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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 09:32:00 -
[1] - Quote
First, and not the biggest: falling through the map again because you pull up the map. I lost one while next to a depot because I wanted to put a defense order on a squad mate.
Second, and the bigger issue: the railgun glitching at least once every single match, and often more than once each match. I've lost more tanks, and have had to pull out of more tank fights because of this problem. It really wasn't bad at all before 1.7, because while they were weak, they generally hit what you aimed at. Now, not even in the back of my mind, I need to be ready to disengage and run away because I simply can't hit my target half the time. This is with and without a damage mod, at a stationary target while I'm not moving, at a moving target while I'm not moving, stationary while I'm moving, both of us moving, etc. This makes trying to effectively use my railgun much more difficult, because not only am I fighting other tanks, I'm also fighting the game, and the game wins all those battles. Such as a reloading glitch where I'll get stuck on however many rounds reloaded, and it'll stay that way for a minute, not being able to continue the reload, and not being able to shoot. Kinda hard to use my chosen role when one of its weapons works only half the time.
CCP, are you aware of these issues? Can I get a response? Would any of you want to squad up so I can maybe demonstrate the issue?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 09:41:00 -
[2] - Quote
Racro 01 Arifistan wrote:wait your trying to be close to your target witha railgun?
and its probably your railgun over heating or running out of ammo in the clip than a glitch. Do you even tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 09:43:00 -
[3] - Quote
KingBabar wrote:For once I actually agree With you.
There are just so many scenarios where I as an infantry player have to fight the game more than my opponents.
Wall grab bug, slow run bug, (we had a reload bug for about a year on the ARs) but worst of all, framerate drop. Try fighting anything With a single shot or burst weapon when you're Down to 1-3 frames per second.... I've had plenty of issues with frame rate.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1655
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Posted - 2014.01.06 19:52:00 -
[4] - Quote
NAV HIV wrote:Spkr4theDead wrote:First, and not the biggest: falling through the map again because you pull up the map. I lost one while next to a depot because I wanted to put a defense order on a squad mate.
Second, and the bigger issue: the railgun glitching at least once every single match, and often more than once each match. I've lost more tanks, and have had to pull out of more tank fights because of this problem. It really wasn't bad at all before 1.7, because while they were weak, they generally hit what you aimed at. Now, not even in the back of my mind, I need to be ready to disengage and run away because I simply can't hit my target half the time. This is with and without a damage mod, at a stationary target while I'm not moving, at a moving target while I'm not moving, stationary while I'm moving, both of us moving, etc. This makes trying to effectively use my railgun much more difficult, because not only am I fighting other tanks, I'm also fighting the game, and the game wins all those battles. Such as a reloading glitch where I'll get stuck on however many rounds reloaded, and it'll stay that way for a minute, not being able to continue the reload, and not being able to shoot. Kinda hard to use my chosen role when one of its weapons works only half the time.
CCP, are you aware of these issues? Can I get a response? Would any of you want to squad up so I can maybe demonstrate the issue? It was funny to watch an unmanned Rail Installation take you out lol... (No you were not in your tank, just was funny as hell) I'll enjoy crushing your ****** hide. Being an ass to me for no reason..................... And enjoy being turncoats from the alliance, not that I particularly care.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1655
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Posted - 2014.01.06 19:53:00 -
[5] - Quote
Fire of Prometheus wrote:No no no no. The issue is how freaking cheap MLT tanks are versus how effective they are.....that and multi hardeners is OP as he!!.....they stay up for way to long and when they are about to run out the tank runs off into the red line and hides until the cool down is done.
That's the issue with tanks. I.................. do not care about those issues.............. which is why I didn't mention them. At all. And I never will agree with them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1655
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Posted - 2014.01.06 19:56:00 -
[6] - Quote
Harpyja wrote:I see an issue here: you're using railguns in CQC, aren't you? I wish railguns won't fire at targets within 100m but oh well, that's not happening. They need to overheat on the third consecutive shot. Absolutely no reason why you should bring a railgun into CQC and own everything. My response to a CQC railgun Gunnlogi is with another CQC railgun Gunnlogi. That is horribly broken and OP. I expected better of you not to use a clearly broken and OP weapon. Doesn't matter if it's CQC or outside of 500m, it happens either way.
So.............. how is using something the way I want OP?
Remember Harp: when infantry complained about contact grenades, they were nerfed into the ground. When we complained about AV grenades, infantry laughed at us and told us to HTFU. Don't start agreeing with them, because then we'll be right back in the position we were in before 1.7, with tanks being prohibitively expensive, and AV infantry fighting us while not rendering.
You give them an inch, they'll take an astronomical unit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1655
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Posted - 2014.01.06 19:58:00 -
[7] - Quote
Monkey MAC wrote:1) You can't reload while at a certain heat level (about 75%) spammin reload button causes an infintie loop in the turret logic.
2) Brining up the map requires a re-render, infantry used to have this problem but were lifted a few feet of ground so it would re-render before then went tbrough it. Submit ticket on bugs section.
3) HTFU it's nice when your weapons are pointless is it? LOL tell me to HTFU. I tell you to HTFU when you make threads about tanks. Being angry that a tank caught you unaware, and that's not fair.... LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1656
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Posted - 2014.01.07 08:04:00 -
[8] - Quote
Well, I'm waiting. Explain
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1657
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Posted - 2014.01.08 09:52:00 -
[9] - Quote
Racro 01 Arifistan wrote:Spkr4theDead wrote:Racro 01 Arifistan wrote:wait your trying to be close to your target witha railgun?
and its probably your railgun over heating or running out of ammo in the clip than a glitch. Do you even tank? yes yes. i do. 20mill+ plus in tanks. the only problem i ahve with them is railguns have to high of a re-fire rate and have to much DPS at millita levle. so i never use them and thier tracking is too slow for my likeilng. i run blaster/missile tanks. I use railguns close in because I can. I keep a good eye on rounds remaining. I overheat it only when I have to.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1657
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Posted - 2014.01.08 10:35:00 -
[10] - Quote
DeadlyAztec11 wrote:Had to be my signature. Answer it
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1658
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Posted - 2014.01.08 19:52:00 -
[11] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:1) You can't reload while at a certain heat level (about 75%) spammin reload button causes an infintie loop in the turret logic.
2) Brining up the map requires a re-render, infantry used to have this problem but were lifted a few feet of ground so it would re-render before then went tbrough it. Submit ticket on bugs section.
3) HTFU it's nice when your weapons are pointless is it? LOL tell me to HTFU. I tell you to HTFU when you make threads about tanks. Being angry that a tank caught you unaware, and that's not fair.... Yes, you tell me to HTFU, keep using weapons that don't work, stop using tactics that do. Wax lyrical about how only your opinion is valid. Make the ReGYuM argument, make the your not a tanker argument, yet talk smack about AV. So tell me HTFU all you want cause Im gonna enjoy it when they nerf tanks back into the ground again. Then there is the fact I gave you the answers you asked for and all you do is whine. Or is it too technical an explanation for you? How long was AV OP for? If you were still trying to solo tanks through all of Uprising and failing, well, I don't think there's help for you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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