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Kharga Lum
Xeno Labs Security
187
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Posted - 2014.01.06 07:16:00 -
[1] - Quote
This is still a problem. Hit a sniper once and he retreats behind a hill just enough that I can no longer see or engage them. My bullets hit the hill. They can shoot through it and engage me. |
Korvin Lomont
United Pwnage Service RISE of LEGION
429
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Posted - 2014.01.06 09:05:00 -
[2] - Quote
Kharga Lum wrote:This is still a problem. Hit a sniper once and he retreats behind a hill just enough that I can no longer see or engage them. My bullets hit the hill. They can shoot through it and engage me.
Not only hills this can happen with all obstacles where you can hide behind :/ |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1031
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Posted - 2014.01.06 09:32:00 -
[3] - Quote
You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Korvin Lomont
United Pwnage Service RISE of LEGION
430
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Posted - 2014.01.06 10:55:00 -
[4] - Quote
Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless.
Hmm rendering mybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
512
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Posted - 2014.01.06 11:13:00 -
[5] - Quote
Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering mybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back.
It's also hit detection issues.
I am part shovel, part man, full scout, and a little bit special.
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
303
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Posted - 2014.01.06 11:44:00 -
[6] - Quote
Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless.
Amen brother . I hope that something is done because I myself have said the same things countless times before .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1034
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Posted - 2014.01.06 12:10:00 -
[7] - Quote
Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering maybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back. The terrain is probably partially invisible at your distance.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Korvin Lomont
United Pwnage Service RISE of LEGION
433
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Posted - 2014.01.06 12:33:00 -
[8] - Quote
Ulysses Knapse wrote:Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering maybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back. The terrain is probably partially invisible at your distance.
And semipermeable as well as it seems ^^. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2283
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Posted - 2014.01.06 13:25:00 -
[9] - Quote
It has nothing to do with bad hit detection or bad terrain; its to do with the game engine itself, that badly renders an inconsistency between the 1st person and 3rd person views. It's a d*ck move used by a lot of people across the FPS world and that d*ick move is called GÇ£Head GlitchingGÇ¥
Rather than me rambling on and trying to explain it to you and getting you all confused, heres a video explaining what it really is and how it works.
Counter Strike implemented a very useful camera change to counter people from doing this. What they did was to change where the camera in 1st person was to the players neck area making head glitching impossible to do and this is what CCP needs to do in dust to sort out this problem.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Ghermard-ol Dizeriois
Maphia Clan Corporation
53
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Posted - 2014.01.06 16:43:00 -
[10] - Quote
Lt Royal wrote:It has nothing to do with bad hit detection or bad terrain; its to do with the game engine itself, that badly renders an inconsistency between the 1st person and 3rd person views. It's a d*ck move used by a lot of people across the FPS world and that d*ick move is called GÇ£Head GlitchingGÇ¥ Rather than me rambling on and trying to explain it to you and getting you all confused, heres a video explaining what it really is and how it works.
I admit I am stupid, but how comes is this a bug/glitch? Let me explain: even if your bullet "is fired" from your eyes, you're still popping out your head to spot your target: as a result you become a target, not to mention that an head shot deals more damage than a hit on the center of mass.
*me stupid
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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FarQue FromAfar
Red and Silver Hand Amarr Empire
6
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Posted - 2014.01.06 16:48:00 -
[11] - Quote
Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering maybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back.
Because he is using the top of the hill side and going up just enough to get a shot off, meanwhile your seeing him through the hill. The only bug is that your seeing him through the hill, and no they are not shooting through the hill. When im sniping I see people through about every obstacle in the map. This is a known rendering issue. SoonTM they will fix it, and it will make snipers harder to find. |
Korvin Lomont
United Pwnage Service RISE of LEGION
437
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Posted - 2014.01.06 16:57:00 -
[12] - Quote
FarQue FromAfar wrote:Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering maybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back. Because he is using the top of the hill side and going up just enough to get a shot off, meanwhile your seeing him through the hill. The only bug is that your seeing him through the hill, and no they are not shooting through the hill. When im sniping I see people through about every obstacle in the map. This is a known rendering issue. SoonTM they will fix it, and it will make snipers harder to find.
