LEHON Xeon
Pradox XVI
4
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Posted - 2014.01.06 18:36:00 -
[1] - Quote
Pvt Numnutz wrote:Nitrobeacon wrote:Justicar Karnellia wrote:Nitrobeacon wrote:I agree with most parts, but to add to this, I don't think that cycling hardeners is a big issue. First of all, doing so in a Gunnlogi requires 3 hardeners, only one of which will be used out of the three, so a Gunnlogi who uses all of their modules instead of "cycling about 1 out of 3 high slots" will utterly destroy the cycling tank, so for Gunnlogies I don't recall this an issue.
Armor tankers only need 2 hardeners to cycle, but then again a guy who activates all hardeners has better survivability against another tank.
To be honest cycling is just a very risky move, you are vulnerable to tank to tank 1 v 1s as he likely used both his armor hardeners while you are using 1 out of 3/2
Also cycling adds to tactics of the gameplay, cycling is used when you need constant toughness, while 2 hardeners all tanked up is used for a more "I really need to take hits right now, there's two tanks over there". It makes one require a knowledge of the surroundings, and decide whether they need to take small hits via cycling or critical hits through dual hardening. Hey there. Thanks for reading and for replying. It's true I have less experience in tank vs tank combat and the tanks I ran with the skills I had didn't permit 3 hardeners so your comments are completely valid. In the tank vs tank combat I image tactical usage of multiple hardeners might be warranted depending on your situation - I just wonder how this can be tweaked to be able to balance it out against infantry AV... Oh yes I agree, usually only one hardener is whats needed to take infantry hits like nothing (I'd say 2 is what is needed to to such a thing). Probably a buff to AV is in order. Perhaps increase all av damage by 50%. Please no. I just turned my first profit in a long time flying a dropship. Sure I'm actually down but I made 100k in profit! 50% buff is not the answer, that's just going to undo everythin and put vehicles back in 1.6 condition. I want av guys to have fun too but not at the cost of my own fun. Av should get a little more damage but I don't believe a soldier with a light weapon that costs 1/16th of my dropship should be able to solo me. Otherwise I'll be out of isk and a job. That's not to say that av shouldn't be effective, but it should be difficult to bring down proto fit vehicles. Op good post, I'm sure this will spark some good discussion. Its a vary good summary of the current imbalance with tanks.
I understand and agree with you about the dropship issue. Those shouldn't be taken out in just one hit. However something does need to be done with tanks. I thought a massive increase in AV grenade damage might be helpful. Otherwise like the above posts said there needed to be penalties for stacking multiple hardeners. Either that or jack the cpu/pg drain on them so high that it's impossible to use more than one. Another possibility I figured would be a large increase in dropship armor and shields. Militia tanks also could use a nerf in terms of the amount of health they have. 4000 armor is absolutely ridiculous for militia tanks.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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