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J4yne C0bb
Molon Labe. Public Disorder.
164
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Posted - 2014.01.06 22:35:00 -
[1] - Quote
CaveCav wrote:Excellent work as always. Can I presume next step will be Forge Guns?
Now questions (as always): 1) Did you work with the basic frame only or also with the Sentinel? In my experience I found that for a HMG Heavy build the Sentinel is better, the added tank is well worth, in my opinion, the reduced gank power. On the contrary using forges I found that the second Complex Heavy Damage Modifier was vital.
2) You didn't mention the Burst HMG. Why?
Regarding the suit, I would advise going Advanced Sentinel, even if you are not enamored with Amarr -- most of the reason being is that the basic heavy frame is freaking expensive as hell compared to the advanced Sentinel, with no bonuses. It's extremely cost ineffecient, and you are quite likely to go negative ISK in matches when just starting out. It's not a concern if you have a main toon that has a ton of ISK to fund your heavy alt (like myself) until all the heavy variants are out, but might be a consideration for noob heavies.
In regards to modules, I think it's better to equip an energizer/recharger rather than an extender, especially after the HMG fix. Heavies already have the most natural HP of all suits (once Dropsuit Shield/Armor Upgrades is maxed to 5), so my philosophy is to maximize/strengthen what I already have, rather than adding more HP to the suit.
my .02 ISK.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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J4yne C0bb
Molon Labe. Public Disorder.
164
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Posted - 2014.01.06 23:13:00 -
[2] - Quote
Fox Gaden wrote:J4yne C0bb wrote:In regards to modules, I think it's better to equip an energizer/recharger rather than an extender, especially after the HMG fix. Heavies already have the most natural HP of all suits (once Dropsuit Shield/Armor Upgrades is maxed to 5), so my philosophy is to maximize/strengthen what I already have, rather than adding more HP to the suit. That is actually what I did. But someone pointed out to me that the recharger gives percentage increase, and in the case of the Heavy that percentage is multiplying the slowest shield regen of any suit, so he argued that you donGÇÖt get much out of it. In the end I recommended the Extender rather than the Recharger, but either would be better than a Militia or Standard Damage mods. Whatever you put in the high slots to start with will get replaced by Damage mods once you skill them up. Interesting. I actually don't play with any damage mods at all, for the reasons cited above. My basic advanced Sentinel fitting is as follows:
High: Std Energizer
Low: Adv Shield Regulator
and depending on logi support: Adv Plates x 2 or 1 Adv plate and 1 advance rep mod
Both my HMG and Forge are at Prof 5, though, so I'd rather use the high slot as shield support, but YMMV I suppose. May have to try dam mods out sometime. My heavy is around 10 mil SP with little skilled into CPU/PG upgrades, for reference.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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J4yne C0bb
Molon Labe. Public Disorder.
165
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Posted - 2014.01.07 02:22:00 -
[3] - Quote
Fox Gaden wrote:I bet this fit would work really well on a Caldari Heavy, when we eventually get them. Damage mods were considered almost essential when the HMG was weak, but now that the HMG rate of fire has been increased and dispersion fixed, they may not be as needed. I have not heard of many Heavies choosing to go the shield tanking rout, but if it is working for you now I bet it will work even better when you get a suit designed for it.
I would classify your fit in the Assault Heavy category I think, as it relies on the shield recharge rather than extenders. I think you're probably right -- if the Cal heavy has 3 high and 1 low on advanced, could be a nice fitting; you could switch out between a shield regulator or armor rep on the low side (depending on support), and an energizer and 2 damage mods on the high. That could be OP as heck -- heavies would be truly feared, like back in the beta days.
My KDR hovers around1.95, so it's working ok at the moment, but always interested in fittings that are working for other hefty bretheren. Nice job on this thread.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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J4yne C0bb
molon labe. Public Disorder.
169
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Posted - 2014.01.17 21:10:00 -
[4] - Quote
Megaman Trigger wrote:50LD13R wrote:On my Heavy alt I actually run an energizer in my high slot. I find the quicker recharge helps get my shield buffer back in place quick enough to assist my armor reppers. +1 nice guide as usual. I would also emphasize the use of forecasting CPU requirements ahead of upgrading items you can't fit though. An energizer on a Heavy? I'll have to try that.
It's helpful, in that you can get back into action a bit quicker. I've been running with an energizer and a regulator for a while now, but lately I've been trying out suggestions in this thread. I've been trying out fittings with only Advanced dam mods, plates and a repper, and I have to say, I've been pretty happy with it.... seems like my survivability seems to have gone up a bit, if I remember to play cautiously (i.e., stick to confined areas where a heavy is most effective, wait until I'm fully recharged on shields/armor before engaging again).
I still think the basic advanced heavy frame is a bit too expensive for my tastes for running solo or a squad I don't know, but the above setup has been working pretty well on the advanced Sentinel. I can output more damage, and while I still can't out dps a lot of assault, I can frequently out-tank them with the extra plate if I'm within range.
I think the energizer/regulator combo is still good for when you are running in a tight squad with logi support, and the dam mod/plate combo good for running solo.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
427
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Posted - 2014.07.11 01:00:00 -
[5] - Quote
Fox Gaden wrote:My new favorite fit:
Advanced Amarr Sentinel 2x Complex Armor Repair Complex Plate Complex Heavy Damage Modifier GÇÿSteelmineGÇÖ Boundless HMG, SMG, Flux Grenade.
