. The idea of a protective force field that no one can shoot into or out of is a good one. I don't like the idea of invincibility and it is open to abuse. There should be a time limit for how long you can stay in the protective bubble and once you leave you can't re-enter. If the reds have your team confined you have the ability to form up as a team and breakout, this would lead to pitched battles and some strategy rather than the individual spawning and dying or hiding we have now. |
Nothing Certain
Villore Sec Ops Gallente Federation
5
|
Posted - 2014.01.09 17:35:00 -
[2] - Quote
Meee One wrote:Nothing Certain wrote:Removing the redline will only lead to spawn camping, just like any overrun CRU. The idea of a protective force field that no one can shoot into or out of is a good one. I don't like the idea of invincibility and it is open to abuse. There should be a time limit for how long you can stay in the protective bubble and once you leave you can't re-enter. If the reds have your team confined you have the ability to form up as a team and breakout, this would lead to pitched battles and some strategy rather than the individual spawning and dying or hiding we have now. More 'let us spawn reap our enemies'. Using dynamic words doesn't hide your true intentions. R.E.s would end those 'pitched battles' in a flash. Now guess who would have the R.E.s? It wouldn't be the ones spawning in.
No, I am trying to stop the redline dynamics as they exist where those being redlined have no opportunity to organize a defense or do anything but duck down and hope to survive a few seconds. A force field gives those players protection and allows them to organize and call in vehicles to breakout of the redline. However, they have been redlined, they shouldn't be able to be protected forever nor should they be allowed to kill while invulnerable. They have to fight if the want to win but they should get the chance to fight, not just spawn and die or hide, they should be given a chance but not an advantage.
Believe me, I have been redlined and spawn camped many more times than vice-versa, I hate it no matter which side of it I'm on, just like I hate pub stomps. |
Nothing Certain
Villore Sec Ops Gallente Federation
5
|
Posted - 2014.01.09 17:46:00 -
[3] - Quote
Pete B wrote:Meee One wrote:Another 'let us spawn reap our enemies' thread. And from an alliance member too...for shame! There's no way this could be abused except ya know...if your enemies surround you with HAVs. Stomping shouldn't be encouraged. The short term invincibility would mean ambushers can't kill you, but you can kill them. Within the 30 secs they would of had time to run off with an LAV brought into the bubble, or kill off some of the ambushers/spawn stompers. I'm trying to make sure that people aren't spawn camped or redlined.
Redlining a team is a legitimate tactic/goal. You are trying to confine your enemy, what ruins the game play is that once redlined there is almost no viable way for that team to regroup, leading to boring fights and a waiting for the inevitable to happen . The redlined team needs time and protection to regroup but it shouldn't be easily exploitable. Being able to have 16-16 fights is much better than a series of 1-16 fights. |
|
|
|