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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 13:35:00 -
[1] - Quote
I remember a while back CCP said that "With ammo limitations, we can now increase the turret's damage, range, fire rate and more because the engagement time will be shorter".
Well, they did ONE part, but forgot the other. Ammo is far too plentiful on large turrets, I rarely resupply, maybe one time a match
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 13:37:00 -
[2] - Quote
Arkena Wyrnspire wrote:INB4 shitstorm. Exactly what I thought when making this thread
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 13:43:00 -
[3] - Quote
Mobius Wyvern wrote:When these two were in my railgun tank the other day, they needed refills for the small rails twice, but I never even went through half my ammo even while shooting constantly. Ah yes, the CheeseMobile! Triple rails are lulzy
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 13:56:00 -
[4] - Quote
Takahiro Kashuken wrote:lolno
With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but if i tank fight i go through it quicker
Ammo limits are fine and are just about right
Infantry cried for ammo limits and we have them and now infantry want an even bigger restriction, i dont think you will be happy until we have 1 round Boohooo, I have to resupply my tank 3 times a match!
The fact that I see tanks destroying supply depots freely speaks volumes of how much they care
In the time it takes you to run out of ONE blaster clip, my Assault Rifle runs out of ammo completely.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
|
Posted - 2014.01.06 14:05:00 -
[5] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno
With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but if i tank fight i go through it quicker
Ammo limits are fine and are just about right
Infantry cried for ammo limits and we have them and now infantry want an even bigger restriction, i dont think you will be happy until we have 1 round Boohooo, I have to resupply my tank 3 times a match! The fact that I see tanks destroying supply depots freely speaks volumes of how much they care In the time it takes you to run out of ONE blaster clip, my Assault Rifle runs out of ammo completely. I cant reach half the supply depots and need to be touching them to get ammo Course your AR runs out, im in a tank with a massive cargohold you idiot, its 20x bigger than you are so its going to have more space Taka, you have the same range as infantry with supply depots, so I don't understand your "touching them" argument. Also, it doesn't matter if it makes sense, if it's broken balance wise it's broken. The other option would be to reduce damage, ROF etc' to pre 1.7 numbers, because ammo is NOT a limiting factor for blasters and rails.
Taka, here are the rules to dealing with you. If talking about tanks: Overpowered = HOLYSHITBALLZOVERPOWERED ok = Overpowered Underpowered = ok
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 14:17:00 -
[6] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno
With my blaster tank i have to reload 2-3 times in a really good game, if they get redlined then no not as much but if i tank fight i go through it quicker
Ammo limits are fine and are just about right
Infantry cried for ammo limits and we have them and now infantry want an even bigger restriction, i dont think you will be happy until we have 1 round Boohooo, I have to resupply my tank 3 times a match! The fact that I see tanks destroying supply depots freely speaks volumes of how much they care In the time it takes you to run out of ONE blaster clip, my Assault Rifle runs out of ammo completely. I cant reach half the supply depots and need to be touching them to get ammo Course your AR runs out, im in a tank with a massive cargohold you idiot, its 20x bigger than you are so its going to have more space Taka, you have the same range as infantry with supply depots, so I don't understand your "touching them" argument. Also, it doesn't matter if it makes sense, if it's broken balance wise it's broken. The other option would be to reduce damage, ROF etc' to pre 1.7 numbers, because ammo is NOT a limiting factor for blasters and rails. Taka, here are the rules to dealing with you. If talking about tanks: Overpowered = HOLYSHITBALLZOVERPOWERED ok = Overpowered Underpowered = ok Depot up on the wall, my tank is next to the wall but i dont get any ammo even tho its 1m above my tank Depot is up on a staircase, hav cant climb stairs Reduce damage for what? rails is a large FG so lolno because it requires a tank to use and alot more PG/CPU, blaster is a large AR for AR514 so no not needed Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these problems.
Also, balancing, you're doing it wrong.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
|
Posted - 2014.01.06 14:26:00 -
[7] - Quote
Takahiro Kashuken wrote:Cat Merc wrote: Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these problems.
Also, balancing, you're doing it wrong.
Balance the depots Except because your against tanks because they ruin AR514 you ask for a nerf to a working mechanic So... Tank 514 > AR514?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5363
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Posted - 2014.01.06 14:36:00 -
[8] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Cat Merc wrote: Taka, depots are very stupid sometimes. Often I'm hugging it as infantry and yet it won't work. You're not the only one with these problems.
Also, balancing, you're doing it wrong.
Balance the depots Except because your against tanks because they ruin AR514 you ask for a nerf to a working mechanic So... Tank 514 > AR514? Except its not Its DUST514 and it actually looks like a battle now like in the trailers To me it looks like 7 tanks on field and infantry hiding in little hidy holes while tanks play whack a mole.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5368
|
Posted - 2014.01.06 18:30:00 -
[9] - Quote
I-Shayz-I wrote:Maybe ammo isn't the whole problem, but engagement window absolutely.
I want tanks to be invincible with hardeners on and such...or I want tanks to be able to retreat quickly without them. But right now they're just able to sit there taking swarm after swarm, forge after forge for minutes at a time.
Also, you should mention something about buffing the ammo packs while nerfing the ammo amount. If tanks want to have a larger engagement window they should have to use an ammo pack. I think right now they increase ammo by like 20% (that could be just the militia modules). Instead, the railgun ammo should be decreased to only 2-3 reloads (9 at the start, with 18-27 reserve ammo, half/a third as much as they do now).
The ammo packs at basic level should then be something like 50% ammo increase, with prototype ones giving 100%. ARs only have like 3-4 reloads, don't see why tanks should have 6 (54 rounds). They increase it by like 60%
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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