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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
433
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Posted - 2014.01.07 00:39:00 -
[1] - Quote
... we had small turret installations, too?
Only asking this because there's a certain missile turret that's so big, it always shoots at D on Ashland map.
If it want so damn big, maybe it would stop? Also, small turrets would have higher turn speed, but less damage.
Who am I kidding? I just want that missile turret removed from there or have it's AI fixed. |
![Ripcord19981 Ripcord19981](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
318
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Posted - 2014.01.07 01:21:00 -
[2] - Quote
we had these back in mordu's legion. the were small blaster turret emplacements.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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![Uncle AWOL Protheans Uncle AWOL Protheans](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Uncle AWOL Protheans
The Renegades of the Untold Truth
62
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Posted - 2014.01.07 01:23:00 -
[3] - Quote
We had these I'm pretty sure, back with the old installation design, and when we had the map that was in stages like rush in battlefield. |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
The Rainbow Effect
970
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Posted - 2014.01.07 01:27:00 -
[4] - Quote
Yes we had and they had to be manned, they had no AI. ...As if current turrets have any aI... ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Tank spam getting onto your nerves?
An improvement:
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Dah Gods O Bacon
434
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Posted - 2014.01.07 01:32:00 -
[5] - Quote
Why were they taken out? |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
11627
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Posted - 2014.01.07 02:06:00 -
[6] - Quote
Oh closed beta small turrets, where art thou?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
3430
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Posted - 2014.01.07 02:20:00 -
[7] - Quote
Joel II X wrote:Why were they taken out? I never saw one myself (they must not have been on line harvest, or it was because I was a sniper ), but I'm guessing either
- too hard to destroy
- wouldn't work as AI
- difficult to design maps around
Again, these are all assumptions since I never saw one.
We used to have a time machine
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![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
The Rainbow Effect
971
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Posted - 2014.01.07 21:07:00 -
[8] - Quote
Actually the mechanic wasn't that great. Immobile small blaster turrets, tied up one man to use it (no AI but manual operation only) and minimal protection. So, even more vulnerable than a LAV gunner....
Well the worst was that it needed an operator. Good riddance, I say.
Tank spam getting onto your nerves?
An improvement:
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![First Prophet First Prophet](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
First Prophet
Minmatar Republic
1414
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Posted - 2014.01.07 21:28:00 -
[9] - Quote
I almost forgot about the small turrets!
They were pretty good at defending narrow passages the old map had, but it was really easy to get shot down from behind or the sides. They didn't have AI though. Kind of makes me feel like the game would be better if the large turrets didn't have AI either.
Quote:So, even more vulnerable than a LAV gunner....
Except the small turrets could actually get kills. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
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