Excuse my confusion but if you can shoot at me with clear line of sight how can it happen that I dont have the same line of sight towards you?
I kow there is the rendering issue showing the whole sniper in the hills although he is mostly covered, but If I aim to the head with my sniper rifle I should be able to hit you in the same way as you could hit me.
And I am not only talking about the hills far away this can also happen with most obstacles in a closer distance. In this cases I can barely see his a mercs head but can't hit him even though I should but he can hit me with ease... |
FarQue FromAfar
Red and Silver Hand Amarr Empire
6
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Posted - 2014.01.06 17:13:00 -
[13] - Quote
Korvin Lomont wrote:FarQue FromAfar wrote:Korvin Lomont wrote:Ulysses Knapse wrote:You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, rendering your vision useless. Hmm rendering maybe an issue but why can he shoot me while I am hitting the hill/obstacle? It is not only the visibility it is also the ability to shoot back. Because he is using the top of the hill side and going up just enough to get a shot off, meanwhile your seeing him through the hill. The only bug is that your seeing him through the hill, and no they are not shooting through the hill. When im sniping I see people through about every obstacle in the map. This is a known rendering issue. SoonTM they will fix it, and it will make snipers harder to find. Excuse my confusion but if you can shoot at me with clear line of sight how can it happen that I dont have the same line of sight towards you? I kow there is the rendering issue showing the whole sniper in the hills although he is mostly covered, but If I aim to the head with my sniper rifle I should be able to hit you in the same way as you could hit me. And I am not only talking about the hills far away this can also happen with most obstacles in a closer distance. In this cases I can barely see his a mercs head but can't hit him even though I should but he can hit me with ease...
That's just it, you can hit me, if you aim at the part of me that is not hidden, plenty others have been able to before. Using an obstacle and revealing just enough to get a shot off has been used by every sniper in history... Why should a game be any different. I see people using boxes and hill sides while they are constantly moving exposing themselves enough to get a shot off and retreating back to reload/take cover ect... I am a very effective counter-sniper because I use cover as it was intended and I move around to get a better firing solution if I cannot get my shot to land. I was in the ARMY for over 12 years and was a sniper for 4 of those years and had plenty of real world training, you have to qualify yearly and have to take courses to stay on top.
Ill say it again, as soon as they fix the rendering issue where you are not visible through obstacles, only what is showing, then snipers will be a lot harder to find. |
Kharga Lum
Xeno Labs Security
190
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Posted - 2014.01.06 19:25:00 -
[14] - Quote
It may not have been clear in my original post. I could not see the sniper at all. We were close enough that the zoom from the sniper rifle should have made them easy to spot. All I could see was the little " \/ " over their head. I was expecting the target to edge forwards a little bit and reveal themselves so I could shoot them. Instead they fired at me from complete cover.
At no point could I see their character. Just the indictor over their head. My cross hair turned red, I hit the hill and died instead. |
Kharga Lum
Xeno Labs Security
191
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Posted - 2014.01.06 19:36:00 -
[15] - Quote
Lt Royal wrote:It has nothing to do with bad hit detection or bad terrain; its to do with the game engine itself, that badly renders an inconsistency between the 1st person and 3rd person views. It's a d*ck move used by a lot of people across the FPS world and that d*ick move is called GÇ£Head GlitchingGÇ¥ Rather than me rambling on and trying to explain it to you and getting you all confused, heres a video explaining what it really is and how it works.Counter Strike implemented a very useful camera change to counter people from doing this. What they did was to change where the camera in 1st person was to the players neck area making head glitching impossible to do and this is what CCP needs to do in dust to sort out this problem.
That link was very handy and informative. instead of a bug it just seems like sloppy programming. |
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