CELESTA AUNGM
Kang Lo Directorate Gallente Federation
98
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Posted - 2014.01.08 15:24:00 -
[1] - Quote
Greetings, and Happy New Year too.
There may be two points of view posting here about "enemies firing from the protection of the REDZONE" (Just some advice: Please don't get into the habit of calling it "red-LINE", because redline is a tactical condition that we WANT to force on enemy teams sometimes... I think what we're discussing here is the redZONE at the edge of the map).
There's a point of view regarding WINNING the district by capturing/holding the majority of Null Points. Those of us who are interested in doing that in every match don't always mind the enemy firing on us from the redzone that much. Even the best enemy snipers can irritate us, delay us from taking the objectives, or even successfully protect the enemy's "Home Letter", but they seldom stop your team from claiming and holding the majority of objectives. So... If self-interested players prefer to rack up kills as a sniper in the hills, or advanced players choose to defend a null cannon by staking it out from the nearby redzone, or if less-confident players prefer to be snipers from safe redzones instead of getting annoyingly slaughtered in the open...I say good for them, and I respect their chosen path. I'm annoyed by their success sometimes (ouch, ouch---ouch, dang it, quit picking me off!), but I respect them as legitimate adversaries.
But I suspect the OTHER point of view in this thread is about maximizing your KILL-SCORE as your primary satisfaction (often your only satisfaction), and not being concerned with capturing null point rubbish or helping your team hold onto the keys for winning the match. You want the personal satisfaction of bagging "those red cheaters" who are using a part of the map that prevents you from collecting their heads . Okay, I'm not the kind of player YOU are, but... Even if I try to sympathize with your issue, I don't think CCP has any reason to sympathize with it. If you notice, the devs almost always place a few gun installations and CRUs deliberately in a team's redzone too---they seem to endorse the redzone's importance in providing a buffer area that players can deliberately "exploit" as a strong safety/last-ditch defense, and that enemy attackers can't EASILY smash or delouse.
Whichever viewpoint you take in this thread,... if the redzone exploitation by enemy players is FRUSTRATING THE HECK OUT OF YOU during the match, then the way the redzone is designed right now IS serving its purpose,...the purpose to slow you down from travelling the map safely... draw you into private gunfights with some entrenched sniper whose actions half the time aren't even a threat to us winning this match.... and distract you into wasting your resources on a hilltop, when sometimes we need your skills to help us back here in the center of town.
We players are still sort of slow on understanding tactics in this game,... but the devs aren't slow. |