The fit I have mostly been running for the last two weeks:
Standard Sentinel (Dren BPO) 2x Militia Armor Repair Militia Shield Extender HMG, Militia SMG, Flux Grenade.
The second suit costs 3810 ISK (6810 ISK without the BPO). I managed to go 29/11 in the cheap suit last night in a Domination match. I have since switched the Militia Shield Extender out for a Militia Damage Modifier (Bumps the price up to 3930 ISK + 3000 ISK if you have to pay for the suit).
If you train in the cheap suit, you will absolutely wreck when you switch to the expensive version. Of course I did not start running the cheap suit for training. I started running it because I was broke.
These fits are what I refer to as Assault Sentinel fits. That is, they play like a Caldari Sentinel, having to take cover part way through the fight to regenerate health before reengaging.
You find the dual reppers more useful than 2 advanced plates? Interesting, never bothered with dual reppers on my heavy.
Also, +1 for fluxes, much more useful than mil grenades, even though they are cheaper. I never carry anything else on an HMG fitting. Essential for getting the drop advancing heavies. If I know he's coming for me, and I'm around the corner or behind cover, if I have time I cook a flux and try to chuck it at his feet -- lot easier to smoke other heavies, especially Cal, that way.
I'm playing Advanced Cal these days, mostly:
-- Enhanced repper -- Enhanced energizer -- 2 Enhanced Extenders -- MH-82, M209, and fluxes
Not cheap, but I did get my best score ever in 1.5 years of playing last week: 43-0, playing with no support! It was In a public skirm with one squad of no-names, so not much to brag about, but even so, was pretty happy with myself from a performance standpoint, since I didn't go down one time -- a rarity, for me anyway.
I agree about forcing yourself to play a standard fitting -- makes you so much better in the long run. You really discover the limits of your suit, and you adjust your playstyle. Then once you upgrade your suit, but keep playing the same way, you become that much more powerful on the battlefield. I do the same with my logi BPO Sever suit.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
439
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Posted - 2014.07.11 20:14:00 -
[6] - Quote
Megaman Trigger wrote:Anyone up for squadding up sometime Saturday and just running amok in Dom? I would, but I work Saturdays, unfortunately. Might have time Sunday, though. You can find me in chat 'Heavy/Logi Funzone', hit me up sometime.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
688
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Posted - 2014.08.14 20:22:00 -
[7] - Quote
Lol re: the grenades... I still had 11 fittings that were redlined, even with the removal!
Not complaining about the CPU/PG change though, I think it was necessary. Cal Sentinel is difficult to fit, but it always has been tight, honestly -- I use it primarily to run forge and AV nades, which are PG intensive.
I did save some of my SP, with the expectation that when Chuck hit, most of it would be dropped into CPU/PG enhancements. My Core was already at 5, but Engineering and Electronics were at 2. To get my fits back to a usable state, had to go to 3 on both, but I kept redlining PG... I ended up taking Level 2 into SMG Fitting Optimization (figuring this would be most beneficial short term since I use an SMG on all my fits) which allowed me to edge in under the redline on a lot of my suits.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
690
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Posted - 2014.08.15 18:01:00 -
[8] - Quote
Fox Gaden wrote:I have Engineering and Electronics at 5 on both of my Sentinels, and they are both 3 or 4 levels into the HMG Optimization. But I was fitting proto mods to Standard suits. Fittings are a lot tighter now, they donGÇÖt seem unreasonable. I definitely have had to downgrade some stuff, but I have still been able to make effective fits.
The exception being the Standard Caldari Sentinel, which I do not believe can be made effective, unless you are running with a Caldari Logi with Rep Hives.
Yeah, I just deleted all my C-1 Sentinel fits, which is a shame. Pretty useless now, unless you run with support, but then, wasn't that the advantage of Cal -- to be able to run solo, or at least a bit more freely? Removing the low pretty much destroyed that ability. I'd they rather stayed 2H/1L.
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
712
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Posted - 2014.08.22 21:01:00 -
[9] - Quote
In light of the Cal C-1 nerf, I'm been rocking a pretty fun fit lately on Punch. It's basically a speed turtle fit:
Amarr A/1 Complex Sheild Extender 2 Standard Kin Cats 1 Complex repper
MLR-A Standard Submachine Gun
Costs about 33K ISK. Have the speed to run around with about 1100 eHP, and burst mofos in the face. Fit is fun as hell, I have to say. Anybody doing similar these days?
Min Logi | aka Punch R0ckgroin, fatman
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J4yne C0bb
Molon Labe. General Tso's Alliance
714
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Posted - 2014.08.22 23:29:00 -
[10] - Quote
Megaman Trigger wrote:I gave the Burst a try and found it not to my style. I might give the Proto a shot at a later date and stick with it a little longer, see how it plays out.
I've actually come to like the slot swap on the Gallente Proto. Two high slots lets me run a decent AV with good eHP. It does require a different playstyle, to be sure, but it is extremely fun, and proto is not even necessary, honestly. Here's the fit I'm running for about 30K on protofits.com:
http://www.protofits.com/fittings/shared/1248/7019
Well worth learning to use, it's great fun!
Min Logi | aka Punch R0ckgroin, fatman